I mean, people did make a thread demanding an easier UwU because they thought it looked cool. Sadly, some people want everything for nothing.
I'd love to have a shot at UwU, it looks like amazing fun, but I've accepted that I'm frankly not at the level to do it yet, and that's ok. It isn't going anywhere.
...I think we also had threads demanding that the second phases of the Exdeath and Kefka fight that are exclusive to Savage should be included into NM... not even about 10 minutes of fight can be exclusive and new to Savage...
Yeah. I hope this trend continues into 5.0. While I'm glad story mode exists I'm all for savage raiders getting a bit extra for their efforts like this.
I would argue that only a small handful of savage players wouldnt care about dyeable versions being available from normal modes. And even then, it is not mutually exclusive to other motivations. Peoples armor and its ability to be dyed is a perk that a lot of savage raiders like due to its a literal sign saying "Yes, I cleared this content." It is the exact same reason why other glamours, such as those from the Ultimates, are not available for completing the normal modes. They are status symbols, and if you remove that from raiders, I hazard many of them will actually be quite mad about it.And yet some have pointed out on this thread, the players that wants dyeable armor and the players that wants to do Savage are very different. If I just started doing Savage because I wanted the dyeable armor, but I don't care doing Savage at all properly, then I'm going to be dragging down a team that actually wants to be there.
You want that dyeable gear, do the harder content. Work for it. IF its really worth it to you, youll learn the fights, work your butt off, and get it. But as it stands, the idea you should be rewarded with specialty glamour on the virtue of completing average difficulty content, and then telling raiders "Oh, you dont need anything special for your endeavors," is a bit silly and self entitled. Be a better player and get rewarded. Thats how it works.
Yeah, but what youre suggesting is this: "Im to lazy to learn to do the content, So Im going to petition SE to change the system to suit my tastes and desires at the direct expense of better players." And youre trying to justify it by saying "Well everyone likes dyeable armor, so everyone should have it!"
The catch is that yes, everyone likes it, so people should be motivated to do harder content, and Savage raiders then do it and get the armor. There is no limitation to you getting what you want, except what you deem as being worthwhile. If you wanted it bad enough, youd put in the work. Instead you dont want to work, and are requesting SE give you the 'good stuff' while not putting in effort and expecting the Savage raiders to just be like "Nah, its totally fine that you guys get the same stuff we do for a fraction of the effort.
Last edited by Melichoir; 10-12-2018 at 03:33 AM.
And I'm saying that the devs can find different, perhaps better rewards for Savage players. Just locking the dye option on the normal gear is the laziest way to develop the reward system. I think it's a bit far fetched to say it's entitlement to want to dye our gear, it's such a basic mechanic that's found everywhere in the game.I would argue that only a small handful of savage players wouldnt care about dyeable versions being available from normal modes. And even then, it is not mutually exclusive to other motivations. Peoples armor and its ability to be dyed is a perk that a lot of savage raiders like due to its a literal sign saying "Yes, I cleared this content." It is the exact same reason why other glamours, such as those from the Ultimates, are not available for completing the normal modes. They are status symbols, and if you remove that from raiders, I hazard many of them will actually be quite mad about it.
You want that dyeable gear, do the harder content. Work for it. IF its really worth it to you, youll learn the fights, work your butt off, and get it. But as it stands, the idea you should be rewarded with specialty glamour on the virtue of completing average difficulty content, and then telling raiders "Oh, you dont need anything special for your endeavors," is a bit silly and self entitled. Be a better player and get rewarded. Thats how it works.
So is the idea of having to earn upgraded gear to dye it.And I'm saying that the devs can find different, perhaps better rewards for Savage players. Just locking the dye option on the normal gear is the laziest way to develop the reward system. I think it's a bit far fetched to say it's entitlement to want to dye our gear, it's such a basic mechanic that's found everywhere in the game.
Base af1 gear? Gotta unlock dying.
AF3 gear? Gotta do Eureka.
Tome gear? Gotta wait several months and then do alliance raids for tokens.
The idea of unlocking better, dyable versions of gear is not exclusive to savage either.
If they gave savage their own unique armor then fine, but in the current model, nope.
I typically dont like to use the "It's a slippery slope" argument, but it seems apropos here. Lets humor the premise that theyll just create "cooler and better rewards" for savage, and make dyeable armor a baseline feature.
How long till people start saying "It's not fair that Savage content people get this cool specialty armor. Why do our armors suck." Mind you, SE is already meeting the casual player base halfway on the issue. The Omicron Armor is still cool looking armor, even if it is undyed. They are letting players wear the armor to its almost fullest extent by just completing regular mode. If they give better designed armors and gears to the Savage, then the situation will shift away from Dyeable armor to cool vs uncool armors. I mean, the root of your point about dyeable armor is about having more available glamour that you like. So it stands to reason that if you get your wish, SE will hten have to design better/cooler armors and the like for savage, which will shift the glamour question to what I said: "Why do Savage raiders get 'cooler' armor than normal raiders. I want to have it"
SE did add different things to savage with the second part of final fights each tier in SB and people complained that it wasn't fair that raiders got to partake in exclusive content. People complained when Ultimate was locked behind completing the savage tier raiders got to partake in exclusive content.And I'm saying that the devs can find different, perhaps better rewards for Savage players. Just locking the dye option on the normal gear is the laziest way to develop the reward system. I think it's a bit far fetched to say it's entitlement to want to dye our gear, it's such a basic mechanic that's found everywhere in the game.
It seems that no matter what rewards raiders get there will be someone who states that it isn't right and that they should be able to access it in nm. Lets say you get your dyeable gear in nm, how long until people start complaining that the mounts being exclusive to savage is unfair? I'm sorry but you only think the dyeable sets being exclusive to savage is lazy development because it is an inconvenience to you.
Most of this game is already catered to casuals, let raiders have their rewards.
Just because somebody always complains doesn't mean every complainer doesn't have a point. If we argue that no changes should ever be made because somebody will always complain, then this game can't be updated with more content ever again.SE did add different things to savage with the second part of final fights each tier in SB and people complained that it wasn't fair that raiders got to partake in exclusive content. People complained when Ultimate was locked behind completing the savage tier raiders got to partake in exclusive content.
It seems that no matter what rewards raiders get there will be someone who states that it isn't right and that they should be able to access it in nm. Lets say you get your dyeable gear in nm, how long until people start complaining that the mounts being exclusive to savage is unfair? I'm sorry but you only think the dyeable sets being exclusive to savage is lazy development because it is an inconvenience to you.
Most of this game is already catered to casuals, let raiders have their rewards.
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