Just put the base openers for each class in the game and an intermediate hall of the novice for basic rotation stuff.
Just put the base openers for each class in the game and an intermediate hall of the novice for basic rotation stuff.
This wouldn't work because openers and rotations change all of the time based on player experimentation. Best thing they could do are things more along the lines of combos, positionals, dot uptime, etc.
This does not even need to be a parser. Make it a grade screen at the end of the dungeon with some basic categories like damage taken, cool down used, and an acceptable total percent of damage done. They could even work in bonuses for getting higher grades.
I was thinking something like this would be fine as well. Combine it with something like wanderer's tales and except rng stickers, you get so many points based on your grade. Points could be turned in for prizes (that can't be sold, no market board for you) to give some incentive to get to get higher grades for more points.
Fishsteaks were made
I...actually like this idea a good bit. The right incentives will get people to do just about anything.I was thinking something like this would be fine as well. Combine it with something like wanderer's tales and except rng stickers, you get so many points based on your grade. Points could be turned in for prizes (that can't be sold, no market board for you) to give some incentive to get to get higher grades for more points.
They changed based on speed runs or party setups. Openers are the most important thing to learn for endgame content as they set you up for the rest of the fight. And all classes have a general opener to use doesn't need to be the best for every single encounter but it provides a baseline for the lowest players among us to hit.
Some jobs have multiple openers, so which ones does the game teach you?They changed based on speed runs or party setups. Openers are the most important thing to learn for endgame content as they set you up for the rest of the fight. And all classes have a general opener to use doesn't need to be the best for every single encounter but it provides a baseline for the lowest players among us to hit.
It's wasted dev time, they would have to update it potentially every major patch cycle, and you know how good they are at continually updating a system. Egi glamours every other patch, everyone?
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