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  1. #1
    Player
    Darrcyphfeid's Avatar
    Join Date
    Nov 2017
    Posts
    280
    Character
    Kiraine Kalivarsa
    World
    Faerie
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Redname View Post
    What i wanted to ask is if you really think the combat is boring.
    Yes, combat is boring. But not because it's slow. It's only interesting when there are lots of mechanics happening that you're unfamiliar with, because once you're familiar with them there's little if any variance and you fall into a routine.

    Which is also why low-end content*, FATEs, hunt targets and Diadem/Eureka (effectively hunts/FATEs) turn some people off. The minute you remove the "dance" aspect of the game you're left with only the job's rotation. It's nearly as engaging as hitting a striking dummy.

    * Low level content has little in the way of oGCDs, which speed up the pace of button pressing, and depending on fight also have less involved/obsoleted mechanics.
    (24)

  2. #2
    Player
    Penthea's Avatar
    Join Date
    May 2014
    Location
    Gridania
    Posts
    3,664
    Character
    Nettle Creidne
    World
    Moogle
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Darrcyphfeid View Post
    Yes, combat is boring. But not because it's slow. It's only interesting when there are lots of mechanics happening that you're unfamiliar with, because once you're familiar with them there's little if any variance and you fall into a routine.

    Which is also why low-end content*, FATEs, hunt targets and Diadem/Eureka (effectively hunts/FATEs) turn some people off. The minute you remove the "dance" aspect of the game you're left with only the job's rotation. It's nearly as engaging as hitting a striking dummy.

    * Low level content has little in the way of oGCDs, which speed up the pace of button pressing, and depending on fight also have less involved/obsoleted mechanics.
    Even faster paced games can have boring combat if there is little to do other than just spam your rotation. No matter how mechanically interesting a class is, it eventually becomes dull if the encounter itself is little more than a target dummy.
    (2)

  3. #3
    Player
    Darrcyphfeid's Avatar
    Join Date
    Nov 2017
    Posts
    280
    Character
    Kiraine Kalivarsa
    World
    Faerie
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by MomomiMomi View Post
    I'm going to guess that most of the people against it don't play on a controller, where of the 8 buttons you have immediate access to, 6 of them are dedicated to executing your combos. Which makes accessing any other buttons really clunky.
    I started on PS3, moved to PS4, now play on PC with a controller. Have never had a problem fitting my buttons onto my crossbar with any of the 15 jobs, during any of the 3 eras of the game.

    If you think accessing buttons is clunky on controller, you've done goofed with your approach to setting up your bars. Which is the pitfall of having a fully customizable HUD, and ultimately one that single-button combos won't solve. The rest of your stuff will still be clunky until you devise a better approach for your own personal playstyle.

    As the person that accidentally kicked this off and derailed the thread: Even if single button combos were an optional feature, it would still cause problems. The primary reason for them inevitably doing this is for button bloat, which means they would consolidate combos and immediately replace them with other, newer buttons to press. This would leave the total number of buttons the same for people opting in with the toggle, but increase them for anyone that's serious about controlling their character and/or that wants to remain engaged.

    Quote Originally Posted by Penthea View Post
    Even faster paced games can have boring combat if there is little to do other than just spam your rotation. No matter how mechanically interesting a class is, it eventually becomes dull if the encounter itself is little more than a target dummy.
    Agreed. Which is why most games don't work on a static rotation for both player and enemy attacks, but this one does. Presumably for ease of balancing, though whether or not that's actually been a success is debatable.
    (3)