Quote Originally Posted by Reynhart View Post
Sure, it's just so much better to reuse the marvelous concept of "straigth line with 3 circle rooms for bosses" and "why put effort into dungeons since people always end up running the roulette because there's nothing to do besides tome farming" for each patch since 2013.
Eureka is hardly new and inventive content. For the most part it is a rebranded Diadem without the advantages Diadem had to break up the monotony by being able to do something besides kill mobs. SE even managed to exploit the unseen AoE and invisible targets through the game's garbage wonderful object culling algorithm.