Quote Originally Posted by Orophin View Post
The big reasons Marauder were so popular in 1.19:

* Their WS's did so much more damage, equating more enmity
* Their main defensive mechanic, Parry, wasn't horribly broken like Block

It wasn't explicitly mentioned in the patch notes, but I sure hope they fixed block somehow. I still think Gladiator is still going to do piss for damage, but they have a combo for enmity up as well as a lot of their abilities generate enmity, so hopefully threat isn't as hard to establish and maintain. I do wonder though once a fight is on farm if Marauder might still be a better choice for tanking since they can output more damage which leads to a fight ending faster.
A tank doesn't necessarily need to do top damage to keep enemy aggro, lets use WoW for example (I used to play Warrior tank), the warrior tanking spec never did a whole lot of damage, but they had high Enmity attacks that made up for the lack of damage. I'll be satisfied if AOE tanking becomes easier, and the Gla class has better damage mitigation.