Quote Originally Posted by Magic-Mal View Post
I didn't neglect anything... The point I was alluding to was that there's a trend where many, many maps are empty and abandoned or in ruins making it easy for SE to make a large map because there's nothing to be made.

The other point was that the maps have nothing to do in them. Nothing to find. I'm not neglecting any lore. I'm actually using the lore to support my point that lore is like an excuse for everything being empty. I wouldn't have a problem with maps in ruins if there were things to find and do there.

Imagine you're a map designer for a game. You could easily make a ton of empty/ruined maps and just say So-So abandoned it/had a war here and call it lore... But ruins and destruction does NOT mean there can't be neat things to find in all the ruins.

It's easy to say this when you don't have to actually design it, and then why put so much work into it when players are only going to do said area once or twice. Developers already cut corners cause things don't get used or seen. But moving from THAT, what can they put in there? We have hunts, and fartes but not alot of people like or do those. We all want them to do more detail but the question is what kind of detail?