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  1. #1
    Player
    thegreatonemal's Avatar
    Join Date
    Jun 2015
    Location
    Gridinia
    Posts
    679
    Character
    Malcolm Varanidae
    World
    Marilith
    Main Class
    Lancer Lv 100
    Just put the base openers for each class in the game and an intermediate hall of the novice for basic rotation stuff.
    (4)

  2. #2
    Player CorbinDallas's Avatar
    Join Date
    May 2015
    Posts
    745
    Character
    Korbin Dallas
    World
    Twintania
    Main Class
    Scholar Lv 80
    Quote Originally Posted by thegreatonemal View Post
    Just put the base openers for each class in the game and an intermediate hall of the novice for basic rotation stuff.
    This wouldn't work because openers and rotations change all of the time based on player experimentation. Best thing they could do are things more along the lines of combos, positionals, dot uptime, etc.
    (2)

  3. #3
    Player
    Tharnor's Avatar
    Join Date
    Jul 2018
    Posts
    44
    Character
    Tharnor Ravenlocke
    World
    Siren
    Main Class
    Scholar Lv 90
    This does not even need to be a parser. Make it a grade screen at the end of the dungeon with some basic categories like damage taken, cool down used, and an acceptable total percent of damage done. They could even work in bonuses for getting higher grades.
    (0)

  4. #4
    Player
    DevonEllwood's Avatar
    Join Date
    Feb 2015
    Posts
    436
    Character
    Devon Ellwood
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Tharnor View Post
    This does not even need to be a parser. Make it a grade screen at the end of the dungeon with some basic categories like damage taken, cool down used, and an acceptable total percent of damage done. They could even work in bonuses for getting higher grades.
    I was thinking something like this would be fine as well. Combine it with something like wanderer's tales and except rng stickers, you get so many points based on your grade. Points could be turned in for prizes (that can't be sold, no market board for you) to give some incentive to get to get higher grades for more points.
    (1)
    Fishsteaks were made

  5. #5
    Player
    Vahlnir's Avatar
    Join Date
    Dec 2013
    Location
    Tent In the Middle of Nowhere
    Posts
    9,647
    Character
    Elan Centauri
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by DevonEllwood View Post
    I was thinking something like this would be fine as well. Combine it with something like wanderer's tales and except rng stickers, you get so many points based on your grade. Points could be turned in for prizes (that can't be sold, no market board for you) to give some incentive to get to get higher grades for more points.
    I...actually like this idea a good bit. The right incentives will get people to do just about anything.
    (0)
    Quote Originally Posted by Naoki_Yoshida View Post
    Personal Housing
    While I cannot give a specific date on when personal housing will be implemented, I can say that prices will be completely separate from free company housing, and, naturally, far more affordable.

  6. #6
    Player
    thegreatonemal's Avatar
    Join Date
    Jun 2015
    Location
    Gridinia
    Posts
    679
    Character
    Malcolm Varanidae
    World
    Marilith
    Main Class
    Lancer Lv 100
    Quote Originally Posted by CorbinDallas View Post
    This wouldn't work because openers and rotations change all of the time based on player experimentation. Best thing they could do are things more along the lines of combos, positionals, dot uptime, etc.
    They changed based on speed runs or party setups. Openers are the most important thing to learn for endgame content as they set you up for the rest of the fight. And all classes have a general opener to use doesn't need to be the best for every single encounter but it provides a baseline for the lowest players among us to hit.
    (0)

  7. #7
    Player CorbinDallas's Avatar
    Join Date
    May 2015
    Posts
    745
    Character
    Korbin Dallas
    World
    Twintania
    Main Class
    Scholar Lv 80
    Quote Originally Posted by thegreatonemal View Post
    They changed based on speed runs or party setups. Openers are the most important thing to learn for endgame content as they set you up for the rest of the fight. And all classes have a general opener to use doesn't need to be the best for every single encounter but it provides a baseline for the lowest players among us to hit.
    Some jobs have multiple openers, so which ones does the game teach you?

    It's wasted dev time, they would have to update it potentially every major patch cycle, and you know how good they are at continually updating a system. Egi glamours every other patch, everyone?
    (1)