I'm just a bun boy, doing bun boy things.
Like if you make an felt robe it has no base color when you make it but you can add + 8 magic atk on it w/o coloring it. Then after you add the magic atk you can color it after. That means color has no effect on what stats give armor anymore.
*rubs her little kitty paws together* If this is fact... I am a VERY happy little kitty atm. meowhahahaha!
I'm just a bun boy, doing bun boy things.
I'm just wondering, what's the design philosophy behind making us visits a different NPC just to unlock achivements? If we have to unlock em why just not one npc in each city...
I was confused by this too, I'm sure there must be some reason behind it, guess we'll have to wait till the patch goes live to find out.
Since they didn't write anything it's seems to be a design choice rather then limitations of the system, personally i think it's bad, atleast as a new player i don't feel like running around to unlock the achivement system, seems getting achivements unlocked is an achivement in itself
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Last edited by Fisk; 12-13-2011 at 12:15 AM. Reason: clarification
I was actually thinking that the reason would be story based or something, not system limitationsSince they didn't write anything it's seems to be a design choice rather then limitations of the system, personally i think it's bad, atleast as a new player i don't feel like running around to unlock achivements, seems getting achivements unlocked is an achivement in itself
Lets see, i start new in the game in LL and get achievements request to do stuff in Ul'dah like kill 100 amaja.Since they didn't write anything it's seems to be a design choice rather then limitations of the system, personally i think it's bad, atleast as a new player i don't feel like running around to unlock achivements, seems getting achivements unlocked is an achivement in itself
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