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  1. #151
    Player
    Penthea's Avatar
    Join Date
    May 2014
    Location
    Gridania
    Posts
    3,664
    Character
    Nettle Creidne
    World
    Moogle
    Main Class
    Scholar Lv 100
    Quote Originally Posted by kikix12 View Post
    I'm sorry, but the only difference it does is prevent miss-clicks. If a person doesn't know about combo effects, then it means one of two things. They didn't read the tooltips, or they can't read the tooltips. In both cases we have players that will be equally sucky with and without this consolidation. Only the random miss-clicks will be affected, which occurs rarely enough for it to be of little relevance in the bigger picture.
    Sorry no, you're wrong. It won't only affect misclicks. It would also reduce the demand on the player to understand their class because they won't need to understand the most basic requirement of even creating a combo because the game would do it for them. They could spam one button without realising they're doing a combo.

    And you must have quite a good faith in players if you think mostly only random misclicks are why people fail combos. It's not unusual to find players who do dps as if they're completely unaware as to what a combo system is.
    (5)

  2. #152
    Player Dualgunner's Avatar
    Join Date
    Aug 2014
    Location
    Gridania
    Posts
    2,942
    Character
    Lilila Lila
    World
    Coeurl
    Main Class
    Machinist Lv 80
    Button consolidation in a game where a controller player can have access to 50+ buttons in a combat scenario. :thinking:

    L2, R2 in set 1 =16
    L2, R2 in set 2 =16 (R1 is an easy tap to swap sets)
    L2+R2=8
    R2+L2=8
    L3 and R3=2
    L2+L2=4
    R2+R2=4

    58 easily accessible button spaces.
    (3)

  3. #153
    Player
    CainCrimson's Avatar
    Join Date
    Mar 2018
    Posts
    281
    Character
    Alushaun Zenfist
    World
    Coeurl
    Main Class
    Pugilist Lv 88
    I find myself getting drowsy in most dungeons, it limits how many times and when i can run them. There is something very repetitive about them that lulls me to rest.
    (0)

  4. #154
    Player RiyahArp's Avatar
    Join Date
    Oct 2017
    Posts
    1,471
    Character
    Riyah Arpeggio
    World
    Exodus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Dualgunner View Post
    58 easily accessible button spaces.
    Not really that accessible, anything above 32 is a pain to use. the double tap extended bar is really easy to mess up (double tap l2 or r2) and using r+a face button is easier than r alone to switch between sets. But the base 16 is the only viable stuff for combos and very often used OGCDS, with the second 16 for less common stuff. Anything longer feels like just long enough of a delay to mess up moves. Like I used to use r+O to switch to DPS spells as a whm in HW, then r+ triangle to go back to heals, but it was a big pain.

    Like a lot of moves the second or less it takes to switch matters. I can't use cover effectively as pld because there's a delay between selecting target, second 16, activating. Something like Dragon eye is ok because it's not context sensitive as much, i dont need to react with it.
    (2)
    Last edited by RiyahArp; 09-12-2018 at 10:28 AM.

  5. #155
    Player
    Kirsten_Rev's Avatar
    Join Date
    Aug 2018
    Posts
    171
    Character
    Kirsten Revenant
    World
    Mateus
    Main Class
    Bard Lv 80
    Quote Originally Posted by kikix12 View Post
    I'm sorry, but the only difference it does is prevent miss-clicks.
    I respectfully disagree. In virtually every context, in virtually every genre, games thrive when they put control of actions in the hands of players. By automating combos, a layer of control is removed. This would result in me feeling less attached to my character, less engaged with combat, less in-touch with the job I'm playing at the time.

    If you're having trouble managing the game on a controller, then use a keyboard and mouse. Certain control schemes work better for certain genres and for certain people, and there's no shame in switching it up. There are countless titles that were substantially harmed by having to account for either a keyboard / mouse or a gamepad under less-than-perfect situations. SE has managed to walk the rare path with FFXIV of getting it largely right for both, and they'd be insane to change course now.
    (5)

  6. #156
    Player
    FellowKupo's Avatar
    Join Date
    Sep 2018
    Location
    Gridania
    Posts
    3
    Character
    Kaitlin Bellveil
    World
    Leviathan
    Main Class
    White Mage Lv 61
    Yeah, but the quests don’t require you to kill a ton of monsters and the drop rate is 100% so that easily makes up for it
    (0)
    “Mark me, savior of the savages”

  7. #157
    Player
    Darrcyphfeid's Avatar
    Join Date
    Nov 2017
    Posts
    280
    Character
    Kiraine Kalivarsa
    World
    Faerie
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by RiyahArp View Post
    But the base 16 is the only viable stuff for combos and very often used OGCDS, with the second 16 for less common stuff. Anything longer feels like just long enough of a delay to mess up moves.
    Practice more.



    Set2 is L2->R2/R2->L2, Set3 is mostly text macros, Hotbar1 is strictly for seeing CDs. I have no idea why I didn't delete Internal Release; never bothered to redo it post-SB launch.

    Like a lot of moves the second or less it takes to switch matters. I can't use cover effectively as pld because there's a delay between selecting target, second 16, activating. Something like Dragon eye is ok because it's not context sensitive as much, i dont need to react with it.
    Reactive vs proactive is the issue here.
    (3)

  8. #158
    Player
    Penthea's Avatar
    Join Date
    May 2014
    Location
    Gridania
    Posts
    3,664
    Character
    Nettle Creidne
    World
    Moogle
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Darrcyphfeid View Post
    Practice more.
    I don't think this is a fair thing to say. For a start some classes have more abilities than others, so from that alone the difficulty of getting your ui to work for you can be harder or easier depending on what you play. Secondly some people are better suited to joypad, others are better suited to keyboard and mouse. I personally found the joypad clunky as hell in combat. I really hate it. However I know players who love playing on joypad, and some of them find using keyboard and mouse awful.

    I really do think the option to play in either way is one of the great things about this game. You can use whatever you like best and still play in the same content with the same people.

    As a side note I do far prefer joypad for gathering.
    (0)

  9. #159
    Player
    MomomiMomi's Avatar
    Join Date
    Aug 2014
    Posts
    2,527
    Character
    Momomi Momi
    World
    Behemoth
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by Darrcyphfeid View Post
    Practice more.
    Just curious, why did you show less than 32 job actions when they said "anything more than 32 is a pain to use"?

    Quote Originally Posted by Miste View Post
    To be fair you are arguing for it on an assumption as well, the assumption that SE would make it optional.
    Of course I am. My formal request would be "SE, would you please add in consolidated combos as an option?" Your assumption, though, is that they would screw it up. If we're basing anything on that, they should just never make anything new, ever, because I'm pretty sure plenty of players are going to assume they're going to screw everything up with their track record.

    BUT I may have misunderstood what you meant here since I missed a lot of the conversation. Just figured I'd point that out though.
    You did, but you weren't the only one. I should have just worded it better.
    (1)
    Last edited by MomomiMomi; 09-12-2018 at 12:30 PM.

  10. #160
    Player
    Kirsten_Rev's Avatar
    Join Date
    Aug 2018
    Posts
    171
    Character
    Kirsten Revenant
    World
    Mateus
    Main Class
    Bard Lv 80
    Quote Originally Posted by MomomiMomi View Post
    My formal request would be "SE, would you please add in consolidated combos as an option?"
    May I ask why you have thus far not responded to my concerns? I'm honestly curious as to your thoughts. To summarize so you don't have to read through previous posts:

    (1) I do not think any such feature can be truly considered optional, as it will offer more stable performance for the majority of players (I know I'd feel quite self-conscious for mis-clicking a combo if the option were available to never miss);
    (2) I think such a system, if active, would lessen my engagement with my job, my sense of control of my character, and my immersion in combat.

    These twin concerns effectively mean that your optional "QoL" change would harm my in-game experience every time I participated in group combat. Presumably this isn't the outcome you're expecting or seeking, so I'm curious as to your reasoning for why this wouldn't happen.
    (1)

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