Well... Maybe people are just not into PvP and devs can't do anything about it. ¯\_(ツ)_/¯
Well... Maybe people are just not into PvP and devs can't do anything about it. ¯\_(ツ)_/¯
If you're referring to it's "hack n slash" targeting, like the other poster said tab targeting isn't the main issue with the PvP here, there's too many mmos with fun PvP that are tab target. If you're talking about BDO's combo system that would call for a complete overall which isn't happening.
Remember you don't slot BDO's skills, you combo them
Having to wait to get 24 people into a match is what causes the 30 min long queues.
They need to tone it down somehow to 4 people in a team. Change the objectives accordingly.
Or do an 8 v 8 capture the flag mode.
the modes are pretty much already known to work styles.
the 3-way system is largely what makes frontlines turn into a massive mess. Holding multiple fronts is kind of beyond a random mass of peoples strategic ability and even if someone skilled steps up to be a commander a ton of people just ignore
Rival wings is just... eff those stupid robots... the objectives and DOTA style was all fine until you add in "lets have a bunch of robots that damn near one shot anybody in a massive AoE and move like lightning"
and wolves den has a strangely unique problem of the rewards are so incredibly limited and exclusive that a small group of people make alts and get all the rewards on every data center just because they can do it so easily and there is no way to work towards the rewards. It's either you already have the skill and lock your position during the initial two week rush or you sit for ages waiting for matches that will never happen and never even have an opportunity to raise through the ranks. Kind of a demoralizing system
Fix the underlying physics engine and netcode so that engaging combat is actually possible.Do any of you have any ideas you wanna drop down that you think would help make PvP more popular? 5.0 PvP used to be super fun but I guess it was because I played Bard/MCH and they were beastly. Then came the job nerfs inside PvP and it just seems a little too bland. As a dps, I sit in queue for Ranked Feast for sometimes 30+ mins, and I feel that's when you know a feature needs renovation. What they did with Frontlines (rotate the maps daily) was great. Queues are typically short, even if you don't have Freelance clicked.
Revise the jobs, aiming for deep gameplay and versatility of purpose within relatively few keys.
Move PvP away from the GCs; each GC will have their own tactics, gears, tricks and tips, and the reward systems would aim to keep a balance between them, but combat is now a single team vs. a single team.
Insure that PvE elements augment the PvP, rather than PvP seeming simply the barrier to the real, PvE elements.
Develop PvP modes that actually feel distinct, rather than each being just a new skin and slightly more PvE-oriented version of another.
You know what we call a game no one is into? A shit game.
Could be PvE. Could be PvP. Could be the equivalent of house decoration. If no one plays it, it's almost certainly not a good game. All the more so when players have had ready access to try it, yet don't go back for seconds. Even in a nominally PvE-focused take on the genre, like XIV's, player participation absolutely should be taken as a sign of quality.
Pretty much this and they wanted to make it an E sport which idk why they even tried or even have Culling Time when honestly no one plays it due to all the issues it already has which makes it less appealing to the masses, they even tried to make it safe by removing the "toxic" chat lmao like let's be real here that was a huge mistake. The quality has been steadily declining more and more everyday I wish SE would realize this.You know what we call a game no one is into? A shit game.
Could be PvE. Could be PvP. Could be the equivalent of house decoration. If no one plays it, it's almost certainly not a good game. All the more so when players have had ready access to try it, yet don't go back for seconds. Even in a nominally PvE-focused take on the genre, like XIV's, player participation absolutely should be taken as a sign of quality.
The other thing that makes it decoration is there's no progress outside of blind ranked Feast, all you get is Wolf Seals for glamours and mounts you don't actually progress you spend your seals and call it a day in WoWs PvP it's structured so you can get upgrades and rewards you with gear as you arena or do ranked BGs. It's great that you can throw on whatever gear you want and look pretty but after that the gear is just glamour fodder at the end of the day at least with the Garo gear you could gear up some alts to tie you over in PvP since there was an ilvl sync option at the time and you could mix and match gear to get the stats you wanted.
Last edited by Awful; 10-15-2018 at 01:21 PM.
Yeah. I'm hoping that eventually they'll get it right, but every time I see a new Feast season announced this is pretty much my reaction:You know what we call a game no one is into? A shit game.
Could be PvE. Could be PvP. Could be the equivalent of house decoration. If no one plays it, it's almost certainly not a good game. All the more so when players have had ready access to try it, yet don't go back for seconds. Even in a nominally PvE-focused take on the genre, like XIV's, player participation absolutely should be taken as a sign of quality.
What good is it whenever barely anyone in the player base will even touch it, much less hope to win anything? Seems counter productive to me. They need to focus on the core of the problem, and that is that it's not overly exciting and the rewards for PvP as a whole aren't entirely equal to the time required to get them.
FFXIV's battle system and netcode isn't suited for pvp. As long as it ll remain that way, pvp will never be popular in this game.Do any of you have any ideas you wanna drop down that you think would help make PvP more popular? 5.0 PvP used to be super fun but I guess it was because I played Bard/MCH and they were beastly. Then came the job nerfs inside PvP and it just seems a little too bland. As a dps, I sit in queue for Ranked Feast for sometimes 30+ mins, and I feel that's when you know a feature needs renovation. What they did with Frontlines (rotate the maps daily) was great. Queues are typically short, even if you don't have Freelance clicked.
They need to seriously reconsider the e-sports thing. I mean, the winning team gets tickets to fanfest, but even then, it took a LONG time for 10 teams to even appear on the leaderboards!
"We want bunny suits for guys!" -- OK! ✅
"We want Ishgard housing!" -- OK! ✅
"We want Viera!" -- OK! ✅
"We want Cloud's motorcycle!" -- OK! ✅
"We want Blue Mage!"-- OK! ✅
"We want the ability to earn past Feast rewards!" - HAHA no that's sacred.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.