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  1. #1
    Player
    CupDeNoodles's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    74
    Character
    Noody Cup
    World
    Cactuar
    Main Class
    Pugilist Lv 80

    Why can't we have the choice of auto skills and manual impute skills?

    I'll use red mage as an example for this.

    In PvP you have Enchanted Riposte, Enchanted Zwerchhau and Enchanted Redoublement all in one skill that will auto execute all three back to back.

    Yes I know, macros, but honestly frack macros for anything other than crafting.

    I really don't understand why we can't have both options available so to give people the choice of which combos to auto execute. Just put two sides to the job abilities screen. One with auto skills and the other with manual skills. No need to screw with potency or anything else. Just give us those auto skills in the menu where even new people can find them.

    I feel if implemented correctly everyone can benefit.
    (10)

  2. #2
    Player
    Roda's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    2,249
    Character
    Roda Tirhaalo
    World
    Balmung
    Main Class
    Pictomancer Lv 100
    Combo flip buttons would help so much with button bloat for a lot of classes.
    And before anyone whines, 123 is not any more difficult or engaging than 111.
    (6)

  3. #3
    Player
    Zojha's Avatar
    Join Date
    Aug 2015
    Posts
    3,565
    Character
    Lodestone Bait
    World
    Pandaemonium
    Main Class
    Gladiator Lv 1
    Quote Originally Posted by Roda View Post
    And before anyone whines, 123 is not any more difficult or engaging than 111.
    In which case 136373258252143 is in no way any more difficult or engaging than 111111111111111 either. That's just logical - 123 is a 3 button sequence where the buttons alternate for every input. If the difficulty/engagement gain from that is 0, then a multitude of that, such as the 15 button sequence I named, is still 0 as 0 multiplied with anything is 0.

    However, you can break every rotation down to such a sequence of buttons. Which then begs the question: Why not consolidate every entire kit into one button?
    (6)

  4. #4
    Player
    Raldo's Avatar
    Join Date
    Jul 2011
    Posts
    2,563
    Character
    Raldo Volca
    World
    Coeurl
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Zojha View Post
    However, you can break every rotation down to such a sequence of buttons. Which then begs the question: Why not consolidate every entire kit into one button?
    This isn't anywhere remotely close to the truth unless you're hitting a striking dummy.

    I would love to see the combo flip options available outside of PvP.
    (3)
    Last edited by Raldo; 09-19-2018 at 01:05 AM.

  5. #5
    Player
    SenorPatty's Avatar
    Join Date
    May 2016
    Location
    Cosmic Black Hole of a Hot Pocket
    Posts
    3,054
    Character
    Vice Shark
    World
    Coeurl
    Main Class
    Samurai Lv 100
    What about the jobs that can't make use of it? How do you properly balance, say for example, a job like drg in comparison to smn?

    You have to remember that you can't just translate what works on pvp to pve.
    (2)

  6. #6
    Player
    Raldo's Avatar
    Join Date
    Jul 2011
    Posts
    2,563
    Character
    Raldo Volca
    World
    Coeurl
    Main Class
    Marauder Lv 80
    Quote Originally Posted by SenorPatty View Post
    What about the jobs that can't make use of it? How do you properly balance, say for example, a job like drg in comparison to smn?

    You have to remember that you can't just translate what works on pvp to pve.
    Wait, what? What needs to be balanced when you're just asking "please make these actions turn into other actions instead of having to push different buttons?" Nothing about the job itself is changing.

    I'll grant you that SMN doesn't have a whole lot of options for this, but that's no reason to not add it for every other class that can use it. Also, it's been a while since I've been on SMN, but I think they could condense Summon Bahamut and Enkindle Bahamut into a single button. You could also argue that they've already added this for SMN, since Ruin IV works as an auto-switching skill.

    DRG is easy. You could squash the 1234 combos down to just 2 buttons, [Fang and Claw combo] and [Wheeling Thrust combo].
    (0)
    Last edited by Raldo; 09-19-2018 at 01:29 AM.

  7. #7
    Player
    SenorPatty's Avatar
    Join Date
    May 2016
    Location
    Cosmic Black Hole of a Hot Pocket
    Posts
    3,054
    Character
    Vice Shark
    World
    Coeurl
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Raldo View Post
    Wait, what? What needs to be balanced when you're just asking "please make these actions turn into other actions instead of having to push different buttons?" Nothing about the job itself is changing.

    I'll grant you that SMN doesn't have a whole lot of options for this, but that's no reason to not add it for every other class that can use it. Also, it's been a while since I've been on SMN, but I think they could condense Summon Bahamut and Enkindle Bahamut into a single button. You could also argue that they've already added this for SMN, since Ruin IV works as an auto-switching skill.

    DRG is easy. You could squash the 1234 combos down to just 2 buttons, [Fang and Claw combo] and [Wheeling Thrust combo].
    I was saying balance in the context of button reduction. While I'm aware that pressing 1 2 3 4 isn't any harder than 1 1 1, keep in mind that it's not going to sit well, even with me, that a set of jobs have significantly less buttons to deal with on their screen than another. On top of that, if some jobs barely need button crunching because you can't really auto-combo much, then those jobs become the jobs you end up "working your hands" so to speak more than the others and that's how it becomes "unbalanced".
    (1)
    Quote Originally Posted by Rein_eon_Osborne View Post
    Healing DRK is literally... the same since ShB. The reason why people think it's a meme to heal nowadays because DRK receives very little to no buff to their sustainability vs 3 other tanks getting something useful. If you're capable of healing DRK back in ShB (or any tanks), then you'll heal EW DRK just fine.

  8. #8
    Player
    MageBlack's Avatar
    Join Date
    Oct 2013
    Posts
    1,715
    Character
    Sora Burakku
    World
    Zalera
    Main Class
    Thaumaturge Lv 90
    Why? Because someone might make the "wrong" choice and people just cant handle that (devs and players).
    (0)

  9. #9
    Player
    Vrankyl's Avatar
    Join Date
    Nov 2014
    Location
    Gridania
    Posts
    569
    Character
    Tsenno Se'senovoto
    World
    Mateus
    Main Class
    Gunbreaker Lv 100
    Such a change would be pointless for BLM, SMN, WHM, AST, SCH, MCH, BRD, SAM, and MNK. All of which either don't rely on combos, or have abilities allowing them to use their weaponskills out of combo order at full combo strength ((See MNK and SAM)). So such a change would only benefit 6 of the 15 classes, not even half of them. And even RDM would only barely benefit from this as I have no issues with button bloat on RDM and would only gain 2 slots from this. Needless to say this doesn't really seem to be an effective use of the Devs' time.
    (3)

  10. #10
    Player
    Raldo's Avatar
    Join Date
    Jul 2011
    Posts
    2,563
    Character
    Raldo Volca
    World
    Coeurl
    Main Class
    Marauder Lv 80
    "They shouldn't do it because it wouldn't affect all jobs" - That's a very very short-sighted way of thinking.
    "But this will make some jobs have less buttons" - Some jobs already do, and I don't see anyone complaining.
    "This doesn't seem to be an effective use of the Dev's time" - It's already working in PvP. The hard part is clearly already done.
    "I want to keep doing it the current way" - So long as they don't take away the current way of doing things, I see no reason for anyone to be against such a change. The fact that they DID take away the ability to set various combo actions as individual buttons in PvP is definitely a valid concern.

    I can't come up with a reason for every job to need it (though the SB expansion showed that they're willing to radically change things sometimes), but I can certainly come up with ideas for a few of the ones listed.

    BLM - Bliz1/Fire1, Bliz2/Fire2, Bliz4/Fire4 could be contextual based on which stance you're in. (What if you're in no stance? Default to blizzard? Add a new action to instantly puts you into Umbral Ice 1 stance? You could even combine such an action onto the same button as Enochian. This question is only relevant at low levels, so I'm not sure how much I care.)

    SMN - Summon/Enkindle Bahamut should definitely just be one button. Is it one button? I don't remember. Ruin4 is already implemented in the "auto-swap" method.

    BRD - I would like to see Straight Shot change into Refulgent Arrow (though perhaps they'd need to make Refulgent reapply the Straight Shot buff for people to be okay with that). You could also technically make Wanderer's Minuet turn into Pitch Perfect, but that's probably unnecessary.

    SAM - I would like to see them put the buffs on the 3rd action of the combo so you'd only ever need a Jinpu combo, Shifu combo, and Gekko combo button that would automatically switch to the final combo action during Meikyo Shisui. ("But that will make me slightly weaker in pre-50 content!" Such a tragedy. I think we'll survive. The job starts at level 50.)
    (3)
    Last edited by Raldo; 09-19-2018 at 07:22 AM.

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