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  1. #11
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Vahlnir View Post
    The same could be said for any piece of content. But seeing as Eureka was one of the main pieces of content in Stormblood (with a relic grind no less)...it should appeal to as many people as possible.
    The other content that is notoriously famous for "not being for everyone" is Savage. You never hear this for dungeons, trials, etc...
    And the relic is irrelevant. It's not a competitive weapon for progression since Heavensward, so it's nothing but a personal challenge. So, like I always say, if you don't like Eureka, just don't do it. And yeah, some of us
    just love the adrenalin rush [we] get from it
    like fearing death and having to sneak our way around mobs.
    Quote Originally Posted by Noodle_Trinidad View Post
    Niether was Ultimate yet look at the reception that piece of content got from the community overall. Even those who didn't run it noted how well made it was especially considering it was just re-using past pieces of content.
    Yeah, because they acknowledged that it was not for them and they moved on...same for PvP...or Deep Dungeon...
    You don't see people complaining that Savage is the only way to get Savage gear, Deep Dungeon the only to get Deep Dungeon weapon, etc...Yet they can't accept that Eureka is the only way to get Eureka weapons...

    Oh, and I'm pretty sure more people run Eureka that Ultimate...In fact, I'm pretty sure more people like Eureka than run Ultimate.
    Quote Originally Posted by Noodle_Trinidad View Post
    The only difference between Eureka and the Overworld at this point are the generic mobs being HP sponges and having harder autoattacks. Were this style of content really desired and had a following in the playerbase Yoshida could have easily just buffed overworld mobs and put the basic chaining mechanic into it so you can level off it because at the end of the day thats all the Elemental Level is.
    No because it would have forced a challenging overworld for everyone, and some people don't like it. So he made one where you'd have to chose to go.

    That's really what I don't understand. This game contains 90% of content that follow the same trend. Some of us like Eureka because it's the one content that doesn't and you try to change it to become just another FFXIV usual hand-holding activity. You have the whole game to fit your view, do you have to be greedy to also have the last 10% ? You never see a pro-Eureka asking for the whole game to become like that...
    Quote Originally Posted by Noodle_Trinidad View Post
    This is a grind for the sake of a grind and has essentially killed of all non-Eureka content faster than ever since the Relic is no longer sustaining past pieces of content for progression.
    Roulettes and wondrous tails are more than enough to keep every past trial and dungeon alive, and now, even raids are sustained by their own roulettes. So no, Eureka killed nothing. Jump potions, on the other hand...
    (4)
    Last edited by Reynhart; 10-09-2018 at 05:50 AM.