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  1. #1
    Player
    Voltyblast's Avatar
    Join Date
    Aug 2014
    Posts
    735
    Character
    Rama Kagon
    World
    Balmung
    Main Class
    Warrior Lv 80
    Quote Originally Posted by KaivaC View Post
    It only took 4 patches, but finally, it's starting to feel like we've gotten actual expert dungeons. I don't remember a single level 70 dungeon whose final boss wiped my party in the first week, until now. The Burn's second boss almost did my group in, and the final boss took us out three times before we all got on the same page. Same with the optional dungeon - the final boss was interesting enough that we wiped once before figuring it out.

    I like that. Finally, some dungeons that actually have earned their title of lvl 70 expert. Or at least, that's the right direction to be going in. I do hope that future dungeons that end up in the expert roulette continue this trend. This is what I had hoped for when asking for a gradual step-up in difficulty.
    Heh...nothing beats 2.1 dungeons to this very day, with pharos being so difficult that the first boss was nerfed and still kicked your behind, and the final boss making healers cringe and leave the place immediately.
    Also Copperbell HM, with the final boss being super hard if you hadn't at least one ranged dps...that was fun!
    And Haukke Manor, oh boy, the final boss required positioning and a lot of burst dps, it was so thrilling and exciting.

    These new dungeons will be slightly harder for the next few days, but in a matter of weeks everyone will breeze through them without breaking a sweat.

    Now if we could only get legitimate "savage dungeons" perhaps...
    (4)

  2. #2
    Player
    silentwindfr's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    Quote Originally Posted by Voltyblast View Post
    Heh...nothing beats 2.1 dungeons to this very day, with pharos being so difficult that the first boss was nerfed and still kicked your behind, and the final boss making healers cringe and leave the place immediately.
    Also Copperbell HM, with the final boss being super hard if you hadn't at least one ranged dps...that was fun!
    And Haukke Manor, oh boy, the final boss required positioning and a lot of burst dps, it was so thrilling and exciting.

    These new dungeons will be slightly harder for the next few days, but in a matter of weeks everyone will breeze through them without breaking a sweat.

    Now if we could only get legitimate "savage dungeons" perhaps...
    pharos wasn't hard, it was badly tuned, means if you was overgearing the dungeon (that was means for be done in i50) you was screw by the first boss add spawn. and if you remember we had largely the time to get full i70-90 before the 2.1 come out...
    means the dungeon was badly designed and not reflecting how the game must be tuned. if you plan the dungeon to be done in a certain range of ilevel you don't make it almost impossible to be done if you are at the top tier of the ilevel of this tier.

    Quote Originally Posted by Yshnal View Post
    They both looked as easy as usual to me, and I went with a job with only i355 (and just with randoms). We died due to not being familiar to some of the mechanics, but nothing to worry about. However, I'm glad that people like them better.

    None of these dungeons are even half as hard as they were in the past. I barely remember running out of time to complete them, nor doing it in the last seconds. I wouldn't like to push that on everyone, but maybe we could get Extreme versions of the dungeons, as someone suggested, that were as hard as the old ones (prior to the nerfs, I mean). If they ask me, I would even link them to the relic so that we can get rid of the mindless grind (like the original ones in ARR with Titan HM and all? Yes, please!). It would be easier to implement and way more fun than Diade... I mean... Eureka.
    yes the dungeon are not extremely hard, actually i found them quite easy, outside the last boss of the burn that is clearly a healer fight and recquire to be good at avoid aoe... is not that hard. the trouble is most player have take the habit to overgear the dungeon expert and make them hit the wall when the mechanic ask to play correctly.
    (0)

  3. #3
    Player
    Voltyblast's Avatar
    Join Date
    Aug 2014
    Posts
    735
    Character
    Rama Kagon
    World
    Balmung
    Main Class
    Warrior Lv 80
    Quote Originally Posted by silentwindfr View Post
    pharos wasn't hard, it was badly tuned, means if you was overgearing the dungeon (that was means for be done in i50) you was screw by the first boss add spawn. and if you remember we had largely the time to get full i70-90 before the 2.1 come out...
    means the dungeon was badly designed and not reflecting how the game must be tuned. if you plan the dungeon to be done in a certain range of ilevel you don't make it almost impossible to be done if you are at the top tier of the ilevel of this tier.
    Yeah....maybe...well too bad because now all dungeons are so easy that I can tank bosses in Deliverance and spam fell cleave ad nauseam: if they actually cared they would've made better-tuned dungeons and not just cakewalks.

    At least Pharos required some planning and some legitimate usage of brain cells to get through it ESPECIALLY because it was badly tuned.
    (0)