

I would argue that only a small handful of savage players wouldnt care about dyeable versions being available from normal modes. And even then, it is not mutually exclusive to other motivations. Peoples armor and its ability to be dyed is a perk that a lot of savage raiders like due to its a literal sign saying "Yes, I cleared this content." It is the exact same reason why other glamours, such as those from the Ultimates, are not available for completing the normal modes. They are status symbols, and if you remove that from raiders, I hazard many of them will actually be quite mad about it.And yet some have pointed out on this thread, the players that wants dyeable armor and the players that wants to do Savage are very different. If I just started doing Savage because I wanted the dyeable armor, but I don't care doing Savage at all properly, then I'm going to be dragging down a team that actually wants to be there.
You want that dyeable gear, do the harder content. Work for it. IF its really worth it to you, youll learn the fights, work your butt off, and get it. But as it stands, the idea you should be rewarded with specialty glamour on the virtue of completing average difficulty content, and then telling raiders "Oh, you dont need anything special for your endeavors," is a bit silly and self entitled. Be a better player and get rewarded. Thats how it works.
Yeah, but what youre suggesting is this: "Im to lazy to learn to do the content, So Im going to petition SE to change the system to suit my tastes and desires at the direct expense of better players." And youre trying to justify it by saying "Well everyone likes dyeable armor, so everyone should have it!"
The catch is that yes, everyone likes it, so people should be motivated to do harder content, and Savage raiders then do it and get the armor. There is no limitation to you getting what you want, except what you deem as being worthwhile. If you wanted it bad enough, youd put in the work. Instead you dont want to work, and are requesting SE give you the 'good stuff' while not putting in effort and expecting the Savage raiders to just be like "Nah, its totally fine that you guys get the same stuff we do for a fraction of the effort.
Last edited by Melichoir; 10-12-2018 at 03:33 AM.


And I'm saying that the devs can find different, perhaps better rewards for Savage players. Just locking the dye option on the normal gear is the laziest way to develop the reward system. I think it's a bit far fetched to say it's entitlement to want to dye our gear, it's such a basic mechanic that's found everywhere in the game.I would argue that only a small handful of savage players wouldnt care about dyeable versions being available from normal modes. And even then, it is not mutually exclusive to other motivations. Peoples armor and its ability to be dyed is a perk that a lot of savage raiders like due to its a literal sign saying "Yes, I cleared this content." It is the exact same reason why other glamours, such as those from the Ultimates, are not available for completing the normal modes. They are status symbols, and if you remove that from raiders, I hazard many of them will actually be quite mad about it.
You want that dyeable gear, do the harder content. Work for it. IF its really worth it to you, youll learn the fights, work your butt off, and get it. But as it stands, the idea you should be rewarded with specialty glamour on the virtue of completing average difficulty content, and then telling raiders "Oh, you dont need anything special for your endeavors," is a bit silly and self entitled. Be a better player and get rewarded. Thats how it works.
So is the idea of having to earn upgraded gear to dye it.And I'm saying that the devs can find different, perhaps better rewards for Savage players. Just locking the dye option on the normal gear is the laziest way to develop the reward system. I think it's a bit far fetched to say it's entitlement to want to dye our gear, it's such a basic mechanic that's found everywhere in the game.
Base af1 gear? Gotta unlock dying.
AF3 gear? Gotta do Eureka.
Tome gear? Gotta wait several months and then do alliance raids for tokens.
The idea of unlocking better, dyable versions of gear is not exclusive to savage either.
If they gave savage their own unique armor then fine, but in the current model, nope.


I typically dont like to use the "It's a slippery slope" argument, but it seems apropos here. Lets humor the premise that theyll just create "cooler and better rewards" for savage, and make dyeable armor a baseline feature.
How long till people start saying "It's not fair that Savage content people get this cool specialty armor. Why do our armors suck." Mind you, SE is already meeting the casual player base halfway on the issue. The Omicron Armor is still cool looking armor, even if it is undyed. They are letting players wear the armor to its almost fullest extent by just completing regular mode. If they give better designed armors and gears to the Savage, then the situation will shift away from Dyeable armor to cool vs uncool armors. I mean, the root of your point about dyeable armor is about having more available glamour that you like. So it stands to reason that if you get your wish, SE will hten have to design better/cooler armors and the like for savage, which will shift the glamour question to what I said: "Why do Savage raiders get 'cooler' armor than normal raiders. I want to have it"
SE did add different things to savage with the second part of final fights each tier in SB and people complained that it wasn't fair that raiders got to partake in exclusive content. People complained when Ultimate was locked behind completing the savage tier raiders got to partake in exclusive content.And I'm saying that the devs can find different, perhaps better rewards for Savage players. Just locking the dye option on the normal gear is the laziest way to develop the reward system. I think it's a bit far fetched to say it's entitlement to want to dye our gear, it's such a basic mechanic that's found everywhere in the game.
It seems that no matter what rewards raiders get there will be someone who states that it isn't right and that they should be able to access it in nm. Lets say you get your dyeable gear in nm, how long until people start complaining that the mounts being exclusive to savage is unfair? I'm sorry but you only think the dyeable sets being exclusive to savage is lazy development because it is an inconvenience to you.
Most of this game is already catered to casuals, let raiders have their rewards.
The story is in NM now.And I'm saying that the devs can find different, perhaps better rewards for Savage players. Just locking the dye option on the normal gear is the laziest way to develop the reward system. I think it's a bit far fetched to say it's entitlement to want to dye our gear, it's such a basic mechanic that's found everywhere in the game.
Minions drop in NM now.
Songs drop in NM.
You can get the general gear (design) from NM.
...there really isnt that much left for Savage - I went over this already, but the rewards are by now limited to:
- getting a higher ilvl a few months ahead, only to have it invalidated with the next patch anyways
- dyeable gear
- a mount (only for clearing the last one though)
- achievments (again: only for the last one; no title or anything given)
Out of all of that, I'd say dyeable gear is probably the best reward - which is most likely why you want it...
Please, tell me, what other possible rewards that are actually worth it - what "better rewards" - could they put in?
Housing items? Sure, I wouldnt mind them - but not everyone has a house and people would be rightfully salty to get something as reward that they cant even use.
How about special glamour-sets locked behind Savage-books? Completly alternative sets (dyeable ofc) that you would have no access to at all without doing savage.
What actual, non-game-breaking rewards could be given out in Savage instead of dyeable gear - something thats actually being desired. Yes, even by raiders.
This is what I was getting at a bit with my post on the other page. For me, it has absolutely nothing to do with "savage has this reward and I want it!". I am far more concerned about the half-assed dye system that we currently have in this game.And I'm saying that the devs can find different, perhaps better rewards for Savage players. Just locking the dye option on the normal gear is the laziest way to develop the reward system. I think it's a bit far fetched to say it's entitlement to want to dye our gear, it's such a basic mechanic that's found everywhere in the game.
On top of being allowed to sometimes dye dungeon, raid, and crafted gear, they've intentionally introduced two copies of the same glamour item (e.g. Ramie Tabard / Expeditioner's Tabard, Rainbow Bustle/High House Bustle, etc.). Why? We also have this hot mess of the floral headpieces (50+ - all because they chose to make them undyeable).
In what way is it better to introduce all of those items vs. just making the base style dyeable?
The dye system in this game leaves much to be desired. If given the option, would you prefer that SE not unlock dyeing for everything just so you can feel special with your savage gear?
What next, do you want the mounts in NM too? You've already had the minions, orchestrion rolls, and story. Take everything else while you're at it.




I mean, people did make a thread demanding an easier UwU because they thought it looked cool. Sadly, some people want everything for nothing.
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