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  1. #21
    Player
    Yshnal's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    711
    Character
    Nera Mistdancer
    World
    Omega
    Main Class
    Paladin Lv 100
    They both looked as easy as usual to me, and I went with a job with only i355 (and just with randoms). We died due to not being familiar to some of the mechanics, but nothing to worry about. However, I'm glad that people like them better.

    None of these dungeons are even half as hard as they were in the past. I barely remember running out of time to complete them, nor doing it in the last seconds. I wouldn't like to push that on everyone, but maybe we could get Extreme versions of the dungeons, as someone suggested, that were as hard as the old ones (prior to the nerfs, I mean). If they ask me, I would even link them to the relic so that we can get rid of the mindless grind (like the original ones in ARR with Titan HM and all? Yes, please!). It would be easier to implement and way more fun than Diade... I mean... Eureka.
    (0)

  2. #22
    Player
    silentwindfr's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    Quote Originally Posted by Voltyblast View Post
    Heh...nothing beats 2.1 dungeons to this very day, with pharos being so difficult that the first boss was nerfed and still kicked your behind, and the final boss making healers cringe and leave the place immediately.
    Also Copperbell HM, with the final boss being super hard if you hadn't at least one ranged dps...that was fun!
    And Haukke Manor, oh boy, the final boss required positioning and a lot of burst dps, it was so thrilling and exciting.

    These new dungeons will be slightly harder for the next few days, but in a matter of weeks everyone will breeze through them without breaking a sweat.

    Now if we could only get legitimate "savage dungeons" perhaps...
    pharos wasn't hard, it was badly tuned, means if you was overgearing the dungeon (that was means for be done in i50) you was screw by the first boss add spawn. and if you remember we had largely the time to get full i70-90 before the 2.1 come out...
    means the dungeon was badly designed and not reflecting how the game must be tuned. if you plan the dungeon to be done in a certain range of ilevel you don't make it almost impossible to be done if you are at the top tier of the ilevel of this tier.

    Quote Originally Posted by Yshnal View Post
    They both looked as easy as usual to me, and I went with a job with only i355 (and just with randoms). We died due to not being familiar to some of the mechanics, but nothing to worry about. However, I'm glad that people like them better.

    None of these dungeons are even half as hard as they were in the past. I barely remember running out of time to complete them, nor doing it in the last seconds. I wouldn't like to push that on everyone, but maybe we could get Extreme versions of the dungeons, as someone suggested, that were as hard as the old ones (prior to the nerfs, I mean). If they ask me, I would even link them to the relic so that we can get rid of the mindless grind (like the original ones in ARR with Titan HM and all? Yes, please!). It would be easier to implement and way more fun than Diade... I mean... Eureka.
    yes the dungeon are not extremely hard, actually i found them quite easy, outside the last boss of the burn that is clearly a healer fight and recquire to be good at avoid aoe... is not that hard. the trouble is most player have take the habit to overgear the dungeon expert and make them hit the wall when the mechanic ask to play correctly.
    (0)

  3. #23
    Player
    Ryaz's Avatar
    Join Date
    Jun 2015
    Location
    Mist Ward 21, Plot 45
    Posts
    1,845
    Character
    Ryaz Darksbane
    World
    Brynhildr
    Main Class
    Samurai Lv 100
    I've done both dungeons multiple times at 368... It's really easy at that point. Haven't even had anyone die. The mechanics are definitely more interesting, but they haven't felt any harder to me.
    (0)

  4. #24
    Player

    Join Date
    Aug 2017
    Location
    Ul'dah
    Posts
    2,057
    Hm...seems that I may have regressed a bit if I found these slightly more difficult, whereas everybody else found them faceroll as usual. Well, wishful thinking that the next set of dungeons have a stronger bite to them, yes?
    (2)

  5. #25
    Player
    Pinkie_Pie's Avatar
    Join Date
    Aug 2013
    Location
    555-None of your business
    Posts
    701
    Character
    Brynhilda Skyforge
    World
    Malboro
    Main Class
    Warrior Lv 90
    Quote Originally Posted by KaivaC View Post
    Hm...seems that I may have regressed a bit if I found these slightly more difficult, whereas everybody else found them faceroll as usual. Well, wishful thinking that the next set of dungeons have a stronger bite to them, yes?
    Doubt it, this isn't WoW :P
    (0)
    When you see someones glamour with non matching boots

  6. #26
    Player
    BellaRiddle's Avatar
    Join Date
    Sep 2018
    Posts
    2
    Character
    Bellatrix Skylark
    World
    Behemoth
    Main Class
    Monk Lv 70
    I went there with my group of people ranging from 340 to 350 iLvl, and we GOT OUR BUTTS HANDED TO US by the Mist Dragon. We wiped non-stop all the way until the timer kicked us out, TWICE!

    Granted, our gear is far from perfect, I suppose we're very close to minimum IL. But man. did we take a beating...
    (3)

  7. #27
    Player
    Jib's Avatar
    Join Date
    Jan 2016
    Posts
    353
    Character
    Jibikly Pureheart
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    1 shot it on duty finder. Did go with my 361 whm and I could see the other players where experienced. There where a few deaths, a bit of chaos on last boss of the burn but it was very fun. It did feel a bit harder than the usual. I liked it a lot. Again it was fun
    (2)

  8. #28
    Player
    Neri's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    786
    Character
    Neridia Neririncia
    World
    Tonberry
    Main Class
    Dancer Lv 100
    What was that water valve mechanic on the Arboretum? The water will wash the mud away from the mobs making them easier to kill or something?
    (0)

  9. #29
    Player
    Voidedge_Ragna's Avatar
    Join Date
    Jun 2016
    Location
    Gridania
    Posts
    444
    Character
    Edge Void
    World
    Ragnarok
    Main Class
    Warrior Lv 90
    Pulled wall to wall blind ... again to many gates ... as a tank and healer i loathe gates that tell me "this is enough "

    We had a almost wipe on the slimeking in which the war soloed the last 50% burn went w/o deaths.

    Burn felt nicer imo and the music was decent compaired to forest which i had to mute.
    (0)
    Last edited by Voidedge_Ragna; 09-21-2018 at 04:41 PM.

  10. #30
    Player
    dragonkyn20's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    261
    Character
    Kairo Fujima
    World
    Mateus
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Kirsten_Rev View Post
    I liked the Burn a lot as a dungeon, but I didn't consider it at all difficult.
    Yeah, it's no more difficult than any other dungeon released with new tome gear. It's just the usual difficulty spike that gets alleviated as you raise your item level.
    (0)
    If I die, forgive me. I used to be a Dragoon.

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