Quote Originally Posted by Kiara View Post

  • Provoke - Not a Gladiator Ability? It's interesting / odd if they want to make Gladiator / Paladin the main tank, that they give Provoke to Marauder instead. I know they get Flash (nice to see a comeback) but still.


  • 2 of the "biggest" Weaponskills for Gladiator are most effective as a Rear Attack? I can understand one, maybe, in case they lose aggro and it's a chance to do something chasing down a mob from behind, but 2 of their biggest Weaponskills grant bonus only from behind? Huh?

    Perhaps it's a move to make the Tank move (someone else stuns a target, the Gladiator runs behind and uses WS, but still).
Maybe that explains Marauder's provoke?

Using Numbering on *some* Abilities but removing them for others: It's a minor note, but it strikes me as a bit inconsistent for Square to remove the Numbering System for Weaponskills and Spells (e.g., Provoke, Provoke II, Fire I, II, etc.), but keep the Numbering for Gathering (Prospect I, II, III, IV).
Same thought here, most likely they are not done redoing the abilities of DoH and DoL.