Results 1 to 10 of 105

Dev. Posts

Hybrid View

  1. #1
    Player
    Rubicon's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    439
    Character
    Rubicon Vale
    World
    Excalibur
    Main Class
    Summoner Lv 90
    WoW and SW:TOR has a small and large party option for their dungeons. What is wrong with options? I think some people here are just elitists that don't want 4-man groups doing content they had to have 8 people for.

    You can either scale the difficulty back and lower the reward % or keep the same difficulty and same reward %. Risk = reward, not party size = reward. If a 4-man group can kill the same difficulty Ifrit hard mode just as well as your 8-man, then maybe you 8-man groups should pull up your big boy pants.
    (4)

  2. #2
    Player
    LillithaFenimore's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    461
    Character
    Almalexia Nerevar
    World
    Siren
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Rubicon View Post
    WoW and SW:TOR has a small and large party option for their dungeons. What is wrong with options? I think some people here are just elitists that don't want 4-man groups doing content they had to have 8 people for.

    You can either scale the difficulty back and lower the reward % or keep the same difficulty and same reward %. Risk = reward, not party size = reward. If a 4-man group can kill the same difficulty Ifrit hard mode just as well as your 8-man, then maybe you 8-man groups should pull up your big boy pants.
    /clap

    Well said :P
    (2)
    "I've never watched a nuclear explosion myself. That's a couple of degrees of stupid above my limit"- Old Man Harris

  3. #3
    Player
    MistyMew's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    1,474
    Character
    Misty Mew
    World
    Hyperion
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Rubicon View Post
    WoW and SW:TOR has a small and large party option for their dungeons. What is wrong with options? I think some people here are just elitists that don't want 4-man groups doing content they had to have 8 people for.

    You can either scale the difficulty back and lower the reward % or keep the same difficulty and same reward %. Risk = reward, not party size = reward. If a 4-man group can kill the same difficulty Ifrit hard mode just as well as your 8-man, then maybe you 8-man groups should pull up your big boy pants.
    agreed 100%
    (1)


    MORE HIGH HEELS + INSTANCED HOUSING! !

  4. #4
    Player
    Jennestia's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    3,039
    Character
    Kanikou Escaflowne
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Quote Originally Posted by Rubicon View Post
    What is wrong with options?
    Nothing is wrong with options - What's wrong is if you negate the need for high level full party content, human nature is an interesting thing, if you lay out these options for people:

    - 8 people, hard content with (great reward)
    - 4 people, same content with lesser difficulty and same reward
    - 2 people, same content with lesser difficulty and same reward

    Can you realistically say people won't ignore the 8 people content in favor of doing it with 4 people or less at the chance of getting the same reward?

    You can scale all of the content you want, but that means initial design of the content will leave much to be desired versus designing content specifically for full parties versus light parties or less.
    (1)

  5. #5
    Player

    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    377
    Quote Originally Posted by Jennestia View Post
    Nothing is wrong with options - What's wrong is if you negate the need for high level full party content, human nature is an interesting thing, if you lay out these options for people:

    - 8 people, hard content with (great reward)
    - 4 people, same content with lesser difficulty and same reward
    - 2 people, same content with lesser difficulty and same reward


    Can you realistically say people won't ignore the 8 people content in favor of doing it with 4 people or less at the chance of getting the same reward?

    You can scale all of the content you want, but that means initial design of the content will leave much to be desired versus designing content specifically for full parties versus light parties or less.
    Wait. Who asked for same content, lesser difficulty, and same reward?

    If anything, the only parameter that should be locked is difficulty. Best option would different content, same difficulty, different (complementary) reward.

    Now I realize you were replying to someone and I did not go up through the whole conversation, but your post sums well the general, and wrong, thought that people are asking for an easier way to obtain the same thing.
    (1)

  6. #6
    Player

    Join Date
    Aug 2011
    Location
    Uldah
    Posts
    426
    Quote Originally Posted by northernsky View Post
    Wait. Who asked for same content, lesser difficulty, and same reward?

    If anything, the only parameter that should be locked is difficulty. Best option would different content, same difficulty, different (complementary) reward.

    Now I realize you were replying to someone and I did not go up through the whole conversation, but your post sums well the general, and wrong, thought that people are asking for an easier way to obtain the same thing.
    I think some people are asking for same content, lesser difficulty, less reward. This will allow people with smaller static playing groups to see the same content Yoshi-P and his team has been working tirelessly to provide but also prevent the "cheapening" of the fight for those who actually do it as a full blown 8-man group.

    It's only beneficial to the longevity of the game to give more people with different playstyles and party preferences more things to do.
    (1)
    Proud member of the "why the the heck are giant obnoxious images allowed in signatures" club.

    Quote Originally Posted by kensredemption
    I'd rather play solo than play with a bunch of elitists.

  7. #7
    Player

    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    889
    Quote Originally Posted by Bahn View Post
    I think some people are asking for same content, lesser difficulty, less reward. This will allow people with smaller static playing groups to see the same content Yoshi-P and his team has been working tirelessly to provide but also prevent the "cheapening" of the fight for those who actually do it as a full blown 8-man group.

    It's only beneficial to the longevity of the game to give more people with different playstyles and party preferences more things to do.
    It's not a matter of party preference for many of us, sometimes you don't have 8, sometimes you have more than 8 but not 16.

    What I would personally like is the flexibility to take from 5-8 people, difficulty stays the same (because it adjusts to the number of people you have), same for rewards.
    (0)
    Rarely Plays
    See your face upon the clear water. How dirty! Come! Wash your face!
    loltanaka: http://www.youtube.com/watch?v=WOOw2yWMSfk

  8. #8
    Player
    BlaiseLallaise's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    545
    Character
    Blaise Lallaise
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Bahn View Post
    I think some people are asking for same content, lesser difficulty, less reward. This will allow people with smaller static playing groups to see the same content Yoshi-P and his team has been working tirelessly to provide but also prevent the "cheapening" of the fight for those who actually do it as a full blown 8-man group.

    It's only beneficial to the longevity of the game to give more people with different playstyles and party preferences more things to do.
    This hit the nail on the head.

    I would love to see end-game content designed for full parties to also have a light party version as stated here: Same content, less difficulty, less reward. SE would be wise to do this.

    That said, it is also a good thing for SE to allow the full-party content to be attempted with 5-8 members with no other changes.

    It's all about options, and we all love options.
    (2)

  9. #9
    Player
    Davorok's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Duh
    Posts
    640
    Character
    Davorok Byrmwilf
    World
    Excalibur
    Main Class
    Gladiator Lv 52
    Quote Originally Posted by Jennestia View Post
    ...
    - 8 people, hard content with (great reward)
    - 4 people, same content with lesser difficulty and same reward
    - 2 people, same content with lesser difficulty and same reward

    Can you realistically say people won't ignore the 8 people content in favor of doing it with 4 people or less at the chance of getting the same reward? ...
    I don't think anyone is suggesting we should get the same reward for Light Party Content (if they are, then I agree that they are wrong), but offering challenges for Full, Light & Solo is pure Win imo. Of course the rewards should be scaled according to difficulty.

    BTW, in FFXI there were 2 ways to get your Avatars for Summoner. You could do the Full Party Battle (with the long, often dangerous journey) or you could do the Mini-Tuning Fork Solo fight (and warp there if you had previously visited).
    I don't think that broke the game plus you still had to do the Full Fight to eventually get Fenrir.
    XI also had lesser versions of some high end gear that could be done solo or with Duo/light party.

    This game still needs loads more content for every play style but given the low populations it would possibly be smarter to introduce several Low-Man Raids alongside whatever Full Party Content they release. It would be nice if the Low-Man Raids were a sequential prerequisite to the Full Raids. That way peeps waiting for a Full PT just need to wait for other low-man groups to finish so they can team up for the big fight.
    (1)

    Papa was a rolling stone...wherever he laid his barbut was home.