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  1. #1
    Player
    Nakiamiie's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    1,556
    Character
    Maelina Sylfei
    World
    Hyperion
    Main Class
    Conjurer Lv 64
    Quote Originally Posted by Firon View Post
    Again the type of aoe is dependent of the spell not the class anymore which is better. acc thing from Ra's i don't really care and the pro and shell thing seems to be wrong cause there is no shell spell and shell is included with pro now.
    Well, if it is now dependant on the spell type and not removed altogether, all good then. I worried for nothing. I must have misread the patch notes hopefully.
    (0)
    LOL cash shop! SE's way to tell their player how they appreciate them... pull the carrot and empty your pockets $$$
    And to those who support it: you are kicking yourselves. -- We just need to sit back and laugh at people with cash shop items.
    (Marvelous economics IQ test!)

  2. #2
    Player
    Victor's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    665
    Character
    Victor Lindark
    World
    Excalibur
    Main Class
    Goldsmith Lv 80
    Looks pretty good. Doubt this will last us until February, however... Even January and we'll be lucky.
    (2)

  3. #3
    Player
    Betelgeuzah's Avatar
    Join Date
    Mar 2011
    Posts
    3,083
    Character
    Captain Lalafist
    World
    Odin
    Main Class
    Arcanist Lv 82
    You people can't differentiate between two systems with a same name? Attribute allotment of pre-1.19 =/= AA of 1.20.

    Next they'll add a Marketwards that works exactly like an AH and people will bitch "eww, Marketwards r bck".

    Looks pretty good. Doubt this will last us until February, however... Even January and we'll be lucky.
    Saves you January's sub fees then.
    (1)

  4. #4
    Player
    Isanien's Avatar
    Join Date
    Mar 2011
    Posts
    101
    Character
    Seraphine Lautrec
    World
    Diabolos
    Main Class
    Arcanist Lv 50
    Nooo why are Prot and Shell mutually exclusive now? D:

    Looks like a very interesting patch tho. I haven't done the high level Ifrit fight yet, but I'm really excited for new Primal battles
    This game is starting to look very very awesome
    (0)

  5. #5
    Player
    Mug's Avatar
    Join Date
    Mar 2011
    Posts
    878
    Character
    Muga Orunitia
    World
    Sargatanas
    Main Class
    Conjurer Lv 60
    I'm pleasantly surprised. I expected a lot less. It's going to be fun to try the new versions of our classes. Going to be especially interesting to see people run around the mobs during fights lol.
    (3)

  6. #6
    Player
    Mug's Avatar
    Join Date
    Mar 2011
    Posts
    878
    Character
    Muga Orunitia
    World
    Sargatanas
    Main Class
    Conjurer Lv 60
    Also, it's nice to already see little bits of the new UI with the added icons on the mini-menu =)
    (3)

  7. #7
    Player
    Rizon's Avatar
    Join Date
    Mar 2011
    Location
    Quincy, Il
    Posts
    939
    Character
    Rizon Cerberus
    World
    Hyperion
    Main Class
    Marauder Lv 81
    Many, many good things about this patch:

    1. They have made a positive effort to address the loot problem with the Primal fights. Now you can collect Totems and exchange a certain number for loot. As long as the requirementsare not too high this is good.

    2. Dispite the traveling Achievements look to be fun. Will definately give us thing to work towards while waiting for more content.

    3. Revisions to the Dyeing procedures are definately a positive.

    4. Rebalancing of Mob locations appear to be a positive.

    5. Can now complete some of the open Class Quest with the revision to the synthing requirements

    6. Changes to Battlecraft Levees are good. Unfortunately they did nothing to address the disparities to Local Levees balancing. Guess I will have to continue doing level 40 Weaver quests all the way to 50. Same with the other classes I am leveling.

    7. Can finally ride my chicken out of Grdania and not make that long walk or payiny 800Gil to avoid it. The ability to see the cat ate the canary grin on my characters face again is worth it.

    8. Combos look like they will have potential. My only concern is the TP requirements involved. Depending on the delay restrictions involved to execute the Combos this may or may not be a concern.

    9. Increased Mob populations for farming and exp in certains areas will greatly assist in leveling.

    10. Search function definately an improvement.

    Some questions/concerns still exist.

    1. SE mentions, repeatidly, schedule for sometine after patch 1.20a or 1.20b. What is actually involeved in those patches and when are they

    2. Dispites the changes to the Grand Companies participations in them will continue to linger til the make GC levees worth the time and expendature in levee allotments. Right now I have better things to do with my limited supply of allotments.

    3. failed to make adjustments to the Ifrit battle that will make it more appealing for more classes. Still having to level and learn to play LNC so maybe someday I can complete it.

    All in all this patch is and excellent step forward and follows the roadmap as previously outlined.
    (6)

  8. #8
    Player
    Hulan's Avatar
    Join Date
    Jun 2011
    Posts
    866
    Character
    Alec Temet
    World
    Midgardsormr
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Rizon View Post
    8. Combos look like they will have potential. My only concern is the TP requirements involved. Depending on the delay restrictions involved to execute the Combos this may or may not be a concern.

    3. failed to make adjustments to the Ifrit battle that will make it more appealing for more classes. Still having to level and learn to play LNC so maybe someday I can complete it.
    As to point 8, the TP cost of Weapon Skills used in a combo (following the first) are waved. Not only does that make TP a none issue for timing, it also injects a substantial gap in damage between those that are practiced in their combo use and those that are not. The ability to chain 2-3 weapon skills for the cost of one is going to make things quite interesting.

    As for concern 3, I would say that the adjustments made to the classes themselves are a suitable alternative to changing the Ifrit fight mechanics. It will depend greatly on whether players are willing to experiment with the new abilities, or stick to their established routines. The potency of the new abilities will have to wait to be seen, but from the looks of it, SE has done well in offsetting the LNC's ability to stay out of harms way with defensive or healing abilities on other classes. I suspect that, even while taking the AoE damage from Ifrit, some other class or even classes may knock LNC off of it's high horse. Hmmm, pardon me, I seem to have mixed my metaphors.
    (2)

  9. #9
    Player
    Rizon's Avatar
    Join Date
    Mar 2011
    Location
    Quincy, Il
    Posts
    939
    Character
    Rizon Cerberus
    World
    Hyperion
    Main Class
    Marauder Lv 81
    Quote Originally Posted by Hulan View Post
    As to point 8, the TP cost of Weapon Skills used in a combo (following the first) are waved. Not only does that make TP a none issue for timing, it also injects a substantial gap in damage between those that are practiced in their combo use and those that are not. The ability to chain 2-3 weapon skills for the cost of one is going to make things quite interesting.

    As for concern 3, I would say that the adjustments made to the classes themselves are a suitable alternative to changing the Ifrit fight mechanics. It will depend greatly on whether players are willing to experiment with the new abilities, or stick to their established routines. The potency of the new abilities will have to wait to be seen, but from the looks of it, SE has done well in offsetting the LNC's ability to stay out of harms way with defensive or healing abilities on other classes. I suspect that, even while taking the AoE damage from Ifrit, some other class or even classes may knock LNC off of it's high horse. Hmmm, pardon me, I seem to have mixed my metaphors.
    Thank you for the clarification on point 8. I will definately be practicing with it to find out for sure.

    As for point 3....it has been my experience that people will always stay with what has worked unles change is forced upon them. So long as the current popular party set ups are effective that is what people will want. I hope I am wrong and you are right, we will see.
    (1)

  10. #10
    Player
    Soukyuu's Avatar
    Join Date
    Mar 2011
    Posts
    2,086
    Character
    Crim Soukyuu
    World
    Ragnarok
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Rizon View Post
    So long as the current popular party set ups are effective that is what people will want. I hope I am wrong and you are right, we will see.
    Can I hope with you please? I really don't want to change my main every time new Primal/endgame content is released
    (0)

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