Quote Originally Posted by alimdia View Post
if you make all future dungeons midcore then what kind of new content would casuals get?
If "casual" players need the current dungeons to be easier, then they need to consider if battle content is for them. There is crafting/gathering/housing/gold saucer and other non battle activities for those who don't want to participate. And I guess Eureka could count as casual because its a test of willpower, not skill.

Dungeons can be challenging and still be casual content, their difficulty can last beyond patch day. I know pharos siris failed in the eyes of the devs, but I firmly believe that the problem wasn't the difficulty, but rather the disparity in difficulty compared to the other dungeons. If all dungeons were on the level of original, unnerfed pharos siris, then we would see a vast improvement in the mentality of the playerbase. That's not asking for casual content to be taken away, that's asking for said casual content to provide meaningful battle content.