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  1. #1
    Player
    Arrius's Avatar
    Join Date
    Mar 2014
    Posts
    1,167
    Character
    Mirn Armaya
    World
    Shiva
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Hyperia View Post
    A better solution is to increase the number of DPS slots in a dungeon. I would have the number of DPS slots represent the statistical amount of DPS players which is around 60%~ to the healers and tanks. So a total of 3 to 4 DPS per group would help the queues dramatically.
    That would never happen. This means basically redesigning every single light party duty -dungeons, 4-man trials and guildhests- for this, and even remake many mechanics to accommodate the change. Not to mention the issue with the dungeon size being rather cramped with 5 people in smaller rooms, especially in the ones with bosses in them.

    And that is something they probably aren't willing to put effort in.
    (2)

  2. #2
    Player
    Ilyrian's Avatar
    Join Date
    May 2017
    Posts
    607
    Character
    Ilyrian Silvermoon
    World
    Cerberus
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Arrius View Post
    That would never happen. This means basically redesigning every single light party duty -dungeons, 4-man trials and guildhests- for this, and even remake many mechanics to accommodate the change. Not to mention the issue with the dungeon size being rather cramped with 5 people in smaller rooms, especially in the ones with bosses in them.

    And that is something they probably aren't willing to put effort in.
    It still seems odd to me that they didn't go with the 1/1/3 model - like the groups still feel empty in dungeons to me.
    I'm still very much of the belief that a RDM could heal most of the casual content we have currently, a healer just seems like a safety net for new players leveling.
    If they did make groups with 3 DPS I reckon it would actually increase the people wanting to play healers - make the play style more frenetic in the lower level content: make healing a vital part of the group.
    Probs won't happen though. I do think more people should give healing/tanking a go though - I think this game is a very good entry point the roles.

    Edit - also don't forget the AiN bonus for leveling - Cracked Cluster - is basically a big pot of Gil currently, depending on your server's market.
    That should be incentive enough to just have a tank or healer job leveled just to run it once a day.
    (0)
    Last edited by Ilyrian; 10-01-2018 at 12:08 AM.

  3. #3
    Player
    Ameela's Avatar
    Join Date
    May 2017
    Location
    Limsa Lominsa
    Posts
    605
    Character
    Ameela Trussa
    World
    Phoenix
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Ilyrian View Post
    It still seems odd to me that they didn't go with the 1/1/3 model - like the groups still feel empty in dungeons to me.
    It's probably because a party in most of the old FF games consists of 4 people, just be glad we don't have 3-man parties for dungeons like what some of the games after VII tried to push ;p
    (1)