Quote Originally Posted by Lambdafish View Post
If "casual" players need the current dungeons to be easier, then they need to consider if battle content is for them. There is crafting/gathering/housing/gold saucer and other non battle activities for those who don't want to participate. And I guess Eureka could count as casual because its a test of willpower, not skill.

Dungeons can be challenging and still be casual content, their difficulty can last beyond patch day. I know pharos siris failed in the eyes of the devs, but I firmly believe that the problem wasn't the difficulty, but rather the disparity in difficulty compared to the other dungeons. If all dungeons were on the level of original, unnerfed pharos siris, then we would see a vast improvement in the mentality of the playerbase. That's not asking for casual content to be taken away, that's asking for said casual content to provide meaningful battle content.
"If battle content is for them."


Because you can do the entire MSQ, from which many things are gated behind, as a botanist :^)


Mist Dragon is hard due to:


1.) Never doing Neverreap and not knowing about the fog mechanic

2.) Healer not healing and leaving people at sub 50% health from attacks like Rim Wreath

3.) The amount of AoEs and DoTs that can be thrown at you at once. Most casuals who never have done harder content might never have encountered such a thing.



I'm fairly casual (I play every day but I don't do savages and all) and I honestly found Alphascape 4 easier then Mist Dragon...but hey. That's me.