Nice selective quoting of what I said..thanks for highlighting what the issue actually is.
This thread is garbage. If your bad I don't care because I could care less and wouldn't say a thing. If you think I'm bad and call me out I couldn't care less. Grow some thicker skin. And for the losers talking smack get a life.
Last edited by xaventh; 10-15-2018 at 12:10 PM.
I don't understand why are some people content with being bad and being a burden for the others :/
Player
The part for me with healers that don't dps are the ones that wont even if there is no damage going out but there's a dps check happening. That was and has been defended as being ok by some in some of the old healer dps threads. Like during the dps phase against Diablos in Dun Scathe or other instances like it.I mean, as far as healers go...if it's between multitasking and failing to keep people alive and just straight healing I'd have to go with the latter instead of the former. Good healers can juggle, but I do think some people are simply better off healing only. I've seen more than a few healers who have tried to dps and couldn't keep their party members alive. Thankfully not a majority, or at least not in my experience. But still, I agree that healers should be able to do both. Tanks can do the same when it comes to threat generation and dps.
It's not just that some are content with being bad, I've run across more than a few ingame that demand to be bad, and are deeply offended when you don't carry them.
I told a dragoon in my FC wearing a level 1 ring to update the ring with something cheap (they were 63.) They came back to me the next day crying about getting kicked because someone looked at their gear, and then got mortally offended when I told them they earned the kick. This is where I get the "autoattacking dragoon" I enjoy lampooning, because they were literally that. Their original character was a black mage, but they rerolled dragoon because the "stormblood mobs are too hard." Not the dungeons, the freaking open world mobs.
They got offended enough when I took the kicker's side I ended up booting them from the FC too just so I didn't have to hear their bellyaching about "elitists." "Elitists" that expect more than a level 1 ring on a 63. Absolutely no regrets; I carried their ass through ARR and Heavensward, and the only effort they put into any of it was to remain willfully ignorant of every system in the game.
Last edited by van_arn; 10-15-2018 at 01:10 PM.
I do. I got kicked from parties because of the delightful latency the PS3 and the American servers give me. I had to watch/read guides to learn Titan's rotation and then count to 4 after every attack he did. This was the only way I ever managed to clear Titan HM and get my Relic +1.
I don't like being carried and I also do not like carrying other people.
Well, the moment that you had to insult everyone at the end is the moment you lost any credibility towards being part of the discussion in the first place.
Since most bad players do not view themselves as being bad players.
A few bad players view themselves as being great and better then the rest. As examples the worst dps and tank I have meet falls into this category, the dps was during 2.x and while he was insanely bad and had worse ideas then a stone (yes an actual stone would have better ideas) he was in dungeons always complaining about the pugs being bad... one conversation went like this.
Him: You better watch your enmity management now, I am this close to stealing it.
Me looking at reality: What are you going on about? Your not even close on any of them.
Him: Well ya, I see a red circle around one monster!
And here I facepalm.
The tank was also in 2.x though he from time to time play even now and this example is from the first 24man.
Him, in tank stance as of-tank spamming the enmity combo: Haha, I am so good at this, just see me stealing enmity from that loser main-tank.
Me playing drg here: Get out of tank-stance and stop making me miss my positional attacks!
Him: Don't blame me! Blame the MT!
So ya, the first one do not play anymore and the other one I avoid. For these players there are no help, just blacklist and move on.
Most bad players view themselves as good enough, thinking it is the group they get that makes the difference and not them. Hey, they got through the content so why not think this with the lack of any tools to measure their true performance. Some of these players can be helped, but only if they care to become better once they see at what level they perform.
Then the few bad players that know they are bad. These are the ones most likely to improve, and as they do they will no longer be bad players.
The game does a terrible job of providing feedback to players, so this is ultimately Square's folly.Since most bad players do not view themselves as being bad players.
A few bad players view themselves as being great and better then the rest. As examples the worst dps and tank I have meet falls into this category, the dps was during 2.x and while he was insanely bad and had worse ideas then a stone (yes an actual stone would have better ideas) he was in dungeons always complaining about the pugs being bad... one conversation went like this.
(conversation edited out for length)
Most bad players view themselves as good enough, thinking it is the group they get that makes the difference and not them. Hey, they got through the content so why not think this with the lack of any tools to measure their true performance. Some of these players can be helped, but only if they care to become better once they see at what level they perform.
Then the few bad players that know they are bad. These are the ones most likely to improve, and as they do they will no longer be bad players.
I'm not referring exclusively to an accurate measurement of dps, but also:
• the solo instances (meant as a gateway) in the game providing echo
• double experience bonus for new characters for all (not limited) classes, crafting or combat, for months
• double experience for first clears
• no gate (non-echo) on Savage/Extreme/Expert
• commendations given out at random for challenge log
• overnerfing of outdated content, yet not adjusting progression rewards
• damage requirements and damage dealt in dungeons so low a full team of healers or a full team of tanks can clear just about anything
• storymode trials being nothing more than a bump in the road until they suddenly aren't (specifically referring to healers' perspective)
• every NPC on green earth worshiping the player
• level skips
• no-effort "content" that gives free levels without teaching anything relevant to current level (potd/hoh/roulettes).
Any of these, individually, aren't enough to torpedo the entire reason why levels exist, but as long as these exist in combination there's little reason to have levels at all. As it currently stands, levels do not act as a gate for progression for new players -- let alone alts -- they are only a measurement of time. And not much time.
The original (wholistic) design of 2.0 was much better at gating players, and by extension putting a hold on their progress until they figured out the essentials of what they need to know for a given level. It went a bit overboard with Titan, but they overcorrected. These designs have eroded to the point where a tank insists he's doing great because he has 250 commendations at 70, yet only uses the halone combo and Requiescat without holy spirit. On the tank he leveled through HOH spam, story skipped, and topped off with MSQ roulette.
Basically, Square's failing is they've gotten to the point where they'll only tell players yes to anything, and are more than happy to give advancement in exchange for nothing. Players naturally act spoiled and think they're doing fine because Square has forgotten to say no, saving it for a brick wall after 70. Square does nothing to keep them away from that brick wall if they are unprepared. Players, wittingly or unwittingly, tolerate this without kicking a player that can't be distinguished from a badly-made bot because it's "mean". Nevermind it's twice as mean to carry someone to a clear that's just going to put them deeper underwater.
And then, after encountering that brick wall, those players complain about elitists (read as: "person I don't like") and how a solo fight quest in 4.4 requires the use of four buttons and moving around in some AOE, and how The Burn is too hard.
Last edited by van_arn; 10-15-2018 at 04:38 PM.
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