To me it's slow and boring, even with mechanics involved. I feel like if it's going to be this slow rotations should be a bit more complex.
To me it's slow and boring, even with mechanics involved. I feel like if it's going to be this slow rotations should be a bit more complex.
This the first mmo where I come across the concept of gcd. So I can agree to this very much. I remember complaining during my trial period that I hate having to wait for gcd after every skills. It felt slow, boring, and weird to me. I played a melee and a caster until level 20 each before stopped playing.
At higher levels where you get more buttons to press and have mechanics to lookout for, it does feels better.
I don't really find the combat slow or boring, but I find spammy mmos to be pretty terrible, so that may be why.
I find some of the players slow and boring if anything compared to the game it self -.-; Seems many people are afraid of taking chances or even following mechanics which makes it more annoying than actual combat.
Boring is subjective but slow yes especially if you compare to combat like Tera or other games.
That's just how FFXIV was built, i guess one either likes it or one does not
For me, absolutely I find it boring. Partially because where I come from and partially because the devs can't find a happy medium between encounters and its either one extreme or the other.
When I first started FFXIV way back in the 1.0 era, I came from an older MMO which had the same slower paced combat. So back in those days I didn't really mind it as much because it was what I was used to. When it was time for FFXIV 2.0 I was playing TERA during the downtime and since I became used to that style of combat, only then did I really take noticed just how boring the combat was here.
As for the happy medium part. The devs did a good job at masking the slow combat by making later fights more or less a dance fest between all the mechanics going off at once. Based off videos I've seen of Kefka Savage. The fight looks about 80% dancing to avoid mechanics and 20% actually fighting him in respect to doing damage. That;s one side of the extreme. The other side being where its about 90% actually fighting the boss vs the 10% doing the mechanics dance. Where its just kick the boss in the shin with your basic rotations till it falls over dead and side step once or twice to avoid an aoe or mechanic. Without the dance, the mask is gone and the boring combat shines through. It's always going to be about the dance. Without re-doing the whole combat system from scratch they can never accomplish a happy medium between the dance and actually fighting it.
This is one of my personal problems as well. I know a lot of people didn't enjoy the rotations in HW, but I did. Going from 3.5's DRG rotation to 4.0's rotation, for example, felt really bad with how much downtime/little variance there was. They tweaked the job a couple times and it felt... better, I suppose, but it's still very much lacking. WAR's problems are well documented and its current iteration with Inner Release is not very satisfying. The oohs and aahs from spamming Direct-Crit Fell Cleaves wore off pretty quickly and that's basically the bulk of the job now.
I sometimes feel like I'm the only person in the forums who plays the game and enjoys it for what it is.
With no ifs or buts attached.
"You have a heart of gold. Don't let them take it from you!"
Don't consider it slow, but it is boring.
I actually wish they would simplify the rotations because they're so uninteresting. We don't need so many different button presses when we could accomplish the same thing with less.
I'd just like to ask people who play other MMOs how "build-based" systems are better than this. Because, from what I've heard of these "build-based" MMOs like WoW (which you get one class per character and from what I've heard you have to uproot everything to re-build), if you are not the optimal build people refuse to play with you essentially. So, essentially everyone is optimal build all the time so how in the world is a "build-based" system where everyone has THE EXACT SAME BUILD any more "various" than Scholar has this, dragoon has this, paladin has this, end of story. In fact, it sounds like the PLAYERBASE is doing what the devs of this game have done in that respect, which is limit everybody to having the exact same "build".Combat is boring because it's a stagnant, static skill system: each player has the exact same skills as others of that class. There's no variety or creativity like in build-based systems. The simplicity is mind numbing, and rote memorizing the "optimal rotation" of your tiny pool of abilities is the opposite of enjoyable.
At least healing and tanking is a dynamic enough experience to stimulate some brain function.
The only game that I can think of where builds really make a difference and actually are various and changed things is Warframe... but that's not really an MMORPG, but an MMO
Honestly, I'd rather NOT have a build-based system in FFXIV if it allows players to discriminate against others for dumb reasons.
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