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  1. #1
    Player
    Sigma-Astra's Avatar
    Join Date
    Mar 2017
    Location
    Ul'dah
    Posts
    1,085
    Character
    Soma Kagami
    World
    Sargatanas
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Penthea View Post
    It wasn't relevant to what we were arguing about? I was saying the timing of when you're informed about demolition is very poor. You get the notification the first time you entered a residential district after it has been introduced. Regardless of the level of the player this is terrible. A player who has no interest in housing will skip it. A player who doesn't understand how housing works may misunderstand it. A player who doesn't think they will have a house in a long time or don't want one at the time will dismiss it. And a player who read it at the time but didn't get a house until long after could forget about it. Any of these people could have been OP.

    I used the fact that sprouts find out about it at around lvl 15 to highlight how woefully badly timed the information about demolition is presented. My example with the sprouts is most certainly relevant.

    The demolition information shouldn't be flung at players when they're not even interacting with the system that allows you to purchase a house. It should be given at a more appropriate time, when it is clear they have an interest in housing...such as after they buy a house, so they can take the time to read it after probably buying the plot in a rush.

    Maybe even put in a little quest after players meet the requirements to buy a house (gc rank and being lvl 50), and doing the quest would be a requirement to purchase a plot. That would also make more sense than the current format.
    I was arguing about the OP's responsibility, you were arguing about the need for more notifications. It was relevant towards your argument solely, but not mine, and I wasn't even arguing about more or less notifications to begin with. You brought that one up on your own regarding the sprouts. There was two different arguments going on at the same time apparently because I was just for the OP alone.

    So, it is what it is. We had two different things we were trying to get across and felt that we weren't getting across towards neither one basically.

    /shrugs
    (3)
    Last edited by Sigma-Astra; 09-17-2018 at 08:50 AM.

  2. #2
    Player
    Penthea's Avatar
    Join Date
    May 2014
    Location
    Gridania
    Posts
    3,664
    Character
    Nettle Creidne
    World
    Moogle
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Sigma-Astra View Post
    I was arguing about the OP's responsibility, you were arguing about the need for more notifications. It was relevant towards your argument solely, but not mine, and I wasn't even arguing about more or less notifications to begin with. You brought that one up on your own regarding the sprouts. There was two different arguments going on at the same time apparently because I was just for the OP alone.
    I see how OP's situation highlights an issue with how information about demolition is presented in the game. And you think the only focus is OP. Same issue but I'm looking at the bigger picture.

    And no I wasn't really saying we need more notifications. I was saying they need to be presented at a different time. I later thought about the little quest I mentioned in my previous post. But I don't think that would be needed if the notification was displayed at a much more appropriate time than it is now.
    (2)

  3. #3
    Player
    Sigma-Astra's Avatar
    Join Date
    Mar 2017
    Location
    Ul'dah
    Posts
    1,085
    Character
    Soma Kagami
    World
    Sargatanas
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Penthea View Post
    I see how OP's situation highlights an issue with how information about demolition is presented in the game. And you think the only focus is OP. Same issue but I'm looking at the bigger picture.
    Well, it's probably because until the OP's thread came along, I've barely heard any complaints about the auto-demolition timer and how the information is presented. So, you'll have to excuse me if I find a standalone case of something going terribly wrong for only one person right now that it's a suddenly much larger problem that needs immediate attention.

    It's hard not to be a little skeptical, you know?
    (4)

  4. #4
    Player
    Penthea's Avatar
    Join Date
    May 2014
    Location
    Gridania
    Posts
    3,664
    Character
    Nettle Creidne
    World
    Moogle
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Sigma-Astra View Post
    Well, it's probably because until the OP's thread came along, I've barely heard any complaints about the auto-demolition timer and how the information is presented. So, you'll have to excuse me if I find a standalone case of something going terribly wrong for only one person right now that it's a suddenly much larger problem that needs immediate attention.

    It's hard not to be a little skeptical, you know?
    Actually on reddit you find posts fairly often about people losing their house due to being unaware of the timer or misunderstanding how it works (usually this means they think visiting their garden is enough). Less so these days but I suspect it's because Pagos wasn't exactly a great hit and people are just waiting for 4.4.

    I understand the scepticism but at this point between all the posts I read about people being unaware of the timer or how it actually works, and the large amount of people I have personally explained it to including many who have been playing longer than me, I truly think there is an issue with how the information is presented in the game. It just doesn't make sense to have something so important presented at a time when the player isn't interacting with the system for purchasing a house. Especially when in most cases this now means they're low lvl sprouts who barely know how the game works. They're not likely to remember something about content they won't be able to interact with for a very long time.
    (3)