I think its a great dungeon. Hard bosses + great scenery!
I think its a great dungeon. Hard bosses + great scenery!
Self-Proclaimed Demon King
I was almost pleasantly surprised to see the final bosses of both these dungeons actually presenting a decent challenge. I'm sure it'll be easier once people start understanding the fights better and everyone's average ilvl starts to increase as they progress through gear. But for now these bosses bring these dungeons almost close to earning the moniker "expert". That said, the only very minor disappointment I have is that they didn't introduce a new awesome end boss theme like they did for the 3.4 dungeons. I like Triumph, don't get me wrong, but I'm always up for new battle music.
Perhaps it's because it was almost 6 a.m, but my EB partner and I did this dungeon and I have to admit, The Mist Dragon did a number on us and the poor two rando's we were doing the dungeon with. We had no wipes or issues (aside from the weird lag the server seems to be getting..) for the entire dungeon until we ran into this monster of a boss.
It was a awakening experience, expecting to blaze thru another "expert" dungeon only to have said last boss smack you across the face with ice and hard hitting mechanics, screaming "Wake up!" xD
We wiped twice, realized how quick those mechanics were happening and adjusted. We got it down on our third try. For sure gonna have to experiment with how to dodge a few things and manage all these ice puddles as a tank, and when I am much less in a sleepy state. ^_^
Last edited by Esp; 09-20-2018 at 08:50 AM.
Well OP once said in another thread they would always get all the comms as BLM but they always leave the instance before they can receive them. So generally not taking anything they say seriously... Either they queued The Burn with players who are quick to adapt or went in with people who have cleared much more difficult content than this (i.e. ultimate). But anyway, many parties will have trouble with this one and that's a good sign. I think Swallows Compass was a walk in the park in comparison to the new dungeons we just got.
Did it once last night. We wiped on the add phase because the Dragon Heads didn't go down fast enough but the second attempt went fine. Helped that the party was skilled and had good gear- we breezed through the dungeon until the very end there.
I enjoyed being kept alert by mechanics. It was a nice change of pace compared to how I expect those instances to go.
One thing I will say about the Mist Dragon, is that it's a commendation machine if you're a healer.
lol.
Got another 3 comms today thanks to this bad-boy. I'll be well on my way to the 1500 reward if I keep getting this guy lol. Especially as I get more used to the difficulty and/or get better gear.
Obviously everyone doesnt have the same amount of time to play in a given day. When i was younger i could play 8+ hours a night(and all weekend long), now if its a busy week at work i might not have 10 hours total all week to log in. Still, the ilvl 370 limit was in place for 6 months. If you were at cap that entire time it took very little effort to get 1-3 classes geared out all the way(not BiS necessarily, but something close to the max in every slot), and more classes if you used shared gear sets. The new limit is 400, and your going to have approximately 6 months(maybe longer) to work your way there. Two upgrades per month is doable with a very casual playtime.
Yeah, im not taking much this OP says seriously(in any thread). I played the dungeon once so far. The only difficulty i had with my random DF group was that it was the healer who was the player having dodging issues in the last fight(wiped first pull, tank and DPS downed it from 35ish% without a healer 2nd pull dying one by one until the tank finished the fight alone). If it had been anyone other then the healer who couldnt dodge, healer would have picked them right back up and thered have been no difficulty. With that said, I would say almost everyone(99%) who has been at the cap level for awhile has played more difficult content than this. In my mind this is fairly far down on the "difficulty" meter - roughly a tier 7 fight(those top tiers being Ultimate, Hard Savage, Easy Savage, Extreme, Alliance, Raid, this... there would be further tiers below this, though ive never thought to count how many). Am i wrong about that? Selling Misty short? Time will tell i guess.Well OP once said in another thread they would always get all the comms as BLM but they always leave the instance before they can receive them. So generally not taking anything they say seriously... Either they queued The Burn with players who are quick to adapt or went in with people who have cleared much more difficult content than this (i.e. ultimate). But anyway, many parties will have trouble with this one and that's a good sign. I think Swallows Compass was a walk in the park in comparison to the new dungeons we just got.
I regret healing this dungeon for my first time
its a cool FF4 reference though
I'd be fine with the the frost ability's direct and tick damage being a bit less and all the other raid attacks much more frequent. Fewer deaths-within-2-GCDs, but more damage taken (opportunities) overall.
On the whole I want it to feel more threatening, but with little increase to the death toll, if any.
It sure has made a lot of quick In-Progress daily Ex Roulettes as tank. And TBN gives plentiful commendations.
I don't really think rating it against other kinds of content is really fair. This is a Normal MSQ Dungeon, and when rated against other Normal MSQ Dungeons, it's very high up on the list, if not #1 in terms of raw difficulty, amongst all MSQ 4-Man Dungeon bosses. I can't think of any MSQ dungeon that is anywhere near as difficult, and it is certainly harder than Swallow's Compass (which is an optional dungeon) and easily harder than anything Castrum Abania or Drowned City has.In my mind this is fairly far down on the "difficulty" meter - roughly a tier 7 fight(those top tiers being Ultimate, Hard Savage, Easy Savage, Extreme, Alliance, Raid, this... there would be further tiers below this, though ive never thought to count how many). Am i wrong about that? Selling Misty short? Time will tell i guess.
Heck, I would say it's even harder than Baelsar's Wall, or even Keeper of the Lake.
Both of those had instant-death mechanics, sure, and Mist Dragon does not have anything instant-death, however, it's AoEs with the Stun+DoT+Big Damage might as well be as the damage is usually catastrophic enough to cause a wipe unless you got either a RDM or SMN in the group to help with raises and that's to say nothing about if someone happens to accidentally nail the rest of the group with the targeted AoE right before the unavoidable AoE hits.
Last edited by Maeka; 09-21-2018 at 04:44 PM.
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