Results 1 to 10 of 1204

Hybrid View

  1. #1
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Bourne_Endeavor View Post
    There is a stark difference between not having access to better gear and purposely choosing to make sub-optimal decisions because you think it's fun.
    It also depend on how "sub-optimal" it is. If you can have more fun by only losing a fragment of your efficiency, no one will really care about that. Besides, you could also have builds more inclined toward soloing, with more emphasis on self-preservation, that would be gimped in group content, but that could still be interesting.

    And finally, since most people probably level several jobs, it's not that surreal to think that they would probably chose the optimal setup for their main job, while retaining more freedom when doing less demanding content with their alts.
    (0)

  2. #2
    Player
    KaldeaSahaline's Avatar
    Join Date
    Apr 2014
    Posts
    439
    Character
    Kaldea Sahaline
    World
    Behemoth
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by ko_ View Post
    Tho I'm curious... other then Rath being puinshing what issues does it have? All it tells me is the playerbase is HORRIBLE.

    I love you btw.. don't hate me. I'm not attacking you. I just love rath being so different... hell I'm farming it. And I DON'T farm primals. Rath got me to farm. Thats a win for me.
    Lol, it's ok I don't hate you or think you're attacking me.

    Rath being different is great. My issue with Rath is the healing concept. I understand why they did it, I just don't like it. Others echo'd the same sentiment. DPS jobs are barely engaging, so when you fetter a healer to basically be a DPS (more than they already are) and their rotations consist of 1-3 skills spammed ad-nausea it shows negatively.

    Quote Originally Posted by ko_ View Post
    To whoever thinks getting rid of Yoshi P will fix the game I got news for you. It won't. I don't care who replaces him it won't do anything. Yoshi isn't the person who needs to be replaced... he has bosses you know. He answers to them and suits. So whoever you think will - make the game better- won't if the suits keep on with their same plan. The ONLY way to change anything is for the game to drop insane numbers to where the SUITS and YP's bosses worry.. until then you could put anyone in his seat. Won't change much at all.
    This is your opinion and that's fine to voice it, but you mention "suits keeping on with their plan". Do you have any clarification on this? What plan? is this something you know for a fact?
    (1)

  3. #3
    Player
    Join Date
    Dec 2017
    Location
    Ul'dah
    Posts
    496
    Quote Originally Posted by KaldeaSahaline View Post
    Lol, it's ok I don't hate you or think you're attacking me.

    Rath being different is great. My issue with Rath is the healing concept. I understand why they did it, I just don't like it. Others echo'd the same sentiment. DPS jobs are barely engaging, so when you fetter a healer to basically be a DPS (more than they already are) and their rotations consist of 1-3 skills spammed ad-nausea it shows negatively.



    This is your opinion and that's fine to voice it, but you mention "suits keeping on with their plan". Do you have any clarification on this? What plan? is this something you know for a fact?
    I mean other than what're they are doing now, buisness being what it is. OTher than that I mention that only cause Yoshi's mention in the past about bosses. Not in a bad way but things like the mogstation being a good example. He has no say in that what so ever. A completely different team is in charge of that and nothing he says will change what they do. Do I have hardcore facts no, but I do know he's not the big wig for SE which means he has to have a boss. Even if it's justt the dudes in suits collecting a check not knowing how any of this works. But they aren't goign to randomly change the game cause a few fans want them too. Money has to stop to a point where they stop being happy with their amount. If we want REAL change. Can someone come and offer fresh ideas that makes most of the playerbase happy. Sure. I bet they can, but simply thinking getting rid of YP is the answer to all answers from a buisness point of view is the wrong answer I feel, and knowing how companies are, changing him will do little if anything at all. Hell in most cases it'll doom the project more offen than not. YP doing what he did for ARR is not a normal thing. Thats one of the reasons he's so loved. Saving a game that DIED is not something everyone can do. - But that is just my opinion on the matter with how companies work. Also PLEASE DON'T HATE ME T.T!!!!!!-

    PS. I only say that cause words on the net are horrible displaying tone and I want to make clear even tho I seem to be on the other side of this debate I say my opinion with all the respect for you and the other person. T.T I know things get heated and I'm no better as I mgiht be known to a few people as jumpingthe gun and getting hostle... so yeah. PLEASE :O-- I could be wrong so who knows. I just don't think booting YP is the answer.
    (0)
    Last edited by ko_; 09-11-2018 at 04:10 AM.

  4. #4
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Reynhart View Post
    It also depend on how "sub-optimal" it is. If you can have more fun by only losing a fragment of your efficiency, no one will really care about that. Besides, you could also have builds more inclined toward soloing, with more emphasis on self-preservation, that would be gimped in group content, but that could still be interesting.

    And finally, since most people probably level several jobs, it's not that surreal to think that they would probably chose the optimal setup for their main job, while retaining more freedom when doing less demanding content with their alts.
    Those options exist though. Warrior has builds which favor a very fast paced GCD or slower. VIT melds sacrifice some damage for self-preservation in terms of higher HP. While we don't have solo focused builds, that's by and large because the devs prefer people play together given it's a MMO. That being said, you can easily solo everything 50 and below, and even some 60 stuff.

    And again, you can do that. There is a difference between having sub-optimal stats because you can't obtain the gear (weekly locks) and doing something like 3,000 SkS on Machinist which accomplishes nothing except reducing your damage for no good reason. It's being unique for unique's sake.
    (4)

  5. #5
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Bourne_Endeavor View Post
    Those options exist though. Warrior has builds which favor a very fast paced GCD or slower. VIT melds sacrifice some damage for self-preservation in terms of higher HP.
    Problem is that apart from a very specific value, those build only do raw damage...mainly because all stats only increase damage. It would be different if each stat had some kind of unique flavor. For example, let's take Critical Hit. In Dragon Quest, doing a critical is not just more damage, it also ignores defense. You could technically have some targets with a very high defense that would favor critical builds, even if the damage on paper would be lower than a Det or DH build. If Skillspeed actually increase the number of auto-attacks instead of their damage, it would also be helpful for effects such a Sword Oath or Blood Weapon...
    Quote Originally Posted by Bourne_Endeavor View Post
    While we don't have solo focused builds, that's by and large because the devs prefer people play together given it's a MMO. That being said, you can easily solo everything 50 and below, and even some 60 stuff.
    With content like Deep Dungeon, Eureka, and the decent number of solo duties, I think those kind of builds could be useful.
    (0)