
Originally Posted by
Xlantaa
May be a unpopular opinion, but we got what people asked. So you cannot say they don't listen to us.
- They gave us extreme primal and raids with a considerable difficulty (or acceptable difficulty). People complain it was "too hard, please nerf". Consequence: Nerfed and easy trials on release and high level raids easier compared to Coil of Bahamut and the first steps of Alexander.
- They add some dungeons with some exploration or different paths. People ignores everything and go straight to the end, speed running multi-pull, even blaming those who are "slow", in order to finish as soon as possible. Consequence: All dungeons are linear, straight forward, with nothing more than mobs to kill.
- People don't want to put any effort and want's everything easy and quick, getting frustrated quick when a single wipe happens. Consequence: Mindless grind, which can be long, but is easy enough to clear pushing 2 buttons.
- People buying every thing is put for sale in Mog-station, regardless they are basically glamour, even paying 6€ for a emote, over and over. Consequence: Mog-Station constantly adding things that we should unlock playing the game normally, because they know will be purchased.
Sorry to say, but was the community who is turning this game into what you call "bad". For me it is still enjoyable and I won't stop playing or say "Devs are lazy". I rather say stop complaining about the hard difficulty. Also, asking things such "give us more interesting dungeons with labyrinth layout and more exploration" when you know people will exploit the quickest and straightest forward path, ignoring the rest of the dungeon, is absurd.
Sorry, but in my opinion, players should change first their attitude if we want devs change theirs. They will adapt whatever players will do.
For me, developers listen to us way too much.