


Well, if it is now dependant on the spell type and not removed altogether, all good then. I worried for nothing. I must have misread the patch notes hopefully.![]()
LOL cash shop! SE's way to tell their player how they appreciate them... pull the carrot and empty your pockets $$$
And to those who support it: you are kicking yourselves. -- We just need to sit back and laugh at people with cash shop items.
(Marvelous economics IQ test!)

Looks pretty good. Doubt this will last us until February, however... Even January and we'll be lucky.
You people can't differentiate between two systems with a same name? Attribute allotment of pre-1.19 =/= AA of 1.20.
Next they'll add a Marketwards that works exactly like an AH and people will bitch "eww, Marketwards r bck".
Saves you January's sub fees then.Looks pretty good. Doubt this will last us until February, however... Even January and we'll be lucky.

Nooo why are Prot and Shell mutually exclusive now? D:
Looks like a very interesting patch tho.I haven't done the high level Ifrit fight yet, but I'm really excited for new Primal battles
This game is starting to look very very awesome![]()


I'm pleasantly surprised. I expected a lot less. It's going to be fun to try the new versions of our classes. Going to be especially interesting to see people run around the mobs during fights lol.


Also, it's nice to already see little bits of the new UI with the added icons on the mini-menu =)


Many, many good things about this patch:
1. They have made a positive effort to address the loot problem with the Primal fights. Now you can collect Totems and exchange a certain number for loot. As long as the requirementsare not too high this is good.
2. Dispite the traveling Achievements look to be fun. Will definately give us thing to work towards while waiting for more content.
3. Revisions to the Dyeing procedures are definately a positive.
4. Rebalancing of Mob locations appear to be a positive.
5. Can now complete some of the open Class Quest with the revision to the synthing requirements
6. Changes to Battlecraft Levees are good. Unfortunately they did nothing to address the disparities to Local Levees balancing. Guess I will have to continue doing level 40 Weaver quests all the way to 50. Same with the other classes I am leveling.
7. Can finally ride my chicken out of Grdania and not make that long walk or payiny 800Gil to avoid it. The ability to see the cat ate the canary grin on my characters face again is worth it.
8. Combos look like they will have potential. My only concern is the TP requirements involved. Depending on the delay restrictions involved to execute the Combos this may or may not be a concern.
9. Increased Mob populations for farming and exp in certains areas will greatly assist in leveling.
10. Search function definately an improvement.
Some questions/concerns still exist.
1. SE mentions, repeatidly, schedule for sometine after patch 1.20a or 1.20b. What is actually involeved in those patches and when are they
2. Dispites the changes to the Grand Companies participations in them will continue to linger til the make GC levees worth the time and expendature in levee allotments. Right now I have better things to do with my limited supply of allotments.
3. failed to make adjustments to the Ifrit battle that will make it more appealing for more classes. Still having to level and learn to play LNC so maybe someday I can complete it.
All in all this patch is and excellent step forward and follows the roadmap as previously outlined.
As to point 8, the TP cost of Weapon Skills used in a combo (following the first) are waved. Not only does that make TP a none issue for timing, it also injects a substantial gap in damage between those that are practiced in their combo use and those that are not. The ability to chain 2-3 weapon skills for the cost of one is going to make things quite interesting.8. Combos look like they will have potential. My only concern is the TP requirements involved. Depending on the delay restrictions involved to execute the Combos this may or may not be a concern.
3. failed to make adjustments to the Ifrit battle that will make it more appealing for more classes. Still having to level and learn to play LNC so maybe someday I can complete it.
As for concern 3, I would say that the adjustments made to the classes themselves are a suitable alternative to changing the Ifrit fight mechanics. It will depend greatly on whether players are willing to experiment with the new abilities, or stick to their established routines. The potency of the new abilities will have to wait to be seen, but from the looks of it, SE has done well in offsetting the LNC's ability to stay out of harms way with defensive or healing abilities on other classes. I suspect that, even while taking the AoE damage from Ifrit, some other class or even classes may knock LNC off of it's high horse. Hmmm, pardon me, I seem to have mixed my metaphors.


Thank you for the clarification on point 8. I will definately be practicing with it to find out for sure.As to point 8, the TP cost of Weapon Skills used in a combo (following the first) are waved. Not only does that make TP a none issue for timing, it also injects a substantial gap in damage between those that are practiced in their combo use and those that are not. The ability to chain 2-3 weapon skills for the cost of one is going to make things quite interesting.
As for concern 3, I would say that the adjustments made to the classes themselves are a suitable alternative to changing the Ifrit fight mechanics. It will depend greatly on whether players are willing to experiment with the new abilities, or stick to their established routines. The potency of the new abilities will have to wait to be seen, but from the looks of it, SE has done well in offsetting the LNC's ability to stay out of harms way with defensive or healing abilities on other classes. I suspect that, even while taking the AoE damage from Ifrit, some other class or even classes may knock LNC off of it's high horse. Hmmm, pardon me, I seem to have mixed my metaphors.
As for point 3....it has been my experience that people will always stay with what has worked unles change is forced upon them. So long as the current popular party set ups are effective that is what people will want. I hope I am wrong and you are right, we will see.
[ AMD Phenom II X4 970BE@4GHz | 12GB DDR3-RAM@CL7 | nVidia GeForce 260GTX OC | Crucial m4 SSD ]
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I haven't done the high level Ifrit fight yet, but I'm really excited for new Primal battles



