First: How many cutscenes are actually several minutes long? Since there is no loot in Praetorium, we dont need to count those for this question. I'm not playing this game with a stopwatch, but most cutscenes seem closer to 30 seconds or maybe a minute to me. Even if we account for 2 minutes for longer ones - that still leaves us with 3 minutes to spare on the loot-timer for no good reason.
Second: Disconnects - they happen, they're annoying, but seeing how there is no way to tell wether a disconnect takes 2 minutes or 2 hours to be fixed, I dont think we should account for those to much. Specially because they're a rather rare occassion, compared to non-disconnects. 5 minutes seems like a reasonable amount of time before you kick someone, but with loot? Why?
Third: Chests arent usually opened in the middle of a fight, but either after a boss fight (-> roll on them straight away, then go ahead) or at the end of a fight with trash-mobs.
Except for the dungeons/raids with a weekly lootlockout, which are very few, you also dont need to think about wether or not you want to roll on a piece of gear, you can happly need/greed away with no consequenes (unless someone specifically requested a certain piece of gear and you feel that you want to be nice). But you dont need to carefully examine the loot and ask yourself "Do I really want this? Is it better than what I have?"
For the most part, you can just blindly roll on everything without thinking about it or even looking at the loot. You can roll on it blindly in the middle of a fight, because it doesnt matter.
The 5 minutes seem very arbitrary to me, there is nothing that would actually require the timer to be excatly 5 minutes.
2 minutes would seem very much enough to me - cutscenes are rather longer, disconnects totally unpredictable and you can still roll on loot if the middle of a fight because you dont need to even think about it or look at what you're rolling on.



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