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  1. #1
    Player
    TaleraRistain's Avatar
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    Jun 2015
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    5,540
    Character
    Thalia Beckford
    World
    Jenova
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    Gunbreaker Lv 100
    I didn't find this difficult, but I agree with the OP. And posts like Ceridwenae's solidify the point. This is easy content for a lot of us. There are players who have trouble with the current difficulty and if it was lowered in difficulty, they would feel accomplished for finishing it. What people are saying when they don't want to keep this sort of person in mind is really that they aren't welcome in "our" game. I for one would like to keep people of this skill level around rather than driving them off, which will eventually lead to a dead game.

    Making it more challenging isn't going to make them "git gud". It's going to make them find another game to play.
    (6)

  2. #2
    Player
    HyoMinPark's Avatar
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    Feb 2016
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    Lavender Beds, Ward 13, Plot 41
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    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Quote Originally Posted by TaleraRistain View Post
    I didn't find this difficult, but I agree with the OP. And posts like Ceridwenae's solidify the point. This is easy content for a lot of us. There are players who have trouble with the current difficulty and if it was lowered in difficulty, they would feel accomplished for finishing it. What people are saying when they don't want to keep this sort of person in mind is really that they aren't welcome in "our" game. I for one would like to keep people of this skill level around rather than driving them off, which will eventually lead to a dead game.

    Making it more challenging isn't going to make them "git gud". It's going to make them find another game to play.
    Ceridwenae is bringing up a legitimate physical illness that they cannot control as one of the issues that they have had; an option to toggle battle efffects for enemies has already been suggested in another thread about one of the Alphascape fights, and it’s not something I have any issue with. They at least seem to be genuinely trying.

    The OP has not brought up any such physical restriction, and instead comes off more as someone who is whining because something didn’t just roll over with the press of a single-button (much like the OP of the other thread complaining about this part of the MSQ). Having a physical disability is one thing, and it’s not something one can help; but crying for nerfs just because you don’t want to put in effort (like most cries for nerfs are on this forum) is not a valid excuse.

    EDIT: OP is also being disingenous to insinuate that the MSQ’s difficulty is anything like Extremes or Savages. Not even Byakko or Alte Rolte was that easy.
    (18)
    Last edited by HyoMinPark; 09-21-2018 at 01:44 AM.
    Sage | Astrologian | Dancer

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    Hyomin Park#0055

  3. #3
    Player
    TaleraRistain's Avatar
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    Jun 2015
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    Thalia Beckford
    World
    Jenova
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by HyoMinPark View Post
    The OP has not brought up any such physical restriction, and instead comes off more as someone who is whining because something didn’t just roll over with the press of a single-button (much like the OP of the other thread complaining about this part of the MSQ).
    I think you just continue to ignore that everyone has their limit on ability. Unless someone outright says it's due to a disability, you always chalk it up to laziness. You complain that the optional content is nerfed when people aren't "prepared properly" in the MSQ. Who are the ones doing the nerfing? Why aren't you complaining about the developers making that decision? And if it's because the developers want content to be accessible, then that's a choice they've made for the game. It could lead to people who want things more hardcore leaving, but so could having the required content made harder. They decide where they want the balance to be.

    I know that by far more people I know in this game just follow the MSQ and rarely step foot into optional content. Only SE knows the true numbers, but my guess is that those who find the harder content easy are in the minority, given the measures they've taken to address accessibility.
    (5)

  4. #4
    Player MoroMurasaki's Avatar
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    May 2017
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    Character
    Moro Murasaki
    World
    Zalera
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by TaleraRistain View Post
    I think you just continue to ignore that everyone has their limit on ability. Unless someone outright says it's due to a disability, you always chalk it up to laziness. You complain that the optional content is nerfed when people aren't "prepared properly" in the MSQ. Who are the ones doing the nerfing? Why aren't you complaining about the developers making that decision? And if it's because the developers want content to be accessible, then that's a choice they've made for the game. It could lead to people who want things more hardcore leaving, but so could having the required content made harder. They decide where they want the balance to be.

    I know that by far more people I know in this game just follow the MSQ and rarely step foot into optional content. Only SE knows the true numbers, but my guess is that those who find the harder content easy are in the minority, given the measures they've taken to address accessibility.
    You're kind of putting your foot in your mouth here.

    If the dev team wanted this msq instance to be more difficult (which, again, I do not believe but let's humor you) that's a choice they've made for the game. They decided that was where the balance should be

    Personally I feel like we are paying subs so we're entitled to give feedback even if it's kind of nonsense like most of this complaint thread but by your own logic you're just supposed to accept any decisions the devs make and move on.

    I haven't read through this but if I'm the first one to say it I'm sorry - if you are having issues with that fight you have some very fundamental things wrong about your job. You should do some research.
    (13)

  5. #5
    Player
    TaleraRistain's Avatar
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    Jun 2015
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    5,540
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    Thalia Beckford
    World
    Jenova
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    Gunbreaker Lv 100
    Quote Originally Posted by MoroMurasaki View Post
    Personally I feel like we are paying subs so we're entitled to give feedback even if it's kind of nonsense like most of this complaint thread but by your own logic you're just supposed to accept any decisions the devs make and move on.
    You can give feedback. "I don't find this hard. I think this level of difficulty is at a good place and does not need to be reduced." That's feedback. What you're doing is attacking other plays because they do find it hard. That's not feedback for the developers. And you're trying to brush off *their* feedback as the crying of whiners.
    (2)

  6. #6
    Player MoroMurasaki's Avatar
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    May 2017
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    Moro Murasaki
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    Zalera
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    Red Mage Lv 80
    Quote Originally Posted by TaleraRistain View Post
    You can give feedback. "I don't find this hard. I think this level of difficulty is at a good place and does not need to be reduced." That's feedback. What you're doing is attacking other plays because they do find it hard. That's not feedback for the developers. And you're trying to brush off *their* feedback as the crying of whiners.
    Yes, yes I am brushing off their feedback. It is the crying of whiners.

    I'm not receiving the money from their subscriptions, they aren't entitled to anything from me like they are from SE. If Yoshi-P popped into this thread and said the same things I did it would be inappropriate because he is providing a service for which the OP is paying. I am not.

    It's clear that this level of difficulty is fine for the vast majority of players. If we always tune everything around the lowest possible skill level we won't have a game but instead just a series of cutscenes. I don't want that.

    Make things harder. Give enemies we know as powerful some bite to their attacks. Magnai and Sadu are two of the most powerful warriors on the Steppe - a place where combat prowess is cultivated and prized via rituals like the Nadaam. We sought these people out as allies in a war. If they can't give us some kind of challenge then why did we care? If the WoL is powerful enough to let these guys beat on us endlessly with no repercussions ala Zenos what's the point of having allies?

    These are our peers and as was mentioned by Hien in the recent MSQ they are powerful allies but you don't want them as enemies.
    (13)

  7. #7
    Player
    HyoMinPark's Avatar
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    Feb 2016
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    Lavender Beds, Ward 13, Plot 41
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    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Quote Originally Posted by TaleraRistain View Post
    I think you just continue to ignore that everyone has their limit on ability. Unless someone outright says it's due to a disability, you always chalk it up to laziness. You complain that the optional content is nerfed when people aren't "prepared properly" in the MSQ. Who are the ones doing the nerfing? Why aren't you complaining about the developers making that decision? And if it's because the developers want content to be accessible, then that's a choice they've made for the game. It could lead to people who want things more hardcore leaving, but so could having the required content made harder. They decide where they want the balance to be.

    I know that by far more people I know in this game just follow the MSQ and rarely step foot into optional content. Only SE knows the true numbers, but my guess is that those who find the harder content easy are in the minority, given the measures they've taken to address accessibility.
    I think you ignored the context of the opening post. There was no disability listed in that post. There was no limitation of ability listed in that post.

    The optional content gets nerfed or made easier in future installments (e.g., degradation of difficulty from Midas Savage to Creator to Deltascape/Sigmascape) because players woefully unprepared for it venture into it thinking “it won’t be so bad”, and then complain when it is absolutely nothing like the majority of the game. This isn’t just Savages and Extremes either, but 8-man normal mode raids, trials, and 24-man alliance raids.

    There hasn’t been an alliance raid since Weeping City was released that didn’t have a thread or two made complaining about how “hard” it was and how it was “too demanding” on players, and that the developers should nerf the content. People also complained about MSQ trials (Final Steps, Royal Menagerie, and Castrum Fluminis). And now people have shifted to saying the MSQ solo instances are “too demanding”.

    Nowhere in any of these threads were people listing valid reasons beyond their control (e.g., physical disabilities). Just like there is no mention of one by the OP of this thread (or the other thread about this specific instance).

    Quote Originally Posted by RiyahArp View Post
    Also, the constant fetishization of difficulty in this game is getting old. I don't mean in story trials, but I'm getting tired of the same old people thinking the only way this game is meaningful is if its hard, or that players need to be forced to do harder content for undefined reasons.
    It’s also getting really old seeing people say that everything in this game should be easy because it’s a “game catered to casual players”. I’m getting tired of seeing the same old people thinking the only way this game is meaningful is if its easy, or that players need to have content handed to them for undefined reasons.

    I’m well aware of them talking about an MSQ trial—two-parter or not, none of these have ever been difficult to the point where developers have decided to nerf them, or have outright admitted that they are overtuned. Even when I was brand new and leveling, I never found any of the MSQ instances hard, and I was a god-awful player back then (because I didn’t know any better). I highly doubt that they see this one as overtuned. It seems that it was balanced fairly enough in their eyes; otherwise, they would have made adjustments. You already get Echo upon failing, and you always have a regen tick buff on your character. Both of those make it easy enough to brute force your way through things; if you still cannot do that with 5x Echo, then you really need to step back and look at how you are personally performing.

    At level 70, you’re expected to know your rotation and how to dodge AOEs. Those are not difficult skills to acquire for the majority of players. If you do not know them, then I would suggest you research your rotation and practice dodging more harmless AOEs. Instead of just saying “this should be made easier”.
    (13)
    Last edited by HyoMinPark; 09-21-2018 at 03:23 AM.
    Sage | Astrologian | Dancer

    마지막 날 널 찾아가면
    마지막 밤 기억하길

    Hyomin Park#0055

  8. #8
    Player
    Ceridwenae's Avatar
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    Mar 2016
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    473
    Character
    Kheeziah Toastie
    World
    Zodiark
    Main Class
    Machinist Lv 100
    Quote Originally Posted by HyoMinPark View Post
    Ceridwenae is bringing up a legitimate physical illness that they cannot control as one of the issues that they have had; an option to toggle battle efffects for enemies has already been suggested in another thread about one of the Alphascape fights, and it’s not something I have any issue with. They at least seem to be genuinely trying.

    The OP has not brought up any such physical restriction, and instead comes off more as someone who is whining because something didn’t just roll over with the press of a single-button (much like the OP of the other thread complaining about this part of the MSQ). Having a physical disability is one thing, and it’s not something one can help; but crying for nerfs just because you don’t want to put in effort (like most cries for nerfs are on this forum) is not a valid excuse.
    (Before I get into it, I'm a she - because of how my brain works I have to give this information, despite the fact you're just doing the right thing with "they" and not assuming my gender. !)

    I initially responded to this thread because I was a fairly solid GW2 player until earlier this year, and through that shared history I felt compelled to connect. I also feel, right now, compelled to tell the OP not to give up whatever the reason they had difficulty is. Mine isn't just epilepsy on its own, but I'll admit I blame most things on it since my brain is generally borked as a result of it. Still, everyone is different. Some people can do a thing, others can't. Some people are naturally inclined, some people are not. Health may not even have anything to do with it.

    Regardless of any of that, whilst OP may not have elucidated in a fashion in which specific help can be given, they certainly won't if a lot of posts in this thread are anything to go by. Everyone, lots of you are really great at this game, super smart and helpful. Please don't drop that just because someone didn't give you enough information or you feel they came across in a less-than-stellar manner.

    So I'll address the OP again, particularly if they haven't responded in the ten years it's taken me to write this:

    OP, I'm British, so I advise keeping your chin up and having a nice cup of tea (or beverage of your choice) and a sit down. The people on this forum can and will help, if you wish it and come back and tell them your issues in detail. They do it all the time and they're really awesome at it! Except me, I haven't done the content yet, and I wouldn't ask me about this game unless you want sound fashion advice regarding colour blocking and avoiding insidious, pervasive thigh gap. Other than that, I can only wave some imaginary pom-poms for you and anyone else who's finding things difficult, and hope you come back and talk some more about how it's gone wrong for you, and that you then get someone shining a light for you.
    (6)

  9. #9
    Player
    Annah's Avatar
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    Sep 2013
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    529
    Character
    Annah Gynnterais
    World
    Brynhildr
    Main Class
    White Mage Lv 80
    Quote Originally Posted by HyoMinPark View Post

    EDIT: OP is also being disingenous to insinuate that the MSQ’s difficulty is anything like Extremes or Savages. Not even Byakko or Alte Rolte was that easy.
    By reading OP's post, I am more the convinced he was carried through Byakko and all those party finder MSQs (we've seen them...the player that dies every three seconds in a trial or raid and the Redmages and healers just get tired of rezzing em for manna reasons). I think we all have gotten used to thinking a lot of us has progressed beyond lvl 35 Titan and figured out AOE mechanics, etc etc. But I think OP is a reminder that some folks just may be bad at the game no matter how easy we may find it
    (2)

  10. #10
    Player
    Rokke's Avatar
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    Dec 2015
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    1,624
    Character
    Novia Marius
    World
    Balmung
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by TaleraRistain View Post
    There are players who have trouble with the current difficulty and if it was lowered in difficulty, they would feel accomplished for finishing it. What people are saying when they don't want to keep this sort of person in mind is really that they aren't welcome in "our" game. I for one would like to keep people of this skill level around rather than driving them off, which will eventually lead to a dead game.

    Making it more challenging isn't going to make them "git gud". It's going to make them find another game to play.
    There will always be someone who will find something to hard. Remember when Final steps of faith was too hard? When Shinryuu was too hard? Return of the bull was too hard? lo and behold: new patch, new "its too hard!" impasse. You only have 4 buttons to push in the 2nd half of this fight and someone made a thread about how hard it was. 4 buttons.

    If there are adds on the field, kill them. If an NPC tells you to prioritize something else, focus that something else. If you haven't figured that out by level 70, everything will be too hard until the devs give you a insta ko button.
    (10)

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