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  1. #81
    Player Dualgunner's Avatar
    Join Date
    Aug 2014
    Location
    Gridania
    Posts
    2,942
    Character
    Lilila Lila
    World
    Coeurl
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Ryallen View Post
    That's a lot of words just for "keep the numbers balanced and know when to use them." Just because you *can* think about RDM's rotation in minute detail doesn't mean you *have* to. You can make literally any class complicated by thinking about it on a millisecond by millisecond basis.
    Yes. That's called "optimization." It's distinctly what you said wasn't plausible for RDM. Humorously enough, you can also make any job sound simple when you boil it down to single sentences like that. And do recall I said this discussion is about your claim:
    Quote Originally Posted by Ryallen View Post
    It's really hard to optimize a class where your main rotation consists of eight buttons and only one ability you possess alters your rotation or your function in any way. (Acceleration in this case.)
    And not, in fact, about RDM versus any other job.
    (2)
    Last edited by Dualgunner; 09-08-2018 at 07:31 AM.

  2. #82
    Player MoroMurasaki's Avatar
    Join Date
    May 2017
    Posts
    1,612
    Character
    Moro Murasaki
    World
    Zalera
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Ryallen View Post
    Except most of them don't have the luxury of being able to back up out of danger at will.
    Since someone wants to repeat themselves and double down rather than thinking or taking advice from people more experienced than they are I'll just giggle at this.

    Tell me about how I can go ranged at-will when I start meleeing Kefka assuming there will be a safe spot near him only to see everything is wrong and I'm screwed. Few jobs suffer from disengaging at a poor time like RDM does.
    (2)

  3. #83
    Player
    Zerathor's Avatar
    Join Date
    Jun 2016
    Posts
    441
    Character
    Jack Cinder
    World
    Excalibur
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by Ryallen View Post
    That's a lot of words just for "keep the numbers balanced and know when to use them." Just because you *can* think about RDM's rotation in minute detail doesn't mean you *have* to.
    You don't HAVE to optimize jobs in casual content, but in savage/ult every little gain you get from each optimization adds up to a sizable total at the end of the fight. And that total could be the difference between a clear and a wipe. Not optimizing your job in challenging content makes you a dead weight for your team.

    Quote Originally Posted by Ryallen View Post
    especially seeing as the only buff RDM would be able to contribute to a raid wide DPS burst is Embolden.
    Raid buffs stack multiplicatively. Lining up even something as simple as embolden, along with trick attack, battle litany, that nice balance, foe, battlevoice, ect can make embolden's effect a decent amount more valuable to the party than just simply popping it at will. Proper alignment make your utility, as well as the party's utility much stronger. This is why speed comps utilize buff oriented dps jobs.
    (1)
    Last edited by Zerathor; 09-08-2018 at 09:59 AM.

  4. #84
    Player
    Ordoric's Avatar
    Join Date
    May 2012
    Posts
    148
    Character
    Ordoric Ambrosuis
    World
    Midgardsormr
    Main Class
    Thaumaturge Lv 80
    eldrich blast $ we are frickin warlocks people
    (0)

  5. #85
    Player
    Dingelingeling's Avatar
    Join Date
    Jun 2017
    Posts
    3
    Character
    Katla Rose
    World
    Odin
    Main Class
    Samurai Lv 70
    Literally the only reason it exists is because the devs can't think of any way to create a skill ceiling other than throwing buff upkeep onto every job. Even jobs which where designed to be straightforward and simple for the people that like mmo classes like that. So instead of a mage that works well in every situation we've now got an immobile turret that leaks dps if it has to move a single inch.
    (1)

  6. #86
    Player
    Zerathor's Avatar
    Join Date
    Jun 2016
    Posts
    441
    Character
    Jack Cinder
    World
    Excalibur
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by Dingelingeling View Post
    Literally the only reason it exists is because the devs can't think of any way to create a skill ceiling other than throwing buff upkeep onto every job. Even jobs which where designed to be straightforward and simple for the people that like mmo classes like that. So instead of a mage that works well in every situation we've now got an immobile turret that leaks dps if it has to move a single inch.
    BLM without a buff upkeep would be laughably too easy to play. The rotation itself is still one of the easiest in the entire game, you just have to actually do it. As for mobility while keeping good damage, blm has all the tools required to remain a competitive dps in every fight. It just has a very high skill ceiling that most people don't understand.

    If you want an infinite mobility job with easy rotation mechanics almost anyone could learn in 20 minutes, you play bard.
    Bonus points: brd is the most meta dps job in the game as well.
    (0)

  7. #87
    Player
    Ryallen's Avatar
    Join Date
    Jul 2017
    Location
    Ul-dah
    Posts
    22
    Character
    Ryallen Nastromos
    World
    Zalera
    Main Class
    Red Mage Lv 70
    Quote Originally Posted by Dualgunner View Post
    Yes. That's called "optimization." It's distinctly what you said wasn't plausible for RDM. Humorously enough, you can also make any job sound simple when you boil it down to single sentences like that. And do recall I said this discussion is about your claim:


    And not, in fact, about RDM versus any other job.
    What I said as a throwaway line meant to express the fact that RDM is the class with the lowest skill floor of all the classes in FFXIV and, compared to every other class in the game, is not as hard to manage as others in a raid tier. I did *not* say that RDM was impossible, just very hard. The fact remains that RDM *does* in fact have a very easy rotation to learn and two very easy to understand numbers to keep track of as opposed to most other classes which have several of each to manage, not including the abilities that require actual thought to perform correctly such as Ninja's mudras. Optimizing RDM isn't any more difficult than optimizing any other in the game at a raiding level.

    Quote Originally Posted by MoroMurasaki View Post
    Since someone wants to repeat themselves and double down rather than thinking or taking advice from people more experienced than they are I'll just giggle at this.

    Tell me about how I can go ranged at-will when I start meleeing Kefka assuming there will be a safe spot near him only to see everything is wrong and I'm screwed. Few jobs suffer from disengaging at a poor time like RDM does.
    I already said that what RDM has to manage isn't any more complicated than what any other class has to manage. Of course RDM loses DPS if they melee when the boss disappears to do whatever they're gonna do. But any class loses DPS if they pop a big combo, attack, or buff at the right time, the only difference is that RDM only has the melee combo and Embolden to lose. If you have the choice to take an AoE hit from God Kefka while attempting to finish your melee combo or backing out then running back in, which would you choose? Because if you're worried about your DPS I'd say dying is a much harder hit to your DPS than not being able to connect with your melee combo. BLM has it worse because if they don't have Triplecast up and accidentally places their Ley Lines poorly then BLM is out their faster cast time for 90 seconds, as opposed to RDM's less than 35 second timer to get their melee combo back.
    (0)
    For Blood and Glamour

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