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  1. #31
    Player RiyahArp's Avatar
    Join Date
    Oct 2017
    Posts
    1,471
    Character
    Riyah Arpeggio
    World
    Exodus
    Main Class
    Scholar Lv 90
    Tsukuyomi. Gameplay she has some issues, and she tends to be one of the most common fights i come in progress to or see abandoned. She's just murder on newbies, to the point where you should watch a video if you are a new healer on it, or switch to dps or tank. She's also designed to prevent carries, as lunacy acts as a death check, dooming the raid if enough people are on the floor. Thematically she's great, though.
    (1)

  2. #32
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Tie between Ifrt/Ramuh/Mog. Instant death mechanics are outdated.
    (0)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  3. #33
    Player
    Enkidoh's Avatar
    Join Date
    Dec 2012
    Location
    Ala Mhigo
    Posts
    8,304
    Character
    Enkidoh Roux
    World
    Balmung
    Main Class
    Paladin Lv 90
    All the Stormblood Primals annoyed me in pretty much the same way (Sussano, Lakshmi, Shinryu, Tsukuyomi), due to the stupid QTE mechanic they all had. To me Quick Time Events are the bane of gaming, as they amount to pretty much "button mash X when we say so to not wipe!" rather than any form of skill or tactical ability. At least failing the QTEs did not necessarily mean a full wipe, but it usually did.

    Personally I feel QTEs don't really belong in an RPG, at least not in the middle of a battle, certainly not in a boss battle, as they're more suited to straight action games (I mean, the whole concept came from interactive movie games like Dragon's Lair and Road Avenger so it's hardly new, but lately it seems like modern game companies like SE have gained some kind of newfound obsession with the idea). Ah well, I guess it could be considered a kind of anti-bot feature, but it's still frustrating to players like me who are too busy trying to keep the party alive to worry about some action gimmick that appears on the screen, as it's just unnecessary complications to battles that are already becoming increasingly complicated mechanic wise.
    (5)
    Quote Originally Posted by Rannie View Post
    Aaaaannnd now I just had a mental image of Lahabrea walking into a store called Bodies R Us and trying on different humans.... >.<

    Lahabrea: hn too tall... tooo short.... Juuuuuust right.
    Venat was right.

  4. #34
    Player MoroMurasaki's Avatar
    Join Date
    May 2017
    Posts
    1,612
    Character
    Moro Murasaki
    World
    Zalera
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Enkidoh View Post
    All the Stormblood Primals annoyed me in pretty much the same way (Sussano, Lakshmi, Shinryu, Tsukuyomi), due to the stupid QTE mechanic they all had. To me Quick Time Events are the bane of gaming, as they amount to pretty much "button mash X when we say so to not wipe!" rather than any form of skill or tactical ability. At least failing the QTEs did not necessarily mean a full wipe, but it usually did.

    Personally I feel QTEs don't really belong in an RPG, at least not in the middle of a battle, certainly not in a boss battle, as they're more suited to straight action games (I mean, the whole concept came from interactive movie games like Dragon's Lair and Road Avenger so it's hardly new, but lately it seems like modern game companies like SE have gained some kind of newfound obsession with the idea). Ah well, I guess it could be considered a kind of anti-bot feature, but it's still frustrating to players like me who are too busy trying to keep the party alive to worry about some action gimmick that appears on the screen, as it's just unnecessary complications to battles that are already becoming increasingly complicated mechanic wise.
    I'm confused - do you mean QTE or just duty action buttons in general? I don't think Lakshmi or Tsukuyomi have QTE.
    (2)

  5. #35
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    Until recently I always hated Shiva. It was quite literally the hardest fight in the game for me for a long time. Even harder than ARR coils.

    The reason i hated it and found it so difficult was I'm Protanopic (colour blind) and literally everything in that fight was invisible to me because it was all the same colour telegraph blended in with the arena floor and were invisible.

    The clour blind filters they added recently are amazing and everything in that fight is much more visible and easier to see. Even if I've only ever landed normal mode in trials a few times since then it's amazing.

    Excluding that probably nidhog ex. I dunno I just never really enjoyed that fight. Probably because of the way nidhog kept cropping up in the story just kinda felt like "not again ffs"
    (0)

  6. #36
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Ilan View Post
    The rails will fall off in EX and non of the ARR Primals require much if you do them unsync in a full Party, hell not even with 2 people.
    I know they fall off in EX. I like doing Levi EX. I was talking about getting him in roulette, and I'm saying have them fall off here as well. It's not that difficult of a mechanic, and perhaps it will keep so many from falling off fighting Sophia.
    (0)

  7. #37
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Quote Originally Posted by MoroMurasaki View Post
    I'm confused - do you mean QTE or just duty action buttons in general? I don't think Lakshmi or Tsukuyomi have QTE.
    I think they mean both? I guess I can understand it to an extent—the Active Time Maneveur was cute in A11 and in Shinryu, but overuse of a cute gimmick eventually leads to annoyance. I don’t think Tsukuyomi has either an ATM or a Duty Action though; just an intermission with adds.



    I forgot to add in my first post, even though he’s not a primal, I really dislike the fall phase of Byakko. Like the ATMs, it was cute the first time, but farming for the mount and now it’s just tediuous, and I no longer find it cute.
    (2)
    Sage | Astrologian | Dancer

    마지막 날 널 찾아가면
    마지막 밤 기억하길

    Hyomin Park#0055

  8. #38
    Player
    RokkuEkkusu's Avatar
    Join Date
    Mar 2017
    Posts
    732
    Character
    Mikeru Takeuchi
    World
    Excalibur
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by MoroMurasaki View Post
    I'm confused - do you mean QTE or just duty action buttons in general? I don't think Lakshmi or Tsukuyomi have QTE.
    The solo instance for Lakshmi at Ala Mhigo has a repeated button press Active Time Maneuver event.


    Back on topic, I find the absolute order/justice thing of Thordan and Zurvan really bland. Doesn't help with the following 2 details either:

    1. Thordan being like the very Ascians, Primals, and Dragons he longed to destroy in the event they get in his way.

    2. Zurvan having the "Skip Soar or Disband" meme and the "Broken Seal" in Extreme that breaks pugs more than I can count.
    (1)
    Last edited by RokkuEkkusu; 09-02-2018 at 05:07 AM.
    My Current Characters:
    Mikeru Takeuchi: http://na.finalfantasyxiv.com/lodestone/character/14812205/
    Ekkusu Volnutt: http://na.finalfantasyxiv.com/lodestone/character/8909941/
    Rokku Sigma: http://na.finalfantasyxiv.com/lodestone/character/5714962/

    "Break a warrior's body, and he will thirst for vengeance. Break his spirit, and he will clamor for peace. Judge my methods distasteful if you will - but know that I seek to end this conflict, not prolong it." - Yadovv Gah, Final Fantasy XIV A Realm Reborn

  9. #39
    Player
    Cidel's Avatar
    Join Date
    Jun 2012
    Location
    Bastok
    Posts
    1,487
    Character
    Cidel Paratonnerre
    World
    Hyperion
    Main Class
    Astrologian Lv 100
    Almost was going to say Ifrit, but decided on Titan.

    Ifrit's theme is pretty generic foreboding boss music compared to everything else that would come after, but since he was the 1st, I'll give him a pass. Titan's last phase music is just my least favorite genre.

    It doesn't help that I will always remember the trial as not playing nicely with a lot of players because of the early growing pains of the game with lag/netcode/ping/RNGesus/whatever you blame it on.
    (0)

  10. #40
    Player
    KisaiTenshi's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    2,775
    Character
    Kisa Kisa
    World
    Excalibur
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Enkidoh View Post
    Personally I feel QTEs don't really belong in an RPG
    QTE's are just a bad mechanic in games that aren't rhythm games to begin with.

    Like it feels more like it was thrown in as a way to make the "cutscene" part of the primal feel shorter.
    (2)

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