Steps of Faith...I don't understand the purpose of threads like this. They aren't going to nerf any encounters in the game, especially ones that are tied to the MSQ and have lore reasons for their difficulty unless something in the encounter is broken or tuned incorrectly and neither scenario applies to this part of the MSQ. Like other's have stated, fail enough times at it and you'll eventually get it thanks to the echo, but asking for them to dumb down content because you personally can't do it isn't the answer.
Sorry op, but this is one of the easy ones, but fun and i enjoyed this figth.
If you cant beat it then practice.
I didn't find this difficult, but I agree with the OP. And posts like Ceridwenae's solidify the point. This is easy content for a lot of us. There are players who have trouble with the current difficulty and if it was lowered in difficulty, they would feel accomplished for finishing it. What people are saying when they don't want to keep this sort of person in mind is really that they aren't welcome in "our" game. I for one would like to keep people of this skill level around rather than driving them off, which will eventually lead to a dead game.
Making it more challenging isn't going to make them "git gud". It's going to make them find another game to play.
I am by no means a good or professional player and I was able to beat it with Pugs before they nerfed it. And it was nerfed WAY beyond what was needed and it was because of complainers, Pharos was another dungeon. Not only that but the game naturally nerfs its own content through the vertical gear progression. They also took out the elemental wheel between 1.0 to 2.0 because it "would confuse players and lead to one job being preferred over another" so this team has clearly put accessibility and ease over any kind of challenge.
Ceridwenae is bringing up a legitimate physical illness that they cannot control as one of the issues that they have had; an option to toggle battle efffects for enemies has already been suggested in another thread about one of the Alphascape fights, and it’s not something I have any issue with. They at least seem to be genuinely trying.I didn't find this difficult, but I agree with the OP. And posts like Ceridwenae's solidify the point. This is easy content for a lot of us. There are players who have trouble with the current difficulty and if it was lowered in difficulty, they would feel accomplished for finishing it. What people are saying when they don't want to keep this sort of person in mind is really that they aren't welcome in "our" game. I for one would like to keep people of this skill level around rather than driving them off, which will eventually lead to a dead game.
Making it more challenging isn't going to make them "git gud". It's going to make them find another game to play.
The OP has not brought up any such physical restriction, and instead comes off more as someone who is whining because something didn’t just roll over with the press of a single-button (much like the OP of the other thread complaining about this part of the MSQ). Having a physical disability is one thing, and it’s not something one can help; but crying for nerfs just because you don’t want to put in effort (like most cries for nerfs are on this forum) is not a valid excuse.
EDIT: OP is also being disingenous to insinuate that the MSQ’s difficulty is anything like Extremes or Savages. Not even Byakko or Alte Rolte was that easy.
Last edited by HyoMinPark; 09-21-2018 at 01:44 AM.
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Hyomin Park#0055
The ironic part of this is that I was left shocked by how easy this fight was. There is usually some kind of risk of death from these if you mess things up but I got lazy, ate a few AoE and was still fine. I remember when we hopped in as another character thinking 'oh okay, that's why, because it isn't over yet.'
I think you just continue to ignore that everyone has their limit on ability. Unless someone outright says it's due to a disability, you always chalk it up to laziness. You complain that the optional content is nerfed when people aren't "prepared properly" in the MSQ. Who are the ones doing the nerfing? Why aren't you complaining about the developers making that decision? And if it's because the developers want content to be accessible, then that's a choice they've made for the game. It could lead to people who want things more hardcore leaving, but so could having the required content made harder. They decide where they want the balance to be.
I know that by far more people I know in this game just follow the MSQ and rarely step foot into optional content. Only SE knows the true numbers, but my guess is that those who find the harder content easy are in the minority, given the measures they've taken to address accessibility.
I'm only i343 and haven't had any problems with msq. What aspect did you find difficult?
To be fair, a lot can happen over 18 years. A good friend of mine has been playing MMOs since probably before 2000, but in recent years his skill has gone downhill as he is slowly losing his eyesight. Just because the OP is struggling now doesn't mean he always was.
That being said, I think the Echo already solves the issue. There is nothing wrong with having parts of the MSQ that require some sort of skill check. The Echo does a good job of ensuring that everyone will eventually be able to progress past it, even if they've got to wipe a few times before they do so.
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