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  1. #111
    Player
    Edax's Avatar
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    May 2018
    Location
    Shirogane, W15 P60
    Posts
    2,002
    Character
    Edax Royeaux
    World
    Leviathan
    Main Class
    Samurai Lv 90
    Quote Originally Posted by HyoMinPark View Post
    I mean, you could have it sooner if you want it that badly. But you have to be willing to put in the required effort for it.
    No, I'm willing to wait. But by the next expansion, I gotta basicly waste some of my friend's time just trying to get my samurai armor to dye. It just feels like an unnecessary hoop to have to jump through to get something so basic. By then, the armor would have lost the Savage bragging rights anyway.
    (0)

  2. #112
    Player MoroMurasaki's Avatar
    Join Date
    May 2017
    Posts
    1,612
    Character
    Moro Murasaki
    World
    Zalera
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Edax View Post
    And what I get from your post is the slippery slope fallacy.



    True. Kind of awkward having thing to have to do, just to get my armor dyed though.
    I mean if I want an UwU weapon I have to complete UwU... if you want the gear from Savage you have to do Savage. I don't understand the confusion here.
    (4)

  3. #113
    Player
    Melichoir's Avatar
    Join Date
    Feb 2015
    Location
    Uldah
    Posts
    1,537
    Character
    Desia Demarseille
    World
    Sargatanas
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Edax View Post
    So what? Do you think we live in a world where every request is granted? Is that what your afraid of, that Savage will have exactly the same rewards as normal because somebody requested it?
    It's more along the lines that I dont want the reward for effort I put into the game made easily and readily available to casual players on the basis that theyre to lazy to do the work themselves.

    I, for one, DO want the dyeable gear for glamour, and I am actually learning and progressing (albeit slowly) through savage to get what I want. I want my efforts to have meaning, even briefly. Where as youre essentially saying "Give me dyeable armor cause I want it. And I should get it cause everyone likes dyeable armor." Not even realizing that your position of everyone likes dyeable armor isnt invalided by the current set up. You can have dyeable armor, you just need to work for it. There is nothing stopping you from that but yourself.

    And as I mentioned earlier along with others, if you make the change as you propose, it will be a matter of time before players start saying "We deserve these newer/cooler rewards too." and then use the dye situation as justification of why it should be done.

    Also, the last irony is that youre making a request for a change, then trying to say "Well, the request from future players to make that new reward available wont be granted." Why not? If you get your wish, why should it be beyond reason to see other players get their wish in future installments.
    (3)

  4. #114
    Player
    Skivvy's Avatar
    Join Date
    Jun 2012
    Posts
    4,178
    Character
    Boo Box
    World
    Rafflesia
    Main Class
    Sage Lv 100
    Quote Originally Posted by Edax View Post
    And I'm saying that the devs can find different, perhaps better rewards for Savage players. Just locking the dye option on the normal gear is the laziest way to develop the reward system. I think it's a bit far fetched to say it's entitlement to want to dye our gear, it's such a basic mechanic that's found everywhere in the game.
    This is what I was getting at a bit with my post on the other page. For me, it has absolutely nothing to do with "savage has this reward and I want it!". I am far more concerned about the half-assed dye system that we currently have in this game.

    On top of being allowed to sometimes dye dungeon, raid, and crafted gear, they've intentionally introduced two copies of the same glamour item (e.g. Ramie Tabard / Expeditioner's Tabard, Rainbow Bustle/High House Bustle, etc.). Why? We also have this hot mess of the floral headpieces (50+ - all because they chose to make them undyeable).

    In what way is it better to introduce all of those items vs. just making the base style dyeable?

    The dye system in this game leaves much to be desired. If given the option, would you prefer that SE not unlock dyeing for everything just so you can feel special with your savage gear?
    (0)

  5. #115
    Player
    Edax's Avatar
    Join Date
    May 2018
    Location
    Shirogane, W15 P60
    Posts
    2,002
    Character
    Edax Royeaux
    World
    Leviathan
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Melichoir View Post
    It's more along the lines that I dont want the reward for effort I put into the game made easily and readily available to casual players on the basis that theyre to lazy to do the work themselves.

    I, for one, DO want the dyeable gear for glamour, and I am actually learning and progressing (albeit slowly) through savage to get what I want. I want my efforts to have meaning, even briefly. Where as youre essentially saying "Give me dyeable armor cause I want it. And I should get it cause everyone likes dyeable armor." Not even realizing that your position of everyone likes dyeable armor isnt invalided by the current set up. You can have dyeable armor, you just need to work for it. There is nothing stopping you from that but yourself.

    And as I mentioned earlier along with others, if you make the change as you propose, it will be a matter of time before players start saying "We deserve these newer/cooler rewards too." and then use the dye situation as justification of why it should be done.

    Also, the last irony is that youre making a request for a change, then trying to say "Well, the request from future players to make that new reward available wont be granted." Why not? If you get your wish, why should it be beyond reason to see other players get their wish in future installments.
    Because it's the slippery slope fallacy. The "If we give them an inch, they'll take a mile" argument which is just nonsense used to justify never giving an inch.
    (0)

  6. #116
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Quote Originally Posted by Edax View Post
    No, I'm willing to wait. But by the next expansion, I gotta basicly waste some of my friend's time just trying to get my samurai armor to dye. It just feels like an unnecessary hoop to have to jump through to get something so basic. By then, the armor would have lost the Savage bragging rights anyway.
    I'm sorry that you'll still have to put effort into obtaining something, regardless of how irrelevant it may be in terms of "bragging rights". You'll already be jumping through less hoops than the people who cleared it when it was relevant, so what is there to complain about? Not everything can just be handed out to players for no effort.
    (5)
    Sage | Astrologian | Dancer

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    Hyomin Park#0055

  7. #117
    Player
    Edax's Avatar
    Join Date
    May 2018
    Location
    Shirogane, W15 P60
    Posts
    2,002
    Character
    Edax Royeaux
    World
    Leviathan
    Main Class
    Samurai Lv 90
    Quote Originally Posted by HyoMinPark View Post
    I'm sorry that you'll still have to put effort into obtaining something, regardless of how irrelevant it may be in terms of "bragging rights". You'll already be jumping through less hoops than the people who cleared it when it was relevant, so what is there to complain about? Not everything can just be handed out to players for no effort.
    I can dye most of the gear in-game already with no effort. The system just handed out dyeable armor to the player already for no effort. Savage gear, especially obsolete Savage gear, would just be a needless timesink to get. This is more an issue with the dye system then it is with Savage in my opinion. If dyeing my class gear was locked by Eureka Pagos instead of Anemos, I'd be fuming at that too. Even then, that system was walking a fine line since the development decisions behind Eureka have been so questionable. What happens to the players who join in 5.0 and want to dye their level 70 Samurai robes? Will Anemos even have the population to support that treadmill anymore?
    (1)
    Last edited by Edax; 10-12-2018 at 05:12 AM.

  8. #118
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Quote Originally Posted by Edax View Post
    I can dye most of the gear in-game already with no effort. The system just handed out dyeable armor to the player already for no effort. Savage gear, especially obsolete Savage gear, would just be a needless timesink to get. This is more an issue with the dye system then it is with Savage in my opinion. If dyeing my class gear was locked by Eureka Pagos instead of Anemos, I'd be fuming at that too.
    Sorry, I still don't see the issue here. You want something that is a perk to doing Savage (dyeable raid gear), so either do Savage or wait until you can steamroll it. And don't complain about jumping through hoops when you'll have less than the individuals who cleared it at level 70. Again, not everything can just be handed to you.

    Quote Originally Posted by Edax View Post
    If dyeing my class gear was locked by Eureka Pagos instead of Anemos, I'd be fuming at that too. Even then, that system was walking a fine line since the development decisions behind Eureka have been so questionable. What happens to the players who join in 5.0 and want to dye their level 70 Samurai robes? Will Anemos even have the population to support that treadmill anymore?
    Considering that relic gear is supposed to return with Pyros, I think it's safe to say, based on how relics typically work in this game, that obtaining the Pyros relic gear will be locked behind doing Anemos and Pagos. So, I fail to see your point here, honestly. If you end up wanting the Pyros gear, you're going to still have to do Pagos to access it, as well as whatever Pyros requirements exist for it.

    Eureka will need adjustments come 5.0. What nerfs they will be, who can say, but I'm guess a huge boost to challenge log experience, and a huge nerf to the mobs themselves so that they are more easily soloable. Not sure what they'll do with things like Pazuzu feather or Louhi Ice, but I'm guessing probably an exchange system of sorts will be implemented.
    (6)
    Last edited by HyoMinPark; 10-12-2018 at 05:18 AM.
    Sage | Astrologian | Dancer

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    Hyomin Park#0055

  9. #119
    Player
    Vidu's Avatar
    Join Date
    Jan 2014
    Posts
    3,993
    Character
    Vidu Moriquendi
    World
    Odin
    Main Class
    Bard Lv 90
    Quote Originally Posted by Edax View Post
    I can dye most of the gear in-game already with no effort. The system just handed out dyeable armor to the player already for no effort. Savage gear, especially obsolete Savage gear, would just be a needless timesink to get. This is more an issue with the dye system then it is with Savage in my opinion. If dyeing my class gear was locked by Eureka Pagos instead of Anemos, I'd be fuming at that too. Even then, that system was walking a fine line since the development decisions behind Eureka have been so questionable. What happens to the players who join in 5.0 and want to dye their level 70 Samurai robes? Will Anemos even have the population to support that treadmill anymore?
    Most.

    People already listed how some of the more special gearsets require you to invest some sort of effort to make them dyeable, clearly showing that "dyeable gear" is viewed as a worthy reward by both the devs and the players and that people are willing to invest time into making their gear dyeable - Eureka, Tomestone-gear, old AFs... all require you to invest some effort to upgrade them to a dyeable version.
    Its also kinda funny how you're basically saying "Well, I'm fine with dyeable AF being locked behind Anemos, because thats content I'm okay doing! But I wouldnt want it locked behind Pagos!" - guess what, I didnt like either Eureka and I bit the bullet and did Anemos to get my dyeable AF.

    Dungeon gear is/was infact often not dyeable and only gets dyeable when it turns into crafted sets in the next expansion.

    AF-gear for gatheres and crafters in HW and SB is only dyeable when you craft it (HW) or spend more time and effort to upgrade it (SB).

    Actually, quite a lot of gear is not dyeable by default and only becomes so as a reward for your efforts. Why should raid-gear be the exception?
    (5)

  10. #120
    Player
    Edax's Avatar
    Join Date
    May 2018
    Location
    Shirogane, W15 P60
    Posts
    2,002
    Character
    Edax Royeaux
    World
    Leviathan
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Vidu View Post
    Most.

    People already listed how some of the more special gearsets require you to invest some sort of effort to make them dyeable, clearly showing that "dyeable gear" is viewed as a worthy reward by both the devs and the players and that people are willing to invest time into making their gear dyeable - Eureka, Tomestone-gear, old AFs... all require you to invest some effort to upgrade them to a dyeable version.
    Its also kinda funny how you're basically saying "Well, I'm fine with dyeable AF being locked behind Anemos, because thats content I'm okay doing! But I wouldnt want it locked behind Pagos!" - guess what, I didnt like either Eureka and I bit the bullet and did Anemos to get my dyeable AF.

    Dungeon gear is/was infact often not dyeable and only gets dyeable when it turns into crafted sets in the next expansion.

    AF-gear for gatheres and crafters in HW and SB is only dyeable when you craft it (HW) or spend more time and effort to upgrade it (SB).

    Actually, quite a lot of gear is not dyeable by default and only becomes so as a reward for your efforts. Why should raid-gear be the exception?
    Well I found Eureka questionable to begin with (hence the fine line it walked) and I don't like the fact that a lot of gear isn't dyeable by default when it can be. We can agree to disagree that dyeing gear should be a reward.
    (1)

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