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  1. #1
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    I'm all for this personally it makes it much easier to cancel spells.

    Pretty much every MMO out there doesn't allow you to cast whilst moving and many don't even allow you to cast on a target who isn't in your line of sight. (I just hope they don't bring in the later cause that could F my healing right up)
    (3)

  2. #2
    Player
    Pyretta_Blaze's Avatar
    Join Date
    Sep 2011
    Location
    Gridania
    Posts
    625
    Character
    Hazel Meade
    World
    Excalibur
    Main Class
    Fisher Lv 51
    Quote Originally Posted by Jinko View Post
    I'm all for this personally it makes it much easier to cancel spells.
    I am glad to know that I am not the only one who finds the current "recast to cancel" thing not 100% reliable. Sometimes when I click to cancel my cast it does absolutely nothing at all. Could be lag, who knows. But it does not always work.

    I do NOT want the slightest little wiggle to cancel my spell though... That would make me crazy. I would much rather movement increase the cast time.
    (4)

  3. #3
    Player

    Join Date
    Aug 2011
    Location
    Uldah
    Posts
    426
    Quote Originally Posted by Pyretta_Blaze View Post
    I am glad to know that I am not the only one who finds the current "recast to cancel" thing not 100% reliable. Sometimes when I click to cancel my cast it does absolutely nothing at all. Could be lag, who knows. But it does not always work.

    I do NOT want the slightest little wiggle to cancel my spell though... That would make me crazy. I would much rather movement increase the cast time.
    This is an issue with the client-server architecture that I've mentioned in many of my old posts. The game just seems to fucking drop packets all over the place and it has no clear way of telling you WHEN you're able to input the next skill due to animation locks. I've had FAR too many times to count where I hit a button to do a skill only for the button to not register, even though it was CLEARLY shown that my character was free and available to do the next skill (no animation lock or anything).

    If they fixed the issue with the shitty client-server architecture (which they said will be fixed A YEAR FROM NOW in 2.0) then hitting the same button to undo a cast would work. Or as many people have pointed out, just give us a fucking universal "cancel cast" button to stop it.
    (7)
    Proud member of the "why the the heck are giant obnoxious images allowed in signatures" club.

    Quote Originally Posted by kensredemption
    I'd rather play solo than play with a bunch of elitists.

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