Page 3 of 5 FirstFirst 1 2 3 4 5 LastLast
Results 21 to 30 of 51

Hybrid View

  1. #1
    Player Magic-Mal's Avatar
    Join Date
    Jun 2016
    Location
    Gridania
    Posts
    1,589
    Character
    Malina Loma
    World
    Gilgamesh
    Main Class
    Bard Lv 90
    So they are going to be pruning skills again.. I am not liking this direction at all. The skill pruning completely destroyed leveling from 1-50 and messed with 1-60. Are they going to dip into 50-70 attacks now? What could possibly be deleted now? They REALLY need to think about this. The skill pruning has simplified jobs too much already.

    Off the top of my head I can think of things that can probably be deleted:
    - One-Ilm Punch
    - Arm of the Destroyer
    - Dark Passenger
    - Repose
    - Fluid Aura
    - Sleep
    - Freeze
    - Scathe(?)
    - REPELLING SHOT
    - Tempered Will(make it a role action)

    Rework these skills so that they're worth using:
    - Piercing Talon
    - Throwing Knives

    With Stormblood they've already made many wonky jobs into solid jobs where you use pretty much every skill. AST, MCH, DRG, NIN, WHM, SMN, WAR, PLD, are all solid jobs. BRD right now is like perfection. Never played SCH, SAM or RDM so I can't comment.

    I do not trust the dev team to do this ability pruning in a good way without destroying what is currently great about the jobs. I feel like it's a 100% chance they will ruin BRD. And we will log in on early access to see One-Ilm Punch, Arm of the Destroyer, and Repelling Shot still chilling in the Actions section.
    (8)
    Last edited by Magic-Mal; 10-07-2018 at 06:59 AM.

  2. #2
    Player
    Lauront's Avatar
    Join Date
    Jul 2015
    Location
    Amaurot
    Posts
    4,449
    Character
    Tristain Archambeau
    World
    Cerberus
    Main Class
    Black Mage Lv 90
    I don't understand how it takes more skill to press the same button twice than it does to press another button - you still have to hit the right sequence and time it correctly. Or do they think simply pressing more buttons takes more skill? It's not a particularly great answer.

    Quote Originally Posted by Magic-Mal View Post
    So they are going to be pruning skills again.. I am not liking this direction at all. The skill pruning completely destroyed leveling from 1-50 and messed with 1-60. Are they going to dip into 50-70 attacks now? What could possibly be deleted now? They REALLY need to think about this. The skill pruning has simplified jobs too much already.

    Off the top of my head I can think of things that can probably be deleted:
    - One-Ilm Punch
    - Arm of the Destroyer
    - Dark Passenger
    - Repose
    - Fluid Aura
    - Sleep
    - Freeze
    - Scathe(?)
    - REPELLING SHOT
    - Tempered Will(make it a role action)

    Rework these skills so that they're worth using:
    - Piercing Talon
    - Throwing Knives

    With Stormblood they've already made many wonky jobs into solid jobs where you use pretty much every skill. AST, MCH, DRG, NIN, WHM, SMN, WAR, PLD, are all solid jobs. BRD right now is like perfection. Never played SCH, SAM or RDM so I can't comment.

    I do not trust the dev team to do this ability pruning in a good way without destroying what is currently great about the jobs. I feel like it's a 100% chance they will ruin BRD. And we will log in on early access to see One-Ilm Punch, Arm of the Destroyer, and Repelling Shot still chilling in the Actions section.
    The role actions probably do need pruning, tbh.

    Freeze could benefit from a rework or just being replaced by Blizzard II. I'd rather not see Sleep go; it has its CC uses when leveling, and could potentially have use in dungeons. It's a classic BLM spell.

    Still, I could see how further pruning might benefit tanks or healers, but I struggle to see what more they can pare back for most dps jobs.

    I don't really see button bloat being a huge issue other than with the number of role actions. They're using traits to greater effect, to auto-upgrade certain abilities, and I expect this to continue. They will probably add, at most, 2-3 extra buttons per job.

    I am hoping that we will see something that changes up BLM playstyle a bit this time round. Foul didn't really do that so much as smooth it out a little, for that dry patch when you move into Umbral stance. I'd love some kind of ability that modified other spells, like Scathe, or like how Umbral/Astral modifies your PVP abilities. I find that sort of thing very cool.

    You brought up RDM - I don't play it much, either, tbh, since I just don't like it - but I think the suggestions by omgyoshiplz in this thread would go a long way to improving it: https://www.reddit.com/r/ffxiv/comme...your_job_7180/

    Liked the stuff from rolopolos on BLM, WeirdJohnny for SMN and cromartie_alumnus for SAM, too. I'd really love OGCD caster procs, and an ability that allowed the use of some OGCD spells when casting for BLM. That, and making Aetherial Manipulation, Flare and Foul into ground targeted abilities, would make it much better.

    For DRG, if they were to only change ONE thing, I'd love for them to just delete Heavy Thrust or if not that, make it OGCD and not interrupt your combos. It feels tacked on as it presently stands and I think the job has lots of other things going on, such that it could do without it.
    (4)
    Last edited by Lauront; 10-07-2018 at 07:43 AM.

  3. #3
    Player
    Tint's Avatar
    Join Date
    Aug 2013
    Location
    In the right-hand attic
    Posts
    4,346
    Character
    Karuru Karu
    World
    Shiva
    Main Class
    Fisher Lv 100
    I have my combos in a way arranged that I just have to press from left to right 1 > 2 > 3 (or better square > cross > circle since I am on PS4) for every combo. When different combos are using the same skill (like Hard Slash on DRK), I have that skill more than one time on my bar. There is basically no skill involved, it just takes up space.

    New content for fishers? YES PLEASE ^___^
    (5)

  4. #4
    Player
    Lauront's Avatar
    Join Date
    Jul 2015
    Location
    Amaurot
    Posts
    4,449
    Character
    Tristain Archambeau
    World
    Cerberus
    Main Class
    Black Mage Lv 90
    I also wish they'd un-nerf macros (the GCD rounding thing.) It's super-irritating as a PC user to have mouseover macros be less efficient than just casting the spell.
    (6)
    When the game's story becomes self-aware:


  5. #5
    Player
    ElazulHP's Avatar
    Join Date
    Dec 2014
    Posts
    1,180
    Character
    Inigo Meowtoya
    World
    Sargatanas
    Main Class
    Gunbreaker Lv 80
    We understand that your hotbars are mostly full.
    And yet for some reason they gave people another 5 role actions... So are they planning on removing skills and putting them into role actions? Kinda seems where it's heading... but that doesn't really reduce bloat.
    (3)

  6. #6
    Player
    Lauront's Avatar
    Join Date
    Jul 2015
    Location
    Amaurot
    Posts
    4,449
    Character
    Tristain Archambeau
    World
    Cerberus
    Main Class
    Black Mage Lv 90
    It's probably pending a rework, but it could do with coming much sooner. :>

    Abilities like Drain and Break are just useless. They either need to be redone or removed.
    (5)
    When the game's story becomes self-aware:


  7. #7
    Player
    Bonbori's Avatar
    Join Date
    Jun 2018
    Posts
    496
    Character
    Iunia Arcena
    World
    Balmung
    Main Class
    Weaver Lv 80
    I don't really see how pressing 3 buttons in the same sequence over and over has anything to do with skill. There is never - NEVER - a situation where I'd want to use, say, Shadow Fang without first going through Spinning Edge and Gust Slash. Because without them, in this precise sequence, Shadow Fang is just a tickle, without the vuln and DoT that can only be triggered through a full combo.

    An element of skill would exist if there were tactical reasons to use individual skills outside of combos based on the situation at hand.

    But there aren't. As it is, all skills that are part of a combo are basically one. They could have the entire combo execute over the same amount of time in one button press, and it would require the exact same amount of skill as pressing the same button three times or pressing three buttons one time each. The only difference is that 3 buttons take up more hotbar space. The only challenge it creates is figuring out how to arrange hotkeys around my hand without risking injury.
    (8)

  8. #8
    Player
    Noodle_Trinidad's Avatar
    Join Date
    Apr 2012
    Location
    Ul'Dah (1.0) / Limsa (2.0)
    Posts
    129
    Character
    Noodle Sil'vaadle
    World
    Excalibur
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Magic-Mal View Post
    With Stormblood they've already made many wonky jobs into solid jobs where you use pretty much every skill. ....MCH.. all solid jobs.
    Im what universe do you live in where MCH is a solid job? As of Stormblood it has become one of the most inconsistent jobs thanks to the Heat Mechanic, Abilities tied to Heat also being your recoveries from death, which screws up your burst rotations, and its now NIN-like reliance on Ping. I mean for god sakes the class has 3 BiS setups solely due to the difference of Skill Speed + Ping among players. The class was almost perfectly tuned at the end of Heavensward but since the skill pruning and gauge focus it has become way more punishing for a death and way more demanding for average dps, assuming you don’t have a DRG. The class is already rare among players and were it not for its raid utility it would have gone kapoot.
    (6)
    Last edited by Noodle_Trinidad; 10-07-2018 at 08:43 AM.

  9. #9
    Player Magic-Mal's Avatar
    Join Date
    Jun 2016
    Location
    Gridania
    Posts
    1,589
    Character
    Malina Loma
    World
    Gilgamesh
    Main Class
    Bard Lv 90
    Quote Originally Posted by Noodle_Trinidad View Post
    Im what universe do you live in where MCH is a solid job? As of Stormblood it has become one of the most inconsistent jobs thanks to the Heat Mechanic, Abilities tied to Heat also being your recoveries from death, which screws up your burst rotations, and its now NIN-like reliance on Ping. I mean for god sakes the class has 3 BiS setups solely due to the difference of Skill Speed + Ping among players. The class was almost perfectly tuned at the end of Heavensward but since the skill pruning and gauge focus it has become way more punishing for a death and way more demanding for average dps, assuming you don’t have a DRG. The class is already rare among players and were it not for its raid utility it would have gone kapoot.
    Well I don't do any raids or even dungeons as MCH lol so I don't know how it is in content... I only judge a job being solid by how often it uses the number of abilities at it's disposal and MCH does that completely. But I agree it was better in Heavenward.
    (0)

  10. #10
    Player
    Ramesses's Avatar
    Join Date
    Aug 2011
    Location
    Sharlayan
    Posts
    1,393
    Character
    Prince Nuada
    World
    Diabolos
    Main Class
    Reaper Lv 70
    "A Grand Company in Ishgard is not happening yet. For lore reasons. However, we are planning on creating a new kind of content in Ishgard. Please wait for an announcement."

    This also sounds great... and I'm always glad for more Ishgardian content. I wonder if this is a way to get us involved in rebuilding the...

    Heavensward and the Knights Twelve
    (1)

Page 3 of 5 FirstFirst 1 2 3 4 5 LastLast