I've noticed during NM hunts that if an equally geared and/or skilled WAR really wants to rip the Ace from you, they can pretty much do so at will and never give it back. It's not a big deal when the tank in question is actually competent instead of engaging in drunken tanking and other follies, but I find it worrisome that I as a PLD cannot ever dream of standing even the slightest hope of snatching the Ace back from one.
I'm not saying that WAR should be nerfed. I'm saying SE really, really needs to playtest the three tank classes to gain empirical data on how much enmity each job
actually generates in practice, and if the results are in accordance
with the "real-world" results the devs had intended, and then find fair and equitable ways to rectify that without "robbing Peter to pay Paul," as it were, so that players don't feel like their favorite jobs are being "attacked."
On another note, please, PLEASE do not make us Heavensward Paladins again, SE. I really do not want to relive those days.
