


I agree with most of the things written in the opening post.
The other day I was working on normal Alphascape, and found myself asking what was even the point of getting the tokens. They drop i380 gear that will be quickly replaced by the Genesis one, and frankly I personally don't see any point of doing them anymore. I'm guessing it's meant for gearing up alts or something, but as someone who only play 2 jobs, I find it a bit pointless as I'll replace all that gear soon enough anyway.
As a result, after completing the MSQ, Alphascape and the new Trial, I found myself with... absolutely nothing to do. In less than a week into the new patch. I've no interest in Savage content (more power to you if you do), so now the only thing I can work on casually is crafting.
And crafting is a whole new can of worms, too. Everything about it seems like a chore, from having to navigate the awkward inventory and retainer system, to waiting for a specific time of day to gather the resources you want. All so that you can repeat the same rotation over and over again (that can even be macroed, for Pete's sake) to get a subpar equipment that will be replaced soon.
I'm just curious where all the resources are being allocated to, since we seem to be getting less and less with each patch. Less dungeons, less gear sets, etc. All while not addressing some of the biggest complaints the game has, like housing for example. I'm just hoping they are prepping up for something big soon, because things are growing very stale and repetitive real soon.
As of right now, I'm mostly treating the game as a single player game that I play once every 3 months.
I agree with most of the things written in the opening post.
The other day I was working on normal Alphascape, and found myself asking what was even the point of getting the tokens. They drop i380 gear that will be quickly replaced by the Genesis one, and frankly I personally don't see any point of doing them anymore. I'm guessing it's meant for gearing up alts or something, but as someone who only play 2 jobs, I find it a bit pointless as I'll replace all that gear soon enough anyway.
If you don't do savage, you have full genesis gear on 2 jobs after about 20 weeks (no weapons though, with that it's more like 25 weeks).
If you get 380 normal raid gear in the first month those pieces might last for 2-4 months and then you only replace one piece per week... that is not thaaaaat short.



Thanks for your input! You're not wrong, but considering I don't really do Savage content, I'm not in a hurry to gear up quickly either. Not that it matters anyway, since you only need i350 (355?) to do the MSQ, Trial and NM Alphascape.If you don't do savage, you have full genesis gear on 2 jobs after about 20 weeks (no weapons though, with that it's more like 25 weeks).
If you get 380 normal raid gear in the first month those pieces might last for 2-4 months and then you only replace one piece per week... that is not thaaaaat short.
For me personally, gearing up beyond that is just preparing to meet the requirements for the next patch. I guess I just find the threadmill very pointless if you are not a raider, since everything else in the game doesn't require it in the least. I realize that's the nature of themepark MMOs, though, so maybe I'm just growing tired of them in general.
In addition to the local fauna we're also fighting against an ancient war machine that is easily on par with if not stronger than Shinryu who was touted to be the same tier of Primal as Bahamut himself.
Bahamut who, in canon, we haven't fought at his full power, lest you think Bahamut Prime was him at his peak.
Didn't you see where I said I thought the raids did power scaling very well?In addition to the local fauna we're also fighting against an ancient war machine that is easily on par with if not stronger than Shinryu who was touted to be the same tier of Primal as Bahamut himself.
Bahamut who, in canon, we haven't fought at his full power, lest you think Bahamut Prime was him at his peak.
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