you know what.. I didn't think about that. You could do both, that would actually make everyone happy and improve people's investment. wow.. I been so on one path it was hard to look at it another way. The more you know right?Why not both? Give us maps full of stuff to do for all those that want this and also give us more dungeons, better raid bosses and more. Its not like they would need to only do one of them. I mean they somehow put all the work into perform which is also something probably only a small part of the community really deeply uses. Yet they have done so.
Also if we argue about only doing it once: Why should they even care about a good story? Players only do it once right?
There is still a bit to see unlike a real desert. Heck how about a whole map that is like the burn? With nothing but white sand. I think realism can take a bit of a backseat if you design something for a fantasy game. (And lets not forget that we also have reefs in our ocean, that is full with life too)

Nintendo might sue.I can see it now...
New Feature Added: Animal Catching!
> Minion animals will now be able to be found and captured within the open world with the use of the new Capure Net tool!
> A total of 10 minion animals can appear on the maps of Stormblood.
*Players must have completed the quest "Stormblood"
*Players must be a Level 70 Disciple of Land job
*Minions caught will be unsellable and untradable
*Minions caught once cannot be caught again
*The Catpure Net cannot be used while mounted
*The Capture Net cannot be used while diving or swimming
> Players will be able to keep minions they catch and house them in their own estates!
*Estates can house a max of 2 pets
*Apartments cannot house pets
*Pets can only be placed by the owner of the private estate or Free Company Estate
> More animals will be added over time.
I have played this game since 1.0. In the last 12 months I have only been subscribed for 2 maybe 3 of them of lately. My total sub time has been for 1400 ish days.
That being said I have been here a while.
How I feel, is that I have been playing a MASSIVE time sync. Reset button far too often. I would be very disappointed if they added another expansion, with more leveling and time syncing.
My HW relic that I spent a good 12 months on is now completely obsolete and replaced by this strange place they call "pagos" and I literally dont find it fun at all, and a slap in the face for all my hard work for my Relic.
This all being said i am checking out. Tired of constantly pressing the reset button, and at the same time being a very, very old player.
Thats my two cents i suppose. Perhaps ill elaborate later, but I am checking out at this point.
What could they change?
Stop pressing reset. Make an end game that would have taken the 5 years of constant resetting to actually get to. I am tired of feeling reset and like all of my work is for nothing. That is all.
Thats still way too harmless. Hmmm...you need a certain (specialist) crafted item to try to capture it and one part of it only drops in Pagos in certain chest that has a drop rate under 0,1 %. The other one can be found in Diadem 2.0 because we want to keep the content alive. After you crafted it you can only use it once and the pet itself has only a capture rate of under 10%. Also it has a certain time and weather condition to spawn and if its spawns you need to wait a random amount of time to try and capture it...also this is not a pet that only spawns for the person but is catchable by everyone. Happy (toxic) hunting.
Community reaction: That is too complicated and not fun.
Devs: See we do exactly like they asked us to do and they still complain.
x) It may be a bit over the top but I honestly can start to see them doing something like that..
Letter from the Producer LIVE Part IX Q&A Summary (10/30/2013)
Q: Will there be any maintenance fees or other costs for housing, besides the cost of the land and house?
A: In older MMOs, such as Ultima Online, there was a house maintenance fee you had to pay weekly, but in FFXIV: ARR we decided against this system. Similarly, these older MMOs also had a system where your house would break down if you didn’t log in after a while in order to have you continue your subscription, but this is a thing of the past and we won't have any system like that.

Honestly my biggest issue with the game, and maybe this is true of other MMOs as well, I don't know, but...
Why raid? Sure, there's the vaunted ilvl increase, but WHY? What do you need it for other than to raid?
I just wish there was some content, even ONE piece (I'm not counting Ultimate) of content for raiders that you needed raid gear to be able to do. Something different, something you could go into after raiding to make use of your gear because, outside of raiding, you don't need that gear for ANYTHING. Hell, unless you care about min-maxing, you can get on just fine with crafted/tome gear half the time.
I stopped raiding in Deltascape because, outside of Ultimate which had the same issue, I didn't see a reason to raid. Farm raid to do raid to farm raid to keep doing raid. Rinse and repeat. Combine with the constant gear turnover, lack of initiative outside of the raid itself, and it's just... Eh.
Or I could just be burned out and salty. That's a possibility too! :P
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