"Grit changed; Grit now gives +20% damage reduction and reduces damage by 20% unless under the effect of Blood Weapon.
Grit no longer gives bonus enmity generation.
Grit becomes Global to toggle on or off."
pack it up boys, we're done here.
"Grit changed; Grit now gives +20% damage reduction and reduces damage by 20% unless under the effect of Blood Weapon.
Grit no longer gives bonus enmity generation.
Grit becomes Global to toggle on or off."
pack it up boys, we're done here.
Blood Price can still only be used in Grit.
Blood Price now gives bonus enmity generation currently tied to Grit but no longer restores MP when hit. it's duration remains the same, but it's CD is increased to 60sec.
Tank Stance without a downside when played correctly sounds terrible. Why not just another WAR clone?
...maybe once you learn how DRK actually functions you might have an argument.Blood Price can still only be used in Grit.
Blood Price now gives bonus enmity generation currently tied to Grit but no longer restores MP when hit. it's duration remains the same, but it's CD is increased to 60sec.
Tank Stance without a downside when played correctly sounds terrible. Why not just another WAR clone?
"I'm gonna make a tank stance be, instead of a constant thing, a thing that's only available for an amount of time"
and
"DRK isn't a good tank."
you're trying to reinvent the wheel by making a triangle out of a rhombus.
I know how DRK currently works. DRK feels bad to play, and to quote myself...maybe once you learn how DRK actually functions you might have an argument.
"I'm gonna make a tank stance be, instead of a constant thing, a thing that's only available for an amount of time"
and
"DRK isn't a good tank."
you're trying to reinvent the wheel by making a triangle out of a rhombus.
Grit is not suddenly time limited. The passive defense bonus becomes permanent, you also lose the damage down effect normally on tank stance once you get your buff up. The buff is also maintainable through using gauge for Bloodspillers. You are being rewarded for thinking ahead and planning when you need to use aggro vs when you don't. Not all tanks need to play the same, or we will never see anything interesting done with classes in this game.Addressing the state of Dark Knight.Dark Knight and it's current state.
Dark Knight as of patch 4.4 has nothing inherently wrong in it's defensive options or DPS for raiding. Analyzing deeply shows that it can perform well enough at a high level to be useful and that it will not cause a group to meet enrage simply by it's presence in a party, nor is it currently unable to survive tank busters of the current tier. Far from it in fact, I believe Dark Knight is very strong defensively.
...you also nixxed the hate generation of grit. The thing Tank stance is for. And put it on a skill. with a cooldown.Grit is not suddenly time limited. The passive defense bonus becomes permanent, you also lose the damage down effect normally on tank stance once you get your buff up. The buff is also maintainable through using gauge for Bloodspillers. You are being rewarded for thinking ahead and planning when you need to use aggro vs when you don't. Not all tanks need to play the same, or we will never see anything interesting done with classes in this game.
so, you made Grit, a tank stance, only act as a tank stance, as long as BPrice was up.
You made a tank... not a tank.
No. You don't get to pull that card. You posted in a forum, and a "public" one at that. You made yourself open to criticism, and making a throw-away line of "don't read this if you don't care to" doesn't absolve you of feedback.
People are going to read what yo wrote. What you wrote was bad. Very bad. If I had more time I'd go line by line, and show you how wrong and bad they all are.
You'd turn around and defend the points you care to defend, and ignore feedback on any others you don't want to deal with by saying "you don't have to comment if you don't like it" or anything along those lines.
Last edited by WhyAmIHere; 10-09-2018 at 04:50 AM.
You do realize that currently tanks are only in tank stance for a few GCDs anyways right? WAR only pulls in tank stance for 2-3 GCDs at most, and does so under Unchained. Meaning they basically pull in DPS stance.
Tank Stance for mitigation first and aggro second? Preposterous.
and
shows you're lacking in how to handle DRK in dungeons.You do realize that currently tanks are only in tank stance for a few GCDs anyways right? WAR only pulls in tank stance for 2-3 GCDs at most, and does so under Unchained. Meaning they basically pull in DPS stance.
Tank Stance for mitigation first and aggro second? Preposterous.
DRK is, by far, the easiest to use AoE in dungeons.
Yes, WAR as inner release for sweet sweet direct crits... every 90s. Beyond that you've got what, two aoe moves in decimate/cyclone and the conal upheaval?
DRK has Abyssal Drain, DP, Quietus, and if you're really feeling spicy, Unleash and Salted Earth. Q is affected by Blood Weapon, so you can drop grit to really generate massive amounts of MP/Blood, spam Abyssal, hit a Quietus, to fuel more Abyssal Drains. BP isn't a slouch either if you stay in grit if you want to fuel more AD uses either.
I'd say before making statements towards the effect of "I feel that X could be improved by Y, Z, and Q," you should do more class research on how X functions to start with. Right now DRK shines in dungeon content compared to WAR/PLD. Saying that they don't is just you admitting you're not good at it and not recognizing it, or being unable to accept that.
Seriously. You say yourself
"Feel free to skip the next section if you are not interested in the kit proposal"
in a thread about suggesting DRK changes.
Titled as such.
The intent was to let you choose to view simply the pros and cons instead of just kit changes as a TL;DR for the suggested alterations. After all most people don't want to read and I took that into account.
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