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  1. #871
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Quote Originally Posted by KaldeaSahaline View Post
    I can't speak for who you're responding too, but what I think they mean (and I could be wrong) is that the stats don't matter because there is no choice/decision.

    I.e. BRDs only care about CRIT. Because they have synergy built into their kit off this. Because they lack that with other sub-stats it instantly makes the others useless. Thus making gearing binary and useless in general IMO.

    I'm not sure what the solution is. I do know that more synergy between kits and stats would be welcomed though.
    The vibe I got from their reply was that the stats themselves literally had no influence on your character—which is false. I did not get the vibe that it was “the choices are too binary” or “there are no options for customization”; just a flat “they don’t matter”. This was mostly because of their “a level 50 job has the same Crit Rate as a level 70 job” comment, which isn’t true; I’ve seen the difference on my main versus my alt.

    I’m well aware of why BRDs (and MNKs) favor Crit over everything else; BRD is my main job after all—the only one I play at any optimization level and with high consistency. That question was rhetorical.

    EDIT: This comment specifically is why I don’t think they’re talking about lack of choice—

    Quote Originally Posted by Dzian View Post
    I generally don't even look at the stats anymore because they're ultimately meaningless. . . .The current stats basically do nothing. a level 50 blm with 300-350 spell speed casts flare the exact same speed a level 70 blm does with 1600-1700 spell speed. there is literally no difference.. crit is the same. a level 50 bard with a few hundred crit lands just as many crits even on a level 1 striking dummy as a level 70 bard with 1700 crit... all these extra stats but they literally do nothing.
    (1)
    Last edited by HyoMinPark; 09-13-2018 at 01:37 AM.

  2. #872
    Player

    Join Date
    Nov 2016
    Posts
    226
    Without nitpicking numbers and the patch cycle being identical, Stormblood regressed in fun factor for me rather than being an improvement from the previous expansion. I need SE to stop with the Timed Action Maneuvers mechanic. The amount of times in this expansion we are immobilized while we mash the button they put up for no reason during a cutscene mid-fight is obnoxious. Trying to play a fight while hovering my mouse over an action button is not fun gameplay either.

    I struggle to find any new feature that was introduced in Stormblood that was not already in Heavensward either exactly the same with a new skin or some earlier failed prototype that has been adjusted. I don't count SE's flagship feature for Stormblood, the ever controversial Eureka, as I consider it a failed re-attempt at Diadem.
    (3)

  3. #873
    Player
    JohnSpawnVFX's Avatar
    Join Date
    May 2018
    Location
    Gridania
    Posts
    915
    Character
    Kaynneth Menad
    World
    Zodiark
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Bahati View Post
    The amount of times in this expansion we are immobilized while we mash the button they put up for no reason during a cutscene mid-fight is obnoxious.
    So, 1 trial and 2 raid fights is an obnoxious amount? In fights where the boss is so scripted that after a couple of runs, you already know by memory where to use the Duty Action?
    Susano's "parry the sword" sequence is even easier, you can use any key on your keyboard or mouse and it only happened once in the expansion, twice in the whole game (Cruise Chaser being the other only instance).

    Quote Originally Posted by Bahati View Post
    Trying to play a fight while hovering my mouse over an action button is not fun gameplay either.
    And it is bindable to a hotkey, so you don't even need to hover your mouse on it while waiting...
    (2)

  4. #874
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Bahati View Post
    I struggle to find any new feature that was introduced in Stormblood that was not already in Heavensward either exactly the same with a new skin or some earlier failed prototype that has been adjusted.
    For me, Stormblood has one thing better than Heavensward : ilvl distribution.
    What pissed me a lot in HW is how farming tomestones was mandatory if you wanted to have access to the content at launch (Neverreap and Fractal only dropping i160 when Gordias required 170)
    At least in Stormblood, the level 70 dungeons dropped i300 where Deltascape only required i295.
    (0)

  5. #875
    Player Magic-Mal's Avatar
    Join Date
    Jun 2016
    Location
    Gridania
    Posts
    1,589
    Character
    Malina Loma
    World
    Gilgamesh
    Main Class
    Bard Lv 90
    Quote Originally Posted by Hamada View Post
    If they fully understood the problems here, it would been all fixed for HW, but it has not, and the ilevel skipping is still an issue. They also have not addressed wearing wrong gear or put a gate of ANY KIND for dungeons you do to level up in, i/e 15-69. So no, they do not understand the situation and clearly out of touch. They only did the jewelry because they got tired of tanks being too hard to heal from wearing str jewelry, has nothing to do with knowing how often the player base outside of japan cheese out DF requirements.
    Well, not understanding the issue at all is teeechnically an oversight :P. Oh and high-five for also seeing the clear issue with early leveling, players putting on the wrong gear, wrong melds, and that the devs don't seem to know that it's an issue that needs to be fixed.

    I argued the same thing until I fell asleep.
    (0)

  6. #876
    Player
    Derio's Avatar
    Join Date
    Jun 2015
    Posts
    3,354
    Character
    Derio Uzumaki
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    Honestly I feel that Stormblood was 2 steps forward, 5 steps back
    (5)

  7. #877
    Player
    KaldeaSahaline's Avatar
    Join Date
    Apr 2014
    Posts
    439
    Character
    Kaldea Sahaline
    World
    Behemoth
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by HyoMinPark View Post
    The vibe I got from their reply was that the stats themselves literally had no influence on your character—which is false. I did not get the vibe that it was “the choices are too binary” or “there are no options for customization”; just a flat “they don’t matter”. This was mostly because of their “a level 50 job has the same Crit Rate as a level 70 job” comment, which isn’t true; I’ve seen the difference on my main versus my alt.

    I’m well aware of why BRDs (and MNKs) favor Crit over everything else; BRD is my main job after all—the only one I play at any optimization level and with high consistency. That question was rhetorical.

    EDIT: This comment specifically is why I don’t think they’re talking about lack of choice—
    Yeah I know what they said, I just assumed (for right or wrong) that they actually meant something else. I assumed that they understood that rates can't be indefinite and must be relative thus what they're saying and what I think they're actually trying to say is different.

    Maybe I'm giving too much credit, especially in hindsight to whom said it.

    I cited BRD as the example because of your expertise in the job, not as an indicator of a lack of info on your end, in case that wasn't clear.
    (0)

  8. #878
    Player
    Hamada's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    793
    Character
    Aya Hamada
    World
    Balmung
    Main Class
    Arcanist Lv 74
    Quote Originally Posted by Magic-Mal View Post
    The reason why I don't think this is the whole/real reason is because they actually did fix it... for SB. In SB all accessories are role-locked, as it should be. But for some reason they didn't change the old ARR and HW jewelry. That's why I call it laziness, an oversight, or simply forgotten. Because they could've changed it with the release of SB... but they didn't. It's a common trend they have honestly. It's rare they ever go back and fix old stuff. I don't know why(Looking at you ARR story)
    No they did not, did you even read what I said? People are able to queue in wrong gear for anything under level 69, basically a dungeon you gain exp for. you can gear in a level 1 weapon and sub level 50 crafter gear and queue for castrum abania. You can queue for current expert, just as long as the right side carries the left to meet the ilevel requirements. They did NOTHING to FIX OR ADDRESS THIS! The only reason for the class lock was to stop tanks using str jewelry. When doing that change, they did not bring up concepts of people cheesing the duty finder walls.





    See? I did this just now, no SB did not address this. The ONLY reason for that change for the right was because of tanks wearing STR gear. Even with that, tanks still used i270 right to get around that. They made another change putting some str on tank right so they stop doing it.

    Those changes had nothing to do with the NA player base cheesing requirements, just they did not want tanks wearing str right because it made things harder on healers, that is the only reason they did those changes, and that is why it was never addressed because my guess it is a NA player base issue, and they tend to ignore those.

    Quote Originally Posted by KaldeaSahaline View Post
    Being reactive to the industry is necessary (i.e. big money loss prompting change), but it's also sub-optimal. You want to be proactive in that you drive trends and be flexible enough to be able pivot as the industry/climate changes.



    I can't speak for who you're responding too, but what I think they mean (and I could be wrong) is that the stats don't matter because there is no choice/decision.
    I.e. BRDs only care about CRIT. Because they have synergy built into their kit off this. Because they lack that with other sub-stats it instantly makes the others useless. Thus making gearing binary and useless in general IMO.

    I'm not sure what the solution is. I do know that more synergy between kits and stats would be welcomed though.


    Pentamelding my accs easily cost millions even with a healthy bank of them stored. probably near 3MM.

    Regular gear melds? They're very reasonable, esp since you have a good chance of getting them back when removing them.
    I will say it again, we are talking about melding for a tank, without caring about absolute BIS. I said 100% slot is VI, after that would be Vs or IVs

    so VI, 26k - 100%
    V, 3.4k - 17%
    IV, 1k -10%,6%

    Please explain how this is millions, and if you are going to pull out "I live on an inflated server" so is your ability to make gil. It is not hard, there is no excuse not to panta meld, saying it cost "millions" like it is too hard or an excuse to enter dungeons gimp. I do not think it is a lot to ask of people to at least meld with the proper stats in the 100% slots, and use IVs to show you are at least trying. Also the game hands you combat materia on top of things, there is no excuse not to use best stats for your job when melding
    Quote Originally Posted by Reynhart View Post
    For me, Stormblood has one thing better than Heavensward : ilvl distribution.
    What pissed me a lot in HW is how farming tomestones was mandatory if you wanted to have access to the content at launch (Neverreap and Fractal only dropping i160 when Gordias required 170)
    At least in Stormblood, the level 70 dungeons dropped i300 where Deltascape only required i295.
    SB,HW, ARR, it is all the same, the only difference was early HW was a bit harder of entry to the first dungeons, but in general, all have the same ratios of ilevel gain when the new 24 man comes out, the new 8 man comes out, and crafting gear alternatives.

    Ya your referring to the first series of HW, the second and 3rd however is exactly the same as SB though.
    (3)
    Last edited by Hamada; 09-13-2018 at 07:45 AM.

  9. #879
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Quote Originally Posted by Hamada View Post
    The only reason for the class lock was to stop tanks using str jewelry. When doing that change, they did not bring up concepts of people cheesing the duty finder walls.

    The ONLY reason for that change for the right was because of tanks wearing STR gear. Even with that, tanks still used i270 right to get around that. They made another change putting some str on tank right so they stop doing it.
    This was exactly why they put the lock on the accessories, it also ties in to what I’m going to say below.

    As an aside about the i270 stuff, the funny thing was, is that raiders were fully prepared to go into Deltascape with i270 Alexandrian accessories because the accessories at the time did not have STR on them. It wasn’t uncommon to see tanks in Expert Roulette wearing their Alexandrian right side.

    Those changes had nothing to do with the NA player base cheesing requirements, just they did not want tanks wearing str right because it made things harder on healers, that is the only reason they did those changes, and that is why it was never addressed because my guess it is a NA player base issue, and they tend to ignore those.
    My honest opinion of this is that the developers have a vision in their head of how we are supposed to play, and when a group goes against that vision (e.g., tanks in DPS stance never touching their aggro combo), the developers don’t tend to like that, as it ruins their vision. So, they implement things to try and stop the behavior: removing the ability equip STR jewelry (or even removing it entirely from tank accessories, as it was when 4.0 launched); trying to add additional affects/potencies to skills under [tank stance] effect to make them use tank stance (there is a DRK ability that makes it seem like it would do more damage in Grit, but it actually doesn’t once you factor in damage penalties from turning Grit on); etc.. But, they eventually realize it’s a pointless endeavor, so they “cave” and try to compromise. Sadly, the compromise is still not enough (at least with regards to tank accessories).

    Now, behavior like this is more common in NA, but it is certainly not limited to NA only; JP cares just as much about optimization and a certain website as NA does (heck, a lot of the top runs in terms of damage and skill tend to be by JP players most of the time). The JP side of it is just less blunt and direct, from what I understand (and that falls in line with how they typically are culturally).
    (1)
    Last edited by HyoMinPark; 09-13-2018 at 08:07 AM.
    Sage | Astrologian | Dancer

    마지막 날 널 찾아가면
    마지막 밤 기억하길

    Hyomin Park#0055

  10. #880
    Player Magic-Mal's Avatar
    Join Date
    Jun 2016
    Location
    Gridania
    Posts
    1,589
    Character
    Malina Loma
    World
    Gilgamesh
    Main Class
    Bard Lv 90
    Quote Originally Posted by Hamada View Post
    No they did not, did you even read what I said? People are able to queue in wrong gear for anything under level 69, basically a dungeon you gain exp for. you can gear in a level 1 weapon and sub level 50 crafter gear and queue for castrum abania. You can queue for current expert, just as long as the right side carries the left to meet the ilevel requirements. They did NOTHING to FIX OR ADDRESS THIS! The only reason for the class lock was to stop tanks using str jewelry. When doing that change, they did not bring up concepts of people cheesing the duty finder walls.





    See? I did this just now, no SB did not address this. The ONLY reason for that change for the right was because of tanks wearing STR gear. Even with that, tanks still used i270 right to get around that. They made another change putting some str on tank right so they stop doing it.

    Those changes had nothing to do with the NA player base cheesing requirements, just they did not want tanks wearing str right because it made things harder on healers, that is the only reason they did those changes, and that is why it was never addressed because my guess it is a NA player base issue, and they tend to ignore those.
    I AM SO LOST RIGHT NOW! You already responded to my quote last page but now you're responding to the same quote with a totally different response that doesn't correctly respond to my quote @_@. I never said SB fixed the ilvl issue I said that SB fixed the "All Classes" issue with DoW players putting on magic gear, since all gear in SB is job-locked.

    You first responded with:
    Quote Originally Posted by Hamada View Post
    If they fully understood the problems here, it would been all fixed for HW, but it has not, and the ilevel skipping is still an issue. They also have not addressed wearing wrong gear or put a gate of ANY KIND for dungeons you do to level up in, i/e 15-69. So no, they do not understand the situation and clearly out of touch. They only did the jewelry because they got tired of tanks being too hard to heal from wearing str jewelry, has nothing to do with knowing how often the player base outside of japan cheese out DF requirements.
    And my response was:
    Quote Originally Posted by Magic-Mal View Post
    Well, not understanding the issue at all is teeechnically an oversight :P. Oh and high-five for also seeing the clear issue with early leveling, players putting on the wrong gear, wrong melds, and that the devs don't seem to know that it's an issue that needs to be fixed.

    I argued the same thing until I fell asleep.
    I actually agreed with you about equipping things incorrectly and that it's an issue and had a whole debate with Kaiva about how there needs to be a warning sign to prevent or at least notify players of equipping something not compatible with them...
    (0)
    Last edited by Magic-Mal; 09-13-2018 at 08:21 AM.

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