Quote Originally Posted by Acidblood View Post
TLDR: BLM needs some design changes, as its reliance on minimal movement is no longer compatible with the design of many encounters, and as a 'pure DPS' job this leaves it starkly behind, and simply not fun for inexperienced players.
So far, every encounter I've managed to have the standard amount of uptime minus transition phases, which have been a bigger issue than the movement phases. It's always been a matter of plopping down and going to town, which is why the numbers on Chadarnook and God Kefka were so dumb. No downtime.

I find it far more annoying for the boss to have inconvenient jumps that cut AF phases short. As a "Extremely High Sustained DPS" job, we don't dump our potencies in a span of 15-20 seconds, but over the entire course of a fight, so those interrupts are especially jarring.