maybe increase astral and umbra duration? I felt blm loss of dmg is mostly due to loss of enochian
maybe increase astral and umbra duration? I felt blm loss of dmg is mostly due to loss of enochian
Do have to agree that you can tripple a class's damage... but if dungeons are more and more relying on movement, the "turret" will need alot more than damage :P
Yep ...... This surely would be a good place to place a famous quote...
But lets not.
Wish SE would increase the range of aethermanipulation by a tick
Idk, I enjoy the job being difficult. It's rewarding to do well on a job that's difficult.
If I really wanted to play through savage on easy mode, I'd still be using bard.
So far, every encounter I've managed to have the standard amount of uptime minus transition phases, which have been a bigger issue than the movement phases. It's always been a matter of plopping down and going to town, which is why the numbers on Chadarnook and God Kefka were so dumb. No downtime.
I find it far more annoying for the boss to have inconvenient jumps that cut AF phases short. As a "Extremely High Sustained DPS" job, we don't dump our potencies in a span of 15-20 seconds, but over the entire course of a fight, so those interrupts are especially jarring.
All it really takes to improve BLM's movement options is to allow Thundercloud to refresh your current AF/UI timer when used. Sure it's RNG most of the time but good players will exploit that to move where they need to and trade a Fire I for a Fire IV where possible.
Hell I wish Scathe got an upgrade to give it the ability to proc Thundercloud or Firestarter while in AF while doing more damage (like 250-300, not enough to beat a raw Fire I but a hell of a lot closer than the current version).
Petition Thread for "Playable Loporrits": https://forum.square-enix.com/ffxiv/threads/436512-Make-them-Playable-You-Cowards
Are You Happy with the Endwalker Healer Reveal? - Poll: https://strawpoll.vote/polls/2e6mxhnx/vote - Thread: https://forum.square-enix.com/ffxiv/threads/443437-Poll-Are-You-Happy-with-the-Healer-Kit-Reveal-for-Endwalker
Mechanics are Aesthetics. Graphics don't make interesting gameplay.
Wouldn't help, as people would just extend their rotations (e.g. 4-5 Fire IVs instead of 3-4) and drop Enochian anyway... A much better change would be to either:
- Revert Enochian to a separate buff (like how it was in HW) but still have its duration (of about 20 seconds) refreshed with stacks. This would let you drop stacks for even a split second, such as when transitioning 'late' from Astral to Umbral via Blizzard III, without dropping (and thus having to re-apply) Enochian. (And would even let you pre-cast it!)
- Remove Fire IV and Blizzard IV having a reliance on Enochian (maybe they can require 3 stacks instead?) and completely change what Enochian is (or simply remove it, but BLM is kind of short on abilities as is, so..)
While I don't disagree, especially compared to say SMN, or the melee jobs in general with their disproportionate number of DPS buffs (where 'downtime' = relatively shorter cooldown times), that issue isn't necessarily unique to BLM... MNK for example can be an absolute pain to play without a constant target, and even DRG and SAM work a lot more smoothly given something to consistently hit.So far, every encounter I've managed to have the standard amount of uptime minus transition phases, which have been a bigger issue than the movement phases. It's always been a matter of plopping down and going to town, which is why the numbers on Chadarnook and God Kefka were so dumb. No downtime.
I find it far more annoying for the boss to have inconvenient jumps that cut AF phases short. As a "Extremely High Sustained DPS" job, we don't dump our potencies in a span of 15-20 seconds, but over the entire course of a fight, so those interrupts are especially jarring.
However it is irregular and extended periods of movement that affect BLM in a way that no other class (except maybe WHM) suffers from, and this is especially pronounced while learning BLM, and thus why there are so few 'mid-tier' BLMs; as those that want to play BLM push though, while everyone else just gives up and plays BRD![]()
Last edited by Acidblood; 09-28-2018 at 02:34 PM.
Did you recently change servers? If you used to be on Cerberus and this is you here:
https://www.fflogs.com/character/id/...&mode=detailed
you should be fine finding somebody. \\
A note for OP, depending on the group you're trying to join hiding your logs looks a lot worse than having bad, or no logs. When I fill empty slots in my static I normally go for people I know can learn and be consistent even if their logs aren't that good, but them being hidden is usually a sign that something is weird, or that they're probably not going to jive with the group. Hidden logs can mean anything from embarrassment to aggressively antagonistic when it comes to accepting criticism or help or direction. It's better to head off that impression from the start.
If you deleted those because you uploaded them -- and I'm not saying you did -- and you wanted to save yourself from maybe getting attention from GMs;
They don't care, you don't need to hide it lol.
One day I'll be the MT mountain I want to be... But that day is not today. (As of Patch 3.2)
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