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  1. #1
    Player
    Frizze's Avatar
    Join Date
    Feb 2016
    Posts
    2,973
    Character
    Frizze Steeleblaze
    World
    Lamia
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by AxHell View Post
    And yeah the dragon's HP goes down fast but I don't have the time to get my gear to 370.

    That said with the new patch I probably will be able to reach that level but not everybody has the time for that.
    Obviously everyone doesnt have the same amount of time to play in a given day. When i was younger i could play 8+ hours a night(and all weekend long), now if its a busy week at work i might not have 10 hours total all week to log in. Still, the ilvl 370 limit was in place for 6 months. If you were at cap that entire time it took very little effort to get 1-3 classes geared out all the way(not BiS necessarily, but something close to the max in every slot), and more classes if you used shared gear sets. The new limit is 400, and your going to have approximately 6 months(maybe longer) to work your way there. Two upgrades per month is doable with a very casual playtime.

    Quote Originally Posted by Kurando View Post
    Well OP once said in another thread they would always get all the comms as BLM but they always leave the instance before they can receive them. So generally not taking anything they say seriously... Either they queued The Burn with players who are quick to adapt or went in with people who have cleared much more difficult content than this (i.e. ultimate). But anyway, many parties will have trouble with this one and that's a good sign. I think Swallows Compass was a walk in the park in comparison to the new dungeons we just got.
    Yeah, im not taking much this OP says seriously(in any thread). I played the dungeon once so far. The only difficulty i had with my random DF group was that it was the healer who was the player having dodging issues in the last fight(wiped first pull, tank and DPS downed it from 35ish% without a healer 2nd pull dying one by one until the tank finished the fight alone). If it had been anyone other then the healer who couldnt dodge, healer would have picked them right back up and thered have been no difficulty. With that said, I would say almost everyone(99%) who has been at the cap level for awhile has played more difficult content than this. In my mind this is fairly far down on the "difficulty" meter - roughly a tier 7 fight(those top tiers being Ultimate, Hard Savage, Easy Savage, Extreme, Alliance, Raid, this... there would be further tiers below this, though ive never thought to count how many). Am i wrong about that? Selling Misty short? Time will tell i guess.
    (1)

  2. #2
    Player
    Maeka's Avatar
    Join Date
    Apr 2014
    Posts
    1,281
    Character
    Maeka Blazewing
    World
    Cactuar
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Frizze View Post
    In my mind this is fairly far down on the "difficulty" meter - roughly a tier 7 fight(those top tiers being Ultimate, Hard Savage, Easy Savage, Extreme, Alliance, Raid, this... there would be further tiers below this, though ive never thought to count how many). Am i wrong about that? Selling Misty short? Time will tell i guess.
    I don't really think rating it against other kinds of content is really fair. This is a Normal MSQ Dungeon, and when rated against other Normal MSQ Dungeons, it's very high up on the list, if not #1 in terms of raw difficulty, amongst all MSQ 4-Man Dungeon bosses. I can't think of any MSQ dungeon that is anywhere near as difficult, and it is certainly harder than Swallow's Compass (which is an optional dungeon) and easily harder than anything Castrum Abania or Drowned City has.

    Heck, I would say it's even harder than Baelsar's Wall, or even Keeper of the Lake.

    Both of those had instant-death mechanics, sure, and Mist Dragon does not have anything instant-death, however, it's AoEs with the Stun+DoT+Big Damage might as well be as the damage is usually catastrophic enough to cause a wipe unless you got either a RDM or SMN in the group to help with raises and that's to say nothing about if someone happens to accidentally nail the rest of the group with the targeted AoE right before the unavoidable AoE hits.
    (0)
    Last edited by Maeka; 09-21-2018 at 04:44 PM.

  3. #3
    Player
    Frizze's Avatar
    Join Date
    Feb 2016
    Posts
    2,973
    Character
    Frizze Steeleblaze
    World
    Lamia
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Maeka View Post
    I don't really think rating it against other kinds of content is really fair. This is a Normal MSQ Dungeon, and when rated against other Normal MSQ Dungeons, it's very high up on the list, if not #1 in terms of raw difficulty, amongst all MSQ 4-Man Dungeon bosses. I can't think of any MSQ dungeon that is anywhere near as difficult, and it is certainly harder than Swallow's Compass (which is an optional dungeon) and easily harder than anything Castrum Abania or Drowned City has.

    Heck, I would say it's even harder than Baelsar's Wall, or even Keeper of the Lake.

    Both of those had instant-death mechanics, sure, and Mist Dragon does not have anything instant-death, however, it's AoEs with the Stun+DoT+Big Damage might as well be as the damage is usually catastrophic enough to cause a wipe unless you got either a RDM or SMN in the group to help with raises and that's to say nothing about if someone happens to accidentally nail the rest of the group with the targeted AoE right before the unavoidable AoE hits.
    And thats fair, but the person i was quoting said the person who had an easy time either went with players who adapt quickly or players who had cleared much more difficult encounters and specifically called out ultimate - you know, the hardest thing in the game. If your first thought on having a rough fight is to compare it to the hardest thing there is, then my instinct is to try to add a little perspective. As for where this falls on the story dungeon difficulty curve, id guess its probly somewhere in the top 5. Keeper still gives people trouble now, i cant imagine(and didnt play when) how much rougher it was before everyone was gear capped. Doma and Vault are the dungeons you read the most complaints about(usually from healers who cant keep undergeared tanks standing). Would Baelsars be the last one in that top 5? Its a good enough answer. I do think that in a month a lot of people are going to look back at these threads and laugh at how much we over-reacted. And for those keeping score(so... no one), dungeon came up in roulette last night. Went in alone, got matched with a healer who had run the dungeon before and a tank and dragoon who hadnt. The only "tips" either of us gave the two of them(they didnt ask) was that it was an easy dungeon up til the final boss. Tank pulled small(we could have handled more, but im not starting a fight over that), zipped through the dungeon. Got to Misty, cleared in one shot. The dragoon was the guy who couldnt dodge this time, and sure enough we pulled through(with a clutch final 5 seconds from me to barely avoid a second set of divebombs).
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