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  1. #1
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    Quote Originally Posted by Magic-Mal View Post
    I didn't neglect anything... The point I was alluding to was that there's a trend where many, many maps are empty and abandoned or in ruins making it easy for SE to make a large map because there's nothing to be made.

    The other point was that the maps have nothing to do in them. Nothing to find. I'm not neglecting any lore. I'm actually using the lore to support my point that lore is like an excuse for everything being empty. I wouldn't have a problem with maps in ruins if there were things to find and do there.

    Imagine you're a map designer for a game. You could easily make a ton of empty/ruined maps and just say So-So abandoned it/had a war here and call it lore... But ruins and destruction does NOT mean there can't be neat things to find in all the ruins.

    It's easy to say this when you don't have to actually design it, and then why put so much work into it when players are only going to do said area once or twice. Developers already cut corners cause things don't get used or seen. But moving from THAT, what can they put in there? We have hunts, and fartes but not alot of people like or do those. We all want them to do more detail but the question is what kind of detail?
    (1)

  2. #2
    Player Magic-Mal's Avatar
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    Malina Loma
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    Gilgamesh
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    Bard Lv 90
    Quote Originally Posted by ko_ View Post
    It's easy to say this when you don't have to actually design it, and then why put so much work into it when players are only going to do said area once or twice. Developers already cut corners cause things don't get used or seen. But moving from THAT, what can they put in there? We have hunts, and fartes but not alot of people like or do those. We all want them to do more detail but the question is what kind of detail?
    Flip back a page or two and read up to here. A few of us were discussing all the things that could be in maps.
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  3. #3
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    Quote Originally Posted by Magic-Mal View Post
    Flip back a page or two and read up to here. A few of us were discussing all the things that could be in maps.
    I went back, but I'm still left with the question why would they do that when a good chunk of the playerbase is only going to do that once. And I'm basing this off of fates and hunts. I dunno, I might just be not seeing it, but the emopty maps I think is the least of their problems. I rather them fix and make dungeons more fun and repeatable honestly. I could give a crap less about the -openworld- Give me more fun dungeons, make bosses more like rath in design. - what I mean by THAT is make them hurt, make them random or something. Give us as players a reason to get good.- FIX HOUSING!!!! That's what I wish SE would do for a small list. But I'll end my comment with I just don't see it, but hey I'm not saying it's a bad idea. I just don't know even with the ideas I read how it'll be worth it.
    (0)

  4. #4
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    Alleo's Avatar
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    Light Khah
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    Moogle
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    Arcanist Lv 91
    Quote Originally Posted by ko_ View Post
    I went back, but I'm still left with the question why would they do that when a good chunk of the playerbase is only going to do that once. And I'm basing this off of fates and hunts. I dunno, I might just be not seeing it, but the emopty maps I think is the least of their problems. I rather them fix and make dungeons more fun and repeatable honestly. I could give a crap less about the -openworld- Give me more fun dungeons, make bosses more like rath in design. - what I mean by THAT is make them hurt, make them random or something. Give us as players a reason to get good.- FIX HOUSING!!!! That's what I wish SE would do for a small list. But I'll end my comment with I just don't see it, but hey I'm not saying it's a bad idea. I just don't know even with the ideas I read how it'll be worth it.
    Why not both? Give us maps full of stuff to do for all those that want this and also give us more dungeons, better raid bosses and more. Its not like they would need to only do one of them. I mean they somehow put all the work into perform which is also something probably only a small part of the community really deeply uses. Yet they have done so.

    Also if we argue about only doing it once: Why should they even care about a good story? Players only do it once right?

    Quote Originally Posted by Sigma-Astra View Post
    Well, to be fair, we do have a whole desert area where there's not much in it either near Forgotten Springs, that does make sense that there's more monsters than actual intelligent life. I do agree with everything you've posted afterwards, but we do have a desert zone and it is pretty bland yet somehow we don't have nearly as many complaints about it as we with the Ruby Sea.
    There is still a bit to see unlike a real desert. Heck how about a whole map that is like the burn? With nothing but white sand. I think realism can take a bit of a backseat if you design something for a fantasy game. (And lets not forget that we also have reefs in our ocean, that is full with life too)
    (1)
    Last edited by Alleo; 09-03-2018 at 10:10 PM.
    Letter from the Producer LIVE Part IX Q&A Summary (10/30/2013)
    Q: Will there be any maintenance fees or other costs for housing, besides the cost of the land and house?
    A: In older MMOs, such as Ultima Online, there was a house maintenance fee you had to pay weekly, but in FFXIV: ARR we decided against this system. Similarly, these older MMOs also had a system where your house would break down if you didn’t log in after a while in order to have you continue your subscription, but this is a thing of the past and we won't have any system like that.

  5. #5
    Player Magic-Mal's Avatar
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    Quote Originally Posted by Alleo View Post
    Why not both? Give us maps full of stuff to do for all those that want this and also give us more dungeons, better raid bosses and more. Its not like they would need to only do one of them. I mean they somehow put all the work into perform which is also something probably only a small part of the community really deeply uses. Yet they have done so.

    Also if we argue about only doing it once: Why should they even care about a good story? Players only do it once right?
    And I think the key to "one-time" content is that the experience itself needs to actually last. Make the content simple but engaging. The issue with the devs is that they try WAY too hard to make some complex new mini-game with a bunch of mechanics then doesn't even make it fun or give it any kind of reward incentive. And after they release it they basically abandon the game to make a new one instead of expanding it.

    If they made a simple open-world activity like catching pets or races they could make a ton of them every patch.

    Catching minions? They already have the models, they just need to put them in the world and copy/paste the programming for each one(theoretically).

    Same for races.
    (1)
    Last edited by Magic-Mal; 09-04-2018 at 02:03 AM.

  6. #6
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    Alleo's Avatar
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    Arcanist Lv 91
    Quote Originally Posted by Magic-Mal View Post
    And I think the key to "one-time" content is that the experience itself needs to actually last. Make the content simple but engaging. The issue with the devs is that they try WAY too hard to make some complex new mini-game with a bunch of mechanics then doesn't even make it fun or give it any kind of reward incentive. And after they release it they basically abandon the game to make a new one instead of expanding it.
    Sadly that seems the way they go. ^^; Inventing the wheel new into something way too complicated. For example dyeing your chocobo or even LoV (People just wanted something like Pokemon). Honestly right now I feel that they would do something like catching minions on maps and make it into something complicated with three layers of RNG.
    (1)
    Letter from the Producer LIVE Part IX Q&A Summary (10/30/2013)
    Q: Will there be any maintenance fees or other costs for housing, besides the cost of the land and house?
    A: In older MMOs, such as Ultima Online, there was a house maintenance fee you had to pay weekly, but in FFXIV: ARR we decided against this system. Similarly, these older MMOs also had a system where your house would break down if you didn’t log in after a while in order to have you continue your subscription, but this is a thing of the past and we won't have any system like that.

  7. #7
    Player Magic-Mal's Avatar
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    Quote Originally Posted by Alleo View Post
    Sadly that seems the way they go. ^^; Inventing the wheel new into something way too complicated. For example dyeing your chocobo or even LoV (People just wanted something like Pokemon). Honestly right now I feel that they would do something like catching minions on maps and make it into something complicated with three layers of RNG.
    I can see it now...

    New Feature Added: Animal Catching!
    > Minion animals will now be able to be found and captured within the open world with the use of the new Capure Net tool!
    > A total of 10 minion animals can appear on the maps of Stormblood.
    *Players must have completed the quest "Stormblood"
    *Players must be a Level 70 Disciple of Land job
    *Minions caught will be unsellable and untradable
    *Minions caught once cannot be caught again
    *The Catpure Net cannot be used while mounted
    *The Capture Net cannot be used while diving or swimming

    > Players will be able to keep minions they catch and house them in their own estates!
    *Estates can house a max of 2 pets
    *Apartments cannot house pets
    *Pets can only be placed by the owner of the private estate or Free Company Estate


    > More animals will be added over time.
    (2)
    Last edited by Magic-Mal; 09-04-2018 at 05:05 AM.

  8. #8
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    Sigma-Astra's Avatar
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    Soma Kagami
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    Sargatanas
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    Black Mage Lv 90
    Quote Originally Posted by Alleo View Post
    Heck how about a whole map that is like the burn? With nothing but white sand.
    I'm down for that, turn it into a minigame/survival maze and see who can last the longest with some kind of reward at the end. That might be fun.
    (0)

  9. #9
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    Quote Originally Posted by Alleo View Post
    Why not both? Give us maps full of stuff to do for all those that want this and also give us more dungeons, better raid bosses and more. Its not like they would need to only do one of them. I mean they somehow put all the work into perform which is also something probably only a small part of the community really deeply uses. Yet they have done so.

    Also if we argue about only doing it once: Why should they even care about a good story? Players only do it once right?



    There is still a bit to see unlike a real desert. Heck how about a whole map that is like the burn? With nothing but white sand. I think realism can take a bit of a backseat if you design something for a fantasy game. (And lets not forget that we also have reefs in our ocean, that is full with life too)
    you know what.. I didn't think about that. You could do both, that would actually make everyone happy and improve people's investment. wow.. I been so on one path it was hard to look at it another way. The more you know right?
    (1)