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  1. #1
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,191
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Red Mage Lv 100
    New Ishgard content!!!


    Quote Originally Posted by Magic-Mal View Post
    Off the top of my head I can think of things that can probably be deleted:
    - Arm of the Destroyer
    - Fluid Aura
    - Scathe(?)
    Isn't Arm of the Destroyer useful? There are very few AoE skills for monk. (But I haven't read a playguide so I may be doing it wrong.)

    Fluid Aura is a Lv15 'quest prize' skill, so less likely to be removed.

    Scathe is also a quest prize and has value, at least at lower levels, in being BLM's only instant-cast spell - letting you actually contribute in places like Copperbell's "spriggan horde" boss room where any individual enemy is dead in the time it takes to lock on and get halfway through casting a spell.



    Quote Originally Posted by Bourne_Endeavor View Post
    Bard is probably one of the easier jobs to prune. Fold Straight and Refulgent Shot into the same button, making it so whenever Refulgent procs, it will temporarily replace Straight as you always want to press Refulgent.
    I'm sure there are a lot of skills that could double up this way. Not combo hits, but other 'occasional' skills that you can only ever use one at a time. Summoner's Aetherflow, Dreadwyrm Trance and Deathflare could all go together, as could Summon/Enkindle Bahamut.

    Although I wonder if there's some kind of issue with switching in skills that have different recast timers, or something.
    (4)

  2. #2
    Player
    Bright-Flower's Avatar
    Join Date
    Jul 2018
    Posts
    2,828
    Character
    Lucana Wyght
    World
    Balmung
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Iscah View Post
    New Ishgard content!!!




    Isn't Arm of the Destroyer useful? There are very few AoE skills for monk. (But I haven't read a playguide so I may be doing it wrong.)

    Fluid Aura is a Lv15 'quest prize' skill, so less likely to be removed.

    Scathe is also a quest prize and has value, at least at lower levels, in being BLM's only instant-cast spell - letting you actually contribute in places like Copperbell's "spriggan horde" boss room where any individual enemy is dead in the time it takes to lock on and get halfway through casting a spell.





    I'm sure there are a lot of skills that could double up this way. Not combo hits, but other 'occasional' skills that you can only ever use one at a time. Summoner's Aetherflow, Dreadwyrm Trance and Deathflare could all go together, as could Summon/Enkindle Bahamut.

    Although I wonder if there's some kind of issue with switching in skills that have different recast timers, or something.
    For arm of the destroyer, the way a FC member tried to explain it to me is that its low potency makes it not worth the energy cost even with a high mob count, but I don't know I haven't mathed it out.
    (0)

  3. #3
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Bright-Flower View Post
    For arm of the destroyer, the way a FC member tried to explain it to me is that its low potency makes it not worth the energy cost even with a high mob count, but I don't know I haven't mathed it out.
    Arm of the Destroyer is only ever worth using on 5+ mobs, but it will burn through your TP fast. So it's far more situational than other AoE abilities, especially due to its low damage.
    (2)

  4. #4
    Player
    Bright-Flower's Avatar
    Join Date
    Jul 2018
    Posts
    2,828
    Character
    Lucana Wyght
    World
    Balmung
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Bourne_Endeavor View Post
    Arm of the Destroyer is only ever worth using on 5+ mobs, but it will burn through your TP fast. So it's far more situational than other AoE abilities, especially due to its low damage.
    Yeah. I don't imagine there are that many situations in raids where there are that many mobs at a time. Only one that comes to mind for me is Shinryu's transition phase, and there are also times where you may hit perfect balance and spam rockbreaker as well, in which case you don't need AotD.

    One Ilm Punch doesn't see much use either does it? I suppose you could also maybe look at removing riddle of earth/fists of earth if you wanted to prune defensive abilities to make way for more damage focused buttons.
    (0)