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  1. #1
    Player
    Xlantaa's Avatar
    Join Date
    Feb 2015
    Posts
    1,000
    Character
    X'lantaa Lizhashen
    World
    Moogle
    Main Class
    Dark Knight Lv 90
    May be a unpopular opinion, but we got what people asked. So you cannot say they don't listen to us.

    - They gave us extreme primal and raids with a considerable difficulty (or acceptable difficulty). People complain it was "too hard, please nerf". Consequence: Nerfed and easy trials on release and high level raids easier compared to Coil of Bahamut and the first steps of Alexander.

    - They add some dungeons with some exploration or different paths. People ignores everything and go straight to the end, speed running multi-pull, even blaming those who are "slow", in order to finish as soon as possible. Consequence: All dungeons are linear, straight forward, with nothing more than mobs to kill.

    - People don't want to put any effort and want's everything easy and quick, getting frustrated quick when a single wipe happens. Consequence: Mindless grind, which can be long, but is easy enough to clear pushing 2 buttons.

    - People buying every thing is put for sale in Mog-station, regardless they are basically glamour, even paying 6€ for a emote, over and over. Consequence: Mog-Station constantly adding things that we should unlock playing the game normally, because they know will be purchased.

    Sorry to say, but was the community who is turning this game into what you call "bad". For me it is still enjoyable and I won't stop playing or say "Devs are lazy". I rather say stop complaining about the hard difficulty. Also, asking things such "give us more interesting dungeons with labyrinth layout and more exploration" when you know people will exploit the quickest and straightest forward path, ignoring the rest of the dungeon, is absurd.

    Sorry, but in my opinion, players should change first their attitude if we want devs change theirs. They will adapt whatever players will do.

    For me, developers listen to us way too much.
    (10)

  2. #2
    Player
    Archchancellor's Avatar
    Join Date
    Sep 2013
    Posts
    127
    Character
    Girl Cat
    World
    Cactuar
    Main Class
    Archer Lv 100
    Quote Originally Posted by Xlantaa View Post
    Sorry, but in my opinion, players should change first their attitude if we want devs change theirs. They will adapt whatever players will do.

    For me, developers listen to us way too much.
    This, this a 1000 times this.
    (4)

  3. #3
    Player
    Alleo's Avatar
    Join Date
    Jul 2015
    Posts
    4,730
    Character
    Light Khah
    World
    Moogle
    Main Class
    Arcanist Lv 91
    Quote Originally Posted by Xlantaa View Post
    May be a unpopular opinion, but we got what people asked. So you cannot say they don't listen to us.
    You are right that they sadly sometimes listen to the wrong kind of playerbase (or at least it feels that way since we dont have the numbers they have) and at the same time somehow turn away when there are complaints and feedback on other content like Eureka or Diadem. The problem for SE is, that they have no real survey thus they will either have to take "feedback" from the data that they get and that can be interpreted wrongly or only have those that complain somewhere. Surveys would at least offer a new way to get feedback and if in that way they see that a majority want easier or harder content they could react to that and we would have to accept that most want it in a certain way.

    But I would not put all the blame on the community. People will often find the easiest way to do something but that doesnt mean that the devs have to make it easy from the start. We could still have dungeons with exploration and people that want to do them quick could still do that and all the others could enjoy complexer dungeons. Heck put some creative achievements behind it and more might even take their time.

    Also sometimes they overdo it. Steps of Faith is imo a good example. It was just a badly designed content in my eyes because it was part of the story and locked HW behind it and introduced something else with the cannons and chains. This was making it all quite a horrible experience with randoms because now people could really hinder a run and on top of that even if you knew that it was a wipe you would have still had to wait until he was at the very end. This made it quite horrible with the learning experience and thats also one of the reasons quite a few people bailed out of it as soon as it popped up. Their solution was , to nerf it into the ground instead of changing something about the wipe mechanics.


    Quote Originally Posted by Selova View Post
    Yeah, get rid of the guy who literally saved this mmo from vanishing into existence, that sounds like a great idea. Yeah, the game is incredibly lacking in a lot of areas but getting rid of Yoshida isn't going to fix anything.
    Just because a person did something great once, does not mean that they will always be perfect for the position. It should never give them the free card of always being at that place. (And no I am not saying that he should be kicked but that a exchange should not be hindered just because of some past great deeds if it truly holds back the game)
    (0)
    Last edited by Alleo; 09-10-2018 at 06:54 AM.