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  1. #1
    Player
    Hyperia's Avatar
    Join Date
    Mar 2014
    Location
    Gridania
    Posts
    1,671
    Character
    Aileen Pureheart
    World
    Sargatanas
    Main Class
    White Mage Lv 100
    A better solution is to increase the number of DPS slots in a dungeon. I would have the number of DPS slots represent the statistical amount of DPS players which is around 60%~ to the healers and tanks. So a total of 3 to 4 DPS per group would help the queues dramatically.

    If you are wanting people to stay on their Tanks or Healers though, make the AIN bonus an untradeable EXP crystal. Then I could click the crystal on the desired job and the dungeon bonus EXP would be given to that job. Do that and I'll tank dungeons all the time!
    (1)
    Last edited by Hyperia; 09-30-2018 at 11:50 PM.

  2. #2
    Player
    Arrius's Avatar
    Join Date
    Mar 2014
    Posts
    1,264
    Character
    Mirn Armaya
    World
    Shiva
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Hyperia View Post
    A better solution is to increase the number of DPS slots in a dungeon. I would have the number of DPS slots represent the statistical amount of DPS players which is around 60%~ to the healers and tanks. So a total of 3 to 4 DPS per group would help the queues dramatically.
    That would never happen. This means basically redesigning every single light party duty -dungeons, 4-man trials and guildhests- for this, and even remake many mechanics to accommodate the change. Not to mention the issue with the dungeon size being rather cramped with 5 people in smaller rooms, especially in the ones with bosses in them.

    And that is something they probably aren't willing to put effort in.
    (2)

  3. #3
    Player
    Ilyrian's Avatar
    Join Date
    May 2017
    Posts
    607
    Character
    Ilyrian Silvermoon
    World
    Cerberus
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Arrius View Post
    That would never happen. This means basically redesigning every single light party duty -dungeons, 4-man trials and guildhests- for this, and even remake many mechanics to accommodate the change. Not to mention the issue with the dungeon size being rather cramped with 5 people in smaller rooms, especially in the ones with bosses in them.

    And that is something they probably aren't willing to put effort in.
    It still seems odd to me that they didn't go with the 1/1/3 model - like the groups still feel empty in dungeons to me.
    I'm still very much of the belief that a RDM could heal most of the casual content we have currently, a healer just seems like a safety net for new players leveling.
    If they did make groups with 3 DPS I reckon it would actually increase the people wanting to play healers - make the play style more frenetic in the lower level content: make healing a vital part of the group.
    Probs won't happen though. I do think more people should give healing/tanking a go though - I think this game is a very good entry point the roles.

    Edit - also don't forget the AiN bonus for leveling - Cracked Cluster - is basically a big pot of Gil currently, depending on your server's market.
    That should be incentive enough to just have a tank or healer job leveled just to run it once a day.
    (0)
    Last edited by Ilyrian; 10-01-2018 at 12:08 AM.

  4. #4
    Player
    Ameela's Avatar
    Join Date
    May 2017
    Location
    Limsa Lominsa
    Posts
    605
    Character
    Ameela Trussa
    World
    Phoenix
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Ilyrian View Post
    It still seems odd to me that they didn't go with the 1/1/3 model - like the groups still feel empty in dungeons to me.
    It's probably because a party in most of the old FF games consists of 4 people, just be glad we don't have 3-man parties for dungeons like what some of the games after VII tried to push ;p
    (1)

  5. #5
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Hyperia View Post
    A better solution is to increase the number of DPS slots in a dungeon. I would have the number of DPS slots represent the statistical amount of DPS players which is around 60%~ to the healers and tanks. So a total of 3 to 4 DPS per group would help the queues dramatically.

    If you are wanting people to stay on their Tanks or Healers though, make the AIN bonus an untradeable EXP crystal. Then I could click the crystal on the desired job and the dungeon bonus EXP would be given to that job. Do that and I'll tank dungeons all the time!
    The problem with this is every single dungeon in the game would have to be retuned to accommodate the additional DPS slot(s). That is a TON of work done to existing content. Even if they went through all that trouble, the improvement to DPS queue times wouldn't be drastic, but actually marginal at best, and the opposite effect where queue times for DPS actually worsen is entirely plausible from such a change.

    I would wager that there would be little to no improvement because the number of players queueing up as DPS would also very likely increase. This is because the additional slot would take DPS players currently seeking out alternate methods of exp gain to immediately drop it and queue. It also incentivizes the role for those who currently don't play DPS jobs.

    That exp crystal you mention is like a giant, glowy, delicious low hanging fruit offered by the serpent lol. This would absolutely work, but there is no way devs will allow one job to accumulate exp for another... again ;p
    (2)