I just can't.
I don't see your point, what are you even trying to say ?


I just can't.
I don't see your point, what are you even trying to say ?


I don't see how that's hard to understand...
That's the problem, you think that everybody hates it because you don't. And you come here whining even though you have all the other content at your disposal to match your view of the game.
Last edited by Reynhart; 09-23-2018 at 05:01 AM.
It is not for you to make assumption about how many people like or dislike one piece of content (even though you're sorely mistaken if you believe eureka is well designed or loved by a silent majority). The forums are a place where people can provide feedback regarding the content, so hopefully the next iteration of said content can be improved. Only a fool would call people out for providing feedback on a particular piece of content, if in the process it can lead to improvements. See what did happen with the release of 1.0 and the alpha/beta forums of that era (people were white knighting all day on the alpha/beta forums, and we all know where that did lead the game).


That's the thing, I'm not the one making assumption here. I've never claimed what "most people" think of Eureka.
There's nothing wrong with feedback, but "Most people dislike it so it should be deleted" is not a feedback, it's a void claim based on a vocal minority.
1.0's future wasn't decided by a few people posting on forums, it was decided by a massive poll and a huge drop in active playerbase.
If, at the end of Stormblood, we see that only 1% of the playerbase actually finished their Eureka weapon, then the content will be a failure, regardless of my opinion. But, funnily enough, if Eureka ends up having a huge participation number, no haters I've came across will actually admit that it's a worthy content for the game, simply not for them, like could be PvP, Gold Saucer, or any alternate content.
That's why I strongly suggest to people who don't like Eureka to not do it, so that their feedback will appear on statistics.
Last edited by Reynhart; 09-23-2018 at 05:43 AM.



Hard to make it a fair comparison though because relic is gated behind Eureka. People may totally hate the content but do it simply to get their relic. Yoshi-P and the dev really need to drop a poll out at the end of an expansion life cycle so they can simple and honest feedback on what players liked and what they hated in SB.1.0's future wasn't decided by a few people posting on forums, it was decided by a massive poll and a huge drop in active playerbase.
If, at the end of Stormblood, we see that only 1% of the playerbase actually finished their Eureka weapon, then the content will be a failure, regardless of my opinion. But, funnily enough, if Eureka ends up having a huge participation number, no haters I've came across will actually admit that it's a worthy content for the game, simply not for them, like could be PvP, Gold Saucer, or any alternate content.
That's why I strongly suggest to people who don't like Eureka to not do it, so that their feedback will appear on statistics.


Sorry, but that's one thing I don't understand. Even if the reward is interesting (And frankly, more and more people admit that the relic is so late that it's close to useless for anything except glamour), there's no way I would punish myself with a content I despise.
They sure should.
Actually, I think they can, and, ironically enough, several ideas should be taken directly from FFXI.
I personally don't think the FATE train is the real culprit in Eureka, but the fact that grinding outside of the train is very tedious. So, you could include something that could be called Elemental Quests, inspired by the Fields Of Valor from FFXI. Basically, a small quest that requires you to kill a certain types of mobs, rewards you with Xp, Cristals and Coffers and is set on auto-repeat. And the more you repeat it, the higher the rewards get. It would make low-man far less cumbersome until you reach a level where you can navigate comfortably and join the train.
Another option, which is a given, is a level sync diretly from the party menu. I still don't understand how they missed this...
And the last one is not really to make Eureka smoother now, but into the future, for people who might want to experience it during 5.0. You remove the Elvl sync of the zones, and you treat every NM like a Hunt mark or create items to pop weaker version of them. So, again, even if you go solo, you'll be able to kill any targets as soon as you reach an appropriate level to gather more Crystals.
Last edited by Reynhart; 09-24-2018 at 09:12 PM.
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