Relic was stated as casual friendly farming for a strong shiny legendary weapon that will never be the best (before the end, the last step is often one of the mot powerfull weapon available) but still enough to clear any of the end-game fight, its not something people just pull out of their hat. God, we don't even get a single challenging thing to do anymore after the first step requiring to kill hydra and Chimera (who weren't that hard) and some primal in brutal difficulty, which is now the weakest difficulty of a primal fight even in the MSQ.
Relic is tied to Eureka and by this I mean its the only reason its not a dead zone yet, Eureka isn't hard AT ALL, its at his very core the most casual way of playing. You just kill meat-bag to pop a larger meat-bag with easy mechanics. People don't hate it because its hard (cause its not) but because they find it boring as hell, gameplay wise and story wise its boring for many people.
Fate farming was a thing back in 2.0, best way to level your sub job yay much fun wasting your day in coethas runing fate to fate and rolling your head on your computeur for hours. Then they upgrade dungeon XP and fates died out because they're not enjoyable more than 5 times, then they tied relic progression part to fates for them to be used a bit again (atma farming, peoples hate it too like a lot).
Eureka is casual, but unenjoyable and thats what people hate the most about it. If you think Eureka is so hardcore of a content you have very low standard.
"why you go if you hate it, you just validate the whole thing" Sure, but I put my love of creating a legendary weapon I worked for step by step (not like those weapon I just find in a chest or I just buy) before a useless embargo because those Eureka trash-land are already done and worked on months ago. But I sure will keep saying how and why I hated it, like I hated farming Atma and I'll won't stop myself from saying I hate fate-farming for hours the next time they'll make us do it.



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