Dungeons are meant to be casual content. That's why it award players with currency to eventually purchase comparable end-game gear to players who can do savage raids and get the drops in much shorter time. Not "gud" enough for savage? Do dungeons and you too can get high-end gear, but you'll be restricted to 0-1 pieces per week. It's a trade off. That said, why make savage dungeons? Savage raids and ultimate raids were implemented to appeal to the 5% of the community that clears them, the normal raids, extreme trials, and dungeons are meant for the rest of the player base.