Oh zu dem Thema Grafik und Clipping und so gibt es etwas aus einem aktuellen Interview von der Gamescom:
https://www.reddit.com/r/ffxiv/comme..._and_soken_at/We like high-end games and want to play games like that, so we think about things like using more bones, making the movements smoother and making long hair flow better etc.
But if we did those things, then we'd only be able to add 2/3 the amount of equipment per patch. Volume is part of quality, so we can't let that drop either. It's a double edged sword. Our current assignment is to keep researching how we can efficiently create high-level assets. If timing works out, then maybe we'll be able to update graphics.


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