It's probably pending a rework, but it could do with coming much sooner. :>
Abilities like Drain and Break are just useless. They either need to be redone or removed.
It's probably pending a rework, but it could do with coming much sooner. :>
Abilities like Drain and Break are just useless. They either need to be redone or removed.
When the game's story becomes self-aware:
I don't really see how pressing 3 buttons in the same sequence over and over has anything to do with skill. There is never - NEVER - a situation where I'd want to use, say, Shadow Fang without first going through Spinning Edge and Gust Slash. Because without them, in this precise sequence, Shadow Fang is just a tickle, without the vuln and DoT that can only be triggered through a full combo.
An element of skill would exist if there were tactical reasons to use individual skills outside of combos based on the situation at hand.
But there aren't. As it is, all skills that are part of a combo are basically one. They could have the entire combo execute over the same amount of time in one button press, and it would require the exact same amount of skill as pressing the same button three times or pressing three buttons one time each. The only difference is that 3 buttons take up more hotbar space. The only challenge it creates is figuring out how to arrange hotkeys around my hand without risking injury.
I don't think it'll be housing. They have refugees in the Brume from the Calamity, the Brume is wrecked, and they still don't like adventurers and sellswords even if we're getting temple leves. If nothing else, Ishgardians are extremely pragmatic when it comes to their limited resources.If I had to guess, it'll be Ishgard housing. People have been clamoring for it since Heavensward. I know there are some lore issues with regards to housing, but that's easy enough to work around. They could do a smaller scale Doman Enclave that amounts to a couple quests explaining Ishgard's rebuilding.
I'm still really interested in whatever they're planning to do, though. If we get a new purpose for those Lightfeather Proving Grounds, I will be super pumped. Chocobo, I choose you!!
Im what universe do you live in where MCH is a solid job? As of Stormblood it has become one of the most inconsistent jobs thanks to the Heat Mechanic, Abilities tied to Heat also being your recoveries from death, which screws up your burst rotations, and its now NIN-like reliance on Ping. I mean for god sakes the class has 3 BiS setups solely due to the difference of Skill Speed + Ping among players. The class was almost perfectly tuned at the end of Heavensward but since the skill pruning and gauge focus it has become way more punishing for a death and way more demanding for average dps, assuming you don’t have a DRG. The class is already rare among players and were it not for its raid utility it would have gone kapoot.
Last edited by Noodle_Trinidad; 10-07-2018 at 08:43 AM.
"A Grand Company in Ishgard is not happening yet. For lore reasons. However, we are planning on creating a new kind of content in Ishgard. Please wait for an announcement."
This also sounds great... and I'm always glad for more Ishgardian content. I wonder if this is a way to get us involved in rebuilding the...
Heavensward and the Knights Twelve
Well I don't do any raids or even dungeons as MCH lol so I don't know how it is in content... I only judge a job being solid by how often it uses the number of abilities at it's disposal and MCH does that completely. But I agree it was better in Heavenward.Im what universe do you live in where MCH is a solid job? As of Stormblood it has become one of the most inconsistent jobs thanks to the Heat Mechanic, Abilities tied to Heat also being your recoveries from death, which screws up your burst rotations, and its now NIN-like reliance on Ping. I mean for god sakes the class has 3 BiS setups solely due to the difference of Skill Speed + Ping among players. The class was almost perfectly tuned at the end of Heavensward but since the skill pruning and gauge focus it has become way more punishing for a death and way more demanding for average dps, assuming you don’t have a DRG. The class is already rare among players and were it not for its raid utility it would have gone kapoot.
There is no way to make it optional. If implemented, they simply aren't going to prune skills anymore, thereby forcing people who dislike the combo consolidation to deal with excess button bloat or conform.
I have no idea why people keep bringing up whether it takes more skill or not. Yoshida only said they wanted players in PvP to press less buttons likely because of how fast pace everything is. Granted, considering how well the PvP overhaul as been received. That approach didn't turn out too well. Regardless, it's not a skill issue but merely a psychological one. For a lot of people, myself included, the simple moment between keys gives the illusion of more engagement. Spamming 1-1-1-1-2 feels very repetitive hence why so many healers, especially Astros, want more DPS abilities.
I doubt it. Bard is probably one of the easier jobs to prune. Fold Straight and Refulgent Shot into the same button, making it so whenever Refulgent procs, it will temporarily replace Straight as you always want to press Refulgent. Afterwards, cut out Repelling Shot and call it done. Bard only received three new skills in Stormblood. So it's a fairly straight forward adjustment.I do not trust the dev team to do this ability pruning in a good way without destroying what is currently great about the jobs. I feel like it's a 100% chance they will ruin BRD. And we will log in on early access to see One-Ilm Punch, Arm of the Destroyer, and Repelling Shot still chilling in the Actions section.
Last edited by Bourne_Endeavor; 10-07-2018 at 11:45 AM.
New Ishgard content!!!
Isn't Arm of the Destroyer useful? There are very few AoE skills for monk. (But I haven't read a playguide so I may be doing it wrong.)
Fluid Aura is a Lv15 'quest prize' skill, so less likely to be removed.
Scathe is also a quest prize and has value, at least at lower levels, in being BLM's only instant-cast spell - letting you actually contribute in places like Copperbell's "spriggan horde" boss room where any individual enemy is dead in the time it takes to lock on and get halfway through casting a spell.
I'm sure there are a lot of skills that could double up this way. Not combo hits, but other 'occasional' skills that you can only ever use one at a time. Summoner's Aetherflow, Dreadwyrm Trance and Deathflare could all go together, as could Summon/Enkindle Bahamut.
Although I wonder if there's some kind of issue with switching in skills that have different recast timers, or something.
For arm of the destroyer, the way a FC member tried to explain it to me is that its low potency makes it not worth the energy cost even with a high mob count, but I don't know I haven't mathed it out.New Ishgard content!!!
Isn't Arm of the Destroyer useful? There are very few AoE skills for monk. (But I haven't read a playguide so I may be doing it wrong.)
Fluid Aura is a Lv15 'quest prize' skill, so less likely to be removed.
Scathe is also a quest prize and has value, at least at lower levels, in being BLM's only instant-cast spell - letting you actually contribute in places like Copperbell's "spriggan horde" boss room where any individual enemy is dead in the time it takes to lock on and get halfway through casting a spell.
I'm sure there are a lot of skills that could double up this way. Not combo hits, but other 'occasional' skills that you can only ever use one at a time. Summoner's Aetherflow, Dreadwyrm Trance and Deathflare could all go together, as could Summon/Enkindle Bahamut.
Although I wonder if there's some kind of issue with switching in skills that have different recast timers, or something.
Arm of the Destroyer is only ever worth using on 5+ mobs, but it will burn through your TP fast. So it's far more situational than other AoE abilities, especially due to its low damage.
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