Which is fine, and you aren’t incorrect in saying that Skill Speed was preferred over Determination for HW BRD, but SB BRD did change, and there have been a variety of third-party resources dictating this since 4.0 launched.
Stats may change again in 5.0, so I would recommend going forward, if you want to optimize on the level of substats, search for information from people that will test that. First thing I did when configuring BiS (before any were officially released—this was before Deltascape dropped) was research what Theorycrafters were surmising, and what other top-tier BRDs were surmising so that I would have a foundation to build on when the time for considering substats came—I’m not the greatest with mathing out the gains of substats, so I leave that to the pros; the only knowledge I already had going into my research was that Crit would probably be the most valued, and that was just from reading on how our Repertoire mechanic worked.
I did the same for optimal rotations/openers, since BRD was overhauled so much that the rotation is nothing at all like it was in HW (I miss juggling my 4 damage buffs...).
At an optimization level, it does matter. The only time GCD clipping is a gain is typically during a Minuet+RS window (usually involves triple-weaving a 3-stack PP with Barrage+EA if you don’t get an RA proc—even then, the BRD Kings have advised of alternate ways to try and avoid this...just sometimes it’s not that easy when RNG is throwing procs at you), or in Mage’s Ballad with Bloodletter + EA + Bloodletter. But this is getting into the optimization of BRD, which is another conversation for another time. Just know that GCD clipping on any job is not a good thing, nor a desirable thing lol.I did notice things like Pitch Perfect can clip a little into the GCDs but I didn't think it was game-breaking because as I said to Miste, I didn't know the stats changed. I wasn't blatantly melding wrong. I was unknowingly though, as I find out now.
With current BiS, that’s as high as we go—because the 2 Tomestone Rings give us Skill Speed (our headpiece does, too, as well as a couple pieces), and we begrudgingly take them in high crit builds because we also gain a substantial amount of Crit. We don’t want to meld Skill Speed. That’s the point I’m trying to make here; not that you can “go higher”. You certainly can, but BRDs don’t want to go higher (it feels absolutely awful, in my opinion...).2.40 and that's the limit? Well, just going to say, you can definitely go faster... You just need uh, a lot more than 982.
Speculation now is that, in 4.4, Crit will become king again with regards to substats. Our skill priority probably won’t change all that much (Crit > D.Hit > Det), but we may take higher skill speed builds if we gain a substantial amount of Crit at the same time. 4.4 will tell us when we see the substats on i400 Tomestone gear versus the Savage gear (and maybe even crafted, because High Crit uses a pentamelded i350 bracelet simply because we can shove 100+ Crit into it).
But I digress; this is, again, getting into BRD optimization, which is another conversation for another time.
The system has room for improvements (specifically with using higher-tier books for buying lower-tier items, especially since the first floor always has the most in terms of loot with accessories + belt), but I’ll take it over the Coil system where you didn’t get any tokens to save up for later. You either got your loot, or it didn’t drop, and you were forced to wait until it did. There was no “Well, I didn’t get it this week either, but next week I’ll have 4/6/8 books, so I can buy it instead”—it was “Well, it didn’t drop this week either... maybe next week...” > Next week comes along > “Well, it didn’t drop this week either... maybe next week...” > ad nauseam.Oh I did buy stuff. BRD is still wearing the hat. I actually got those very boots and my MCH wears them now. My SMN has O2S boots too. I can't remember which jewelry pieces they have but both have either hand-me-downs from BRD or what ever I got from extra books. Regardless I still can't stand the system. That's why I'm here!
The coffer is also a great addition to the final floor, as now that’s even less RNG to deal with—in a static, everyone will have their weapon guaranteed by the 8th clear if you allow each person to get a coffer each clear, and they’ll still have 8 pages to spend on something else they want—be it for another job or their main. This may not apply to PUGs, but that’s why I run with a static (aside from wanting consistency with regards to performance and strats): I don’t have to fight for gear in there, or for gear upgrade pieces (Polishes and Twines/Weaves).
As for the drops themselves, if you mean “My piece hasn’t dropped yet, and it’s been three weeks now”, that’s just RNG doing its thing. It’s present in everything in this game. The game gives you more to work with despite RNG than it did back in ARR (pages); and a bit more now in SB than it did in HW (weapon coffers). I’m not sure what aspect you specifically dislike (RNG or the pages), but there are always worse alternatives (and there have been in the past). And the RNG will never go anywhere; it’s the developers shallow way of keeping people in the content/keeping people subbed.