/clapWoW and SW:TOR has a small and large party option for their dungeons. What is wrong with options? I think some people here are just elitists that don't want 4-man groups doing content they had to have 8 people for.
You can either scale the difficulty back and lower the reward % or keep the same difficulty and same reward %. Risk = reward, not party size = reward. If a 4-man group can kill the same difficulty Ifrit hard mode just as well as your 8-man, then maybe you 8-man groups should pull up your big boy pants.
Well said :P
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I love small parties. There is just that much more strategy put into smaller parties. Really shows who has skill.
agreed 100%WoW and SW:TOR has a small and large party option for their dungeons. What is wrong with options? I think some people here are just elitists that don't want 4-man groups doing content they had to have 8 people for.
You can either scale the difficulty back and lower the reward % or keep the same difficulty and same reward %. Risk = reward, not party size = reward. If a 4-man group can kill the same difficulty Ifrit hard mode just as well as your 8-man, then maybe you 8-man groups should pull up your big boy pants.
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Not all high level content has to provide loot for each single body part for each single class/job.I would like 4man content. But I dont want scaled versions of ifrit or moogle.
I want a dungeon at 45-50 built for 4 people. like how totorak was built for 4 people.
I want it to have loot, but not as good as the 8 man content. Like an interim, or if an 8 man group is struggling with ifrit, they can farm the 4man in 2 groups to get a few upgrades and try again.
I think providing high level, light party content, adds diversity and depth to the game and should not be seen as inferior to full party content. Similarly, I don't think the drops should be inferior, but rather complementary.
It's more of akin to the concept of an MMO. I don't think difficulty is the issue here since difficulty could be aligned with any number of factors.
The choices you speak of would deter people from completing the high volume content; simply because you could bring less people and not have to compete with them for loot.
You mention how gear should be distributed among different amounts of content; just like in XI. That does work, but the same people complaining about party size; would continue to complain about not being able to get a specific piece, because the content is intended for many people.
I'm all for choices, but there has to be a line drawn somewhere that tells these people to fathom the concept of an MMO.
The whole risk = reward...that's crap. The content should be designed with the high number of people in mind. If it becomes feasible with less people, there should be some adjustments made to make sure people are being challenged.
All I see is hurr.
Nothing is wrong with options - What's wrong is if you negate the need for high level full party content, human nature is an interesting thing, if you lay out these options for people:
- 8 people, hard content with (great reward)
- 4 people, same content with lesser difficulty and same reward
- 2 people, same content with lesser difficulty and same reward
Can you realistically say people won't ignore the 8 people content in favor of doing it with 4 people or less at the chance of getting the same reward?
You can scale all of the content you want, but that means initial design of the content will leave much to be desired versus designing content specifically for full parties versus light parties or less.
Why does anybody even respond to Lucifer? He just takes the opposite side to everything just to troll. As I will get called a troll for calling Lucifer out for his trolling. In FFXI, a "FULL PARTY" is 18 people, aka a full alliance. A group of six would be considered a "Light Party" for that game. So please Lucifer, they did follow their trend of a "Small Group" for content; the sizes were different. Now SE is trying to focus more on a 4~8 person content. We will probably have more 4 person content at 50+, but for now, we will have to live with 4-man parties being for lower level content until 2.0. I agree with the request.
Examples for Lucifer before he disagrees automatically. Dynamis: 1~64 -- Salvage: 6 -- Limbus: 18 -- Assault -- 6 -- Sky 18 -- Sea -- 18 (Not counting multiple alliances. The most technically in "one group") -- HNM: 18 (Not counting multiple alliances. The most technically in "one group") -- NM: 1~18 etc. So yes, SE has been like a normal MMO where you can bring random people to do "content" and not required friends. Your "Friends" in an rpg were anywhere from 2~8+ in their offline versions. So please, your argument about anything why? inb4Derp
Originally Posted by GreatLeviathan
Prolly live in their mommy's basement playing the game 23/7.
I'm all for lowman content or at the very least letting us enter most fights with less people, like how darkhold and toto-rak currently are now. That said, I haven't had any issues getting competent players for Ifrit through shouts, so having 6-7 LS players on at once hasn't been too big an issue for me yet.
yes its a mmo .. that's pretty much becoming the most casual of all time... so if its gonna be casual be that and stop straddling the fence for gods sake. this game still has no identity. by implementing what the op suggested at least u provide more content by allowing less restriction on party size its not like the op was asking to let us be able to solo the content .. for instance why when darkhold became able to be entered with 4-8 people why not just have a 4 man mode where the enemies were scaled to b a hard challenge for that size party. i understand its a mmo, but you need to look at big picture most people that came from 11 aren't kids anymore and some never were so the days of huge linkshells when you had people on all day and available for most /all events is a done deal also. and now those people are the majority. just my 2 cents.
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Someone get this guy an oxygen mask before he passes out. All you see is red. You're angst is hilarious and misguided.Why does anybody even respond to Lucifer? He just takes the opposite side to everything just to troll. As I will get called a troll for calling Lucifer out for his trolling. In FFXI, a "FULL PARTY" is 18 people, aka a full alliance. A group of six would be considered a "Light Party" for that game. So please Lucifer, they did follow their trend of a "Small Group" for content; the sizes were different. Now SE is trying to focus more on a 4~8 person content. We will probably have more 4 person content at 50+, but for now, we will have to live with 4-man parties being for lower level content until 2.0. I agree with the request.
Examples for Lucifer before he disagrees automatically. Dynamis: 1~64 -- Salvage: 6 -- Limbus: 18 -- Assault -- 6 -- Sky 18 -- Sea -- 18 (Not counting multiple alliances. The most technically in "one group") -- HNM: 18 (Not counting multiple alliances. The most technically in "one group") -- NM: 1~18 etc. So yes, SE has been like a normal MMO where you can bring random people to do "content" and not required friends. Your "Friends" in an rpg were anywhere from 2~8+ in their offline versions. So please, your argument about anything why? inb4Derp
8 people for raid content and people are asking for even LESS?
Amazing.
All I see is hurr.
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