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  1. #1
    Player

    Join Date
    Feb 2018
    Posts
    34

    Its ffxiv combat really so slow and boring?

    I saw a lot of people complaining about the 2,5 GCD and even comparing it to turn based combat.
    To be honest i came from a old mmorpg where animations were very slow. So here i just saw it more fluid and i never understood why people complained.
    Doing old content can be easy once you have repeated the same thing a lot and maybe then the combat can look stale.
    But can you really complain about slow combat trying to clear things like Kefka savage?
    I use black mage and after seeing videos and guides, it looks like you havent time to breath during all the fight.

    What i wanted to ask is if you really think the combat is boring. And what example would you use to describe a fast combat system since it seems i havent experience
    (8)

  2. #2
    Player
    Risvertasashi's Avatar
    Join Date
    Apr 2014
    Posts
    4,706
    Character
    Makani Risvertasashi
    World
    Ultros
    Main Class
    Conjurer Lv 50
    It at least partly depends on your expectations. If you normally play slower paced games, your view is going to be different from someone coming from faster paced action games.

    Your post also hints at something I think is rather important: The encounter's mechanics and designs play a big part in this. It's probably why some people dislike Eureka/old Diadem so much: Sitting there doing your combat rotation with no mechanics to do and so on really highlights the weaker areas of the combat system.

    Quote Originally Posted by Redname View Post
    What i wanted to ask is if you really think the combat is boring. And what example would you use to describe a fast combat system since it seems i havent experience
    For what it's worth, I really enjoy MH:W's combat system. I think MHW's behemoth crossover is a lot more interesting than FF14's Rathalos crossover. Not by any fault of the devs, but Rathalos does not have the elaborate moves typical of FF14 primals which is normally what keeps it interesting. MH:W relies less on elaborate attack patterns and mechanics, but correctly timing things, looking for openings, and snap decisions and so on are very important. I still like FF14 (I view it as a bit more tactical and that style suits me just fine), but I can also see how others would prefer something like this.

    In fact, I suggest you go check out some MH:W Behemoth videos. It gives a pretty good idea of what a more action-combat oriented Final Fantasy could look like.
    (7)

  3. #3
    Player
    Darrcyphfeid's Avatar
    Join Date
    Nov 2017
    Posts
    280
    Character
    Kiraine Kalivarsa
    World
    Faerie
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Redname View Post
    What i wanted to ask is if you really think the combat is boring.
    Yes, combat is boring. But not because it's slow. It's only interesting when there are lots of mechanics happening that you're unfamiliar with, because once you're familiar with them there's little if any variance and you fall into a routine.

    Which is also why low-end content*, FATEs, hunt targets and Diadem/Eureka (effectively hunts/FATEs) turn some people off. The minute you remove the "dance" aspect of the game you're left with only the job's rotation. It's nearly as engaging as hitting a striking dummy.

    * Low level content has little in the way of oGCDs, which speed up the pace of button pressing, and depending on fight also have less involved/obsoleted mechanics.
    (24)

  4. #4
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Even with a 2.5 gcd, to compare it to turn-based single player games is ludicrous. It isn't that slow, and mobs don't wait for you to make a decision. I totally understand why this game uses the 2.5 gcd, and it is definitely to deliberately slow down combat. The casual are in far greater number, and this needs to be accounted for when suggesting things like more difficult casual content, and shorter gcd.

    Speeding things up is definitely one way to make things more difficult, and I am surprised it isn't being used more often. From my experience, content in this game is made more difficult by ramping up damage and stacking mechanics. Well, how about making things much faster and reducing gcd time to balance it out? Isn't there going to be some kind of boss-rush mode in the next patch? I wonder if battle speed will increase as you progress. It is one sure way to guarantee failure. Keep going until schite is so fast you just drop your controller and say "eff this!"
    (2)
    Last edited by Gemina; 09-05-2018 at 04:37 PM.

  5. #5
    Player
    TalithaSolarien's Avatar
    Join Date
    Apr 2018
    Posts
    360
    Character
    Talitha Solarien
    World
    Odin
    Main Class
    Bard Lv 100
    Coming from a game that enforces you to stick to it's 0.45 GCD if you want to be effective (TESO if you want to know) I actually enjoy the 2.5 GCD. Also at level 70 most classes have enough oGCDs or procs to make the gameplay feel faster.

    I think the balance with the GCD we have at 70 is well done for most players.
    (3)

  6. #6
    Player
    Yzuna's Avatar
    Join Date
    Sep 2012
    Posts
    120
    Character
    Yzuna Oengus
    World
    Omega
    Main Class
    Gladiator Lv 67
    I don't find it slow. It has, at 70, a lot of oGCDs skills.
    But I do find it boring.

    As a DPS, you don't have to react, adapt, ajust. Just do your rotation, endlessly, mindlessly.
    As a healer, you can top off someone/the party with a couple of cast.
    As a tank, enmity is decided with the first aggro combo, and it's then set in stone for the rest of the fight.

    There was a small use for things like Silence/Stun/Bind/Sleep in the early ARR, but instead of building around it, they choose to forget it.
    You don't have teamwork, synergy between jobs for dps, you just stay in your bubble and work on that rotation.

    The only things that makes the fight interesting, are the mechanics of the fight, and even then, when you are familiar with it, it become trivial, because everything is scripted/telegraphed/timed.
    Also, the animations are mostly gorgeous, which helps a lot.

    I loved FFXI combat gameplay, it was slow and strategic. JA, spells and WS had to timed and planned.
    I loved Blade&Soul combat gameplay, if was fast, dynamic, and you had to react, adapt.
    I enjoyed Aion combat gameplay, it was fast and adapatative.

    FFXIV combat gameplay ? I bear with it, for the aesthetics the heavy mechanics fight that are, at least, fun to do when you are learning them. And others things that I like in the game.
    Which is also why I don't really like DPS, and vastly prefere Healers and Tanks.
    (15)
    Last edited by Yzuna; 09-05-2018 at 05:25 PM.

  7. #7
    Player
    Daemic's Avatar
    Join Date
    Feb 2017
    Posts
    78
    Character
    Falling Tower
    World
    Malboro
    Main Class
    Monk Lv 80
    Combat is boring because it's a stagnant, static skill system: each player has the exact same skills as others of that class. There's no variety or creativity like in build-based systems. The simplicity is mind numbing, and rote memorizing the "optimal rotation" of your tiny pool of abilities is the opposite of enjoyable.

    At least healing and tanking is a dynamic enough experience to stimulate some brain function.
    (4)
    Last edited by Daemic; 09-05-2018 at 05:30 PM.

  8. #8
    Player
    Keicho's Avatar
    Join Date
    Sep 2014
    Posts
    169
    Character
    Tem Saris
    World
    Odin
    Main Class
    Warrior Lv 80
    the combat is slow yes, but its perfect.

    u have to choose which way you go, debuff enemy, strenght yourself.. dot the enemy.. and not just faceroling over the keyboard.
    i hate ppl dont play ffxiv bcs the combat, bcs its such an amazing game
    ffxiv is for me moorpg number 1, i play sometime other games but not realy activ.


    the game is good how it is. and it isnt feeling slow in late game

    and tbh, u cant use all ur skills while doing the raids, taht isnt posible. and there the problem. while other ppl walking slowly to do a raid mechanic, pro players would be much faster and hold cds many beter down (in fast combat) so they have like 3-4x more dps. and tahts the problem. boss will be down in few mins bcs SE has to support casual players to.

    so its good how it is. its perfect. do t he fights hard, not the combat fast.
    (0)
    Last edited by Keicho; 09-05-2018 at 10:20 PM.

  9. #9
    Player
    PyurBlue's Avatar
    Join Date
    May 2015
    Posts
    727
    Character
    Saphir Amariyo
    World
    Brynhildr
    Main Class
    Thaumaturge Lv 40
    At low levels it does feel rather slow, I think even casual players may feel this way. Things do get better at higher levels though and I wouldn't call FF14 boring overall. It doesn't have the best combat system, but the devs have managed to make it pretty engaging for what it is I think.
    (0)

  10. #10
    Player
    Derio's Avatar
    Join Date
    Jun 2015
    Posts
    3,368
    Character
    Derio Uzumaki
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    At low levels it feels super slow. However at 70 it feels at a moderate pace. Honestly if they made the GCD .5s shorter it would be perfect.
    (2)

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